PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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C'mon now, you've been around long enough to know that MM likes to show off art more than anything, and he's stated more than once that they're not going to show features until they're done, so you're not going to see WIP of features that are incomplete. See also the fact that more than one thing can be worked on at a time, so progress in art doesn't mean a lack of work on the harder to implement features.
Yeah you are right about them working on multiple things at a time. However, not going to see WIP-features does not correspond with the WIP-cars we have seen in the previous video, does it? Since it's clearly WIP.

And I've been around long enough indeed to know MM likes to show art more than anything, but I've been around long enough as well to know that bandits and the like have been promised (partially) a long, long time ago.

I'm not negative, just anxious to see them implemented.

 
As 7D2D is near future, I would like to see the Duke of Navazgane have a business suit, glasses and hat made of Graphene imbedded spider silk! He would be almost invincible! His face would be the only place you might be able to hurt him.

If Graphene were as thick as saran wrap, an elephant could easily be held up by it.

 
I believe they are working on allowing for greater storage for the larger vehicles but remember there are only two larger vehicles announced: The Motorcycle and the Jeep.
What about the gyrocopter?

 
As 7D2D is near future, I would like to see the Duke of Navazgane have a business suit, glasses and hat made of Graphene imbedded spider silk! He would be almost invincible! His face would be the only place you might be able to hurt him.
If Graphene were as thick as saran wrap, an elephant could easily be held up by it.
He has indigenous themed guards, kind of like Apaches.. perhaps the Duke isn't a modern business suit dressed entrepreneur that we expect?

 
UM I know you are not the person to ask but I definitely want to know why madmole has posted noting for THREE WEEKS although he stated he will post at least once a week .Are there any development set back?Is there so much work they can't record a 20 min vid? :fat:
Thats a pretty selfish thought, does this mean you feel you are entitled to an answer? Just assume that we will get a video or an update whenever they, incl. MM, feel like its worth putting something out to us.

kids these days...smh

 
Yeah you are right about them working on multiple things at a time. However, not going to see WIP-features does not correspond with the WIP-cars we have seen in the previous video, does it? Since it's clearly WIP.And I've been around long enough indeed to know MM likes to show art more than anything, but I've been around long enough as well to know that bandits and the like have been promised (partially) a long, long time ago.

I'm not negative, just anxious to see them implemented.
Yep, Bandits have been pushed back due to AI issues, but now that there is a dev just to work the AI, here's to hoping to see them in some iteration of a17. :crushed:

 
I think he’s right about it being me but it’s been 6 months and I can’t really remember the convo.
:disillusionment: a Woman who acknowledges they don't remember a conversation... *Grabs pen to note and catalog this revelation*

So saving this post to show my wife :D

Just playing...

 
As 7D2D is near future, I would like to see the Duke of Navazgane have a business suit, glasses and hat made of Graphene imbedded spider silk! He would be almost invincible! His face would be the only place you might be able to hurt him.
If Graphene were as thick as saran wrap, an elephant could easily be held up by it.
Do we have a Casino prefab? there should be one if there is not already one. a place where one can spend Casino coins, see a statue of the Duke, break into some elaborate vault. etc.

it would be a bonus if instead of the usually breaking a door you have to pick the locks or use something to open like win a jackpot and it would RESET.

 
:disillusionment: a Woman who acknowledges they don't remember a conversation... *Grabs pen to note and catalog this revelation*So saving this post to show my wife :D

Just playing...
You know she could just not remember the conversation about not remembering the conversation...

 
Yeah you are right about them working on multiple things at a time. However, not going to see WIP-features does not correspond with the WIP-cars we have seen in the previous video, does it? Since it's clearly WIP.And I've been around long enough indeed to know MM likes to show art more than anything, but I've been around long enough as well to know that bandits and the like have been promised (partially) a long, long time ago.

I'm not negative, just anxious to see them implemented.
New vehicle system is in A17 though. It's implemented. That's what was showcased, not the car.

 
Hi @ all,

there is an important question for me to MM and TFP: Me and other server owners are suffering from heavy server load problems and high RAM usage. Also the game seems to keep stuttering all the time, when RAM usage is getting higher, but not even when my RAM is fully used. I see many server, that don't have more than 20 player slots caused by performance problems with the game.

So what I want to ask is, are there any plans to improve the stability of the game, especially for multiplayer? Maybe upgrading the engine of the game?

Darehitorimo

 
Hi @ all,
there is an important question for me to MM and TFP: Me and other server owners are suffering from heavy server load problems and high RAM usage. Also the game seems to keep stuttering all the time, when RAM usage is getting higher, but not even when my RAM is fully used. I see many server, that don't have more than 20 player slots caused by performance problems with the game.

So what I want to ask is, are there any plans to improve the stability of the game, especially for multiplayer? Maybe upgrading the engine of the game?

Darehitorimo
There are a lot of issues with 7DTD and going above the 8-16 players.

on my servers with up to 40 players I have found CPU and RAM to be average but I/O to be an issue so I moved the savegame folder to an Enterprise class SDD. this has made a big difference. I also host at InterNap in Dallas next to Google and have very fast connections with server response in the 4-7ms range.

so if you can split your game into two drives with the save game on an SSD that will help. some of us also found restricting mini bike engines to 300 or lower helps with chunking as does discouraging the use of drop mining areas of more then 8x8x8 or just banning it all together.

 
The problem with 7 Days at the moment is, despite the mechanics and the interesting gameplay, it does feel kind of stagnant with the same meat from all animals and the limited food and drink stuffs as well as a lack of variety in vehicles and whatnot.
Have you tried out a mod with variety in food and drink stuff? Really played it for 20 or more hours? If not, play "war of the walker" for example, lots of food items, lots of workstations, lots of weapons

Did you like it? That is the important question. I can only answer for me, but all the food stuff in wotw is just filling up space but not producing any variation in game play. I always concentrate on getting a stack of ingredients to the best food I can grow and mass-produce that. And ignore all the other food. Or if I get meat, well that sometimes means meat stew has a different name, but does exactly the same as meat stew. So why would I care?

You know how people go on about the limitations within 7 days (of item slots)
Not sure if there is a limitation with items. As far as I know the limitation is for blocks, i.e. stuff in the world instead of stuff in your inventory.

 
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