wolfbain5
Well-known member
not so sure I am gonna be happy with this stat thing. As it stands it is a bit formless, but it is also very fun this way. you start introducing things like strength, then you will logically follow along with carry capacity and the like. and for a building game, that can be bad.
stats such as health and endurance I can understand, you need those for combat. but strength to add damage is already handled with a perk. dexterity to add precision, handled with a perk. please don't turn this into fallout or dnd style stats.
stats such as health and endurance I can understand, you need those for combat. but strength to add damage is already handled with a perk. dexterity to add precision, handled with a perk. please don't turn this into fallout or dnd style stats.
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