The Gronk
Colon Pounder
I was kind of expecting bandits to be delayed until the Z's have been updated to the new AI system and thrown to the public for playtesting. It took me the best part of a month to successfully mix the following systems...Yeah, here's to hoping that my hope can get some confirmation ^^
Nested vision cones based on the limits of real human eyesight.
Event based behaviour tree.
Mecanim animation.
Unity's built-in navmesh system.
That was just to get two characters to see each other, run towards each other and punch until one falls down.