caatalyst
Member
Right let me lay out a stereotypical scenario for you in PVP because clearly it hasn't hit home despite the fact that I've tried to already give you a quick run down. If you actually played PVP you wouldn't be making a lot of comments that you are because you would understand the problems it has.Yes I am because simply saying something is an exploit because you can't get into a base or work out a way is obvious to a blind man let alone some one whom doesn't play alot of PvP etc.
Did you not clarify it can also be a exploit in pve blah blah blah. So this also allowing me to comment.
Example have you ever ran a country... no but you have ideas and beliefs etc on how it should be yeh... same thing here.. that's even more HILARIOUS.
Ps... I forgot you can't place frames etc in someone's base protected by a lcb. Which really I can walk into your house and place a pile of dirt I don't see why you can't here....
Well guess you had best destroy each block touching the ground and collapse the base altho you won't get that precious loot the person won't have a base lol. But this is greifing and not thought highly of..
Maybe use frames on the outside of the lcb claim area and build it across to the top of the base and destroy the roof block thus bypassing all the hatches... altho prolly be killed before you get in lol
Ps.... I know use your own hatches next to the lcb claim area to get to the top faster then have the top hatch facing sideways and it will teleport you into their base at top level:-D.
A player builds a tower base, surrounds it with a 5 block wide pit to bedrock. They've got multiple LCBs hidden in their tower at different locations providing only 16x protection. The LCB covers 40x40 which is standard now since electricity was brought in.
Lets say they build their entrance level with the ground that's at around +1 and you manage to find a way in (For the sake of this conversation this part can be easy when usually it's not). Bare in mind this tower goes to the maximum height of the map. I can't remember what this is... maybe +160 blocks.
When you get in all you find is a hollow space except for a hatch elevator in the centre that goes up 60+ blocks to the room in the sky. There is no smart way in dude. Nothing clever to work out. The only way up is to knock out the wall blocks and make stairs out of them. If every block takes you 10-15 minutes to knock out because they are solid steel you will be there all night and day doing it.
This is a fairly common approach to base design in PVP because it is enabled by exploits.
Do you think that's clever? Because as ever player starts to do this all that happens is players stop playing for two reasons;
- Raiding is not practical, worthwhile or fun
- Players get bored because they create an inaccessible safe space where there are no threats for them
Raiding in PVP is a fundamental part of the game. If you take that out then there is only PVE and the PVE on large pop servers is broken to hell. Naturally players will go for the easy safety option because that's the survival part of the game kicking in. Just like players in PVE hide underground at bedrock to avoid any threats. If that was me I'd just go play creative mode. This isn't 7 Days to hide....
I'm not saying I want raiding to be easy, I'm saying players should be rewarded for base designs that are actual good and NOT using exploits.
I appreciate that PVP isn't on the Fun Pimps priority list, but some small changes like eliminating the hatch elevator glitch would certainly help in both PVE and PVP environments.
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