PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I think it looks too clean for a post-apocalyptic world. It needs more muck and murkiness to it. As a matter of fact, it looks tropical with how blue it is.
Water is gonna take lots of work, depending on what kind of physics and properties pimps want to give it. They haven`t work on it except on its graphics. I think it will take half ot some A.1x work some day or a whole new alpha, who knows. Lets see :)

 
For awhile the water had a nice green glow to it.
I miss that water.

-A
It brought good memories this. I don`t know, maybe water could be made to be murky, crystal, muddy, frozen..depending around and in what biome it is. Cant`t wait for this to see happen too.

 
It brought good memories this. I don`t know, maybe water could be made to be murky, crystal, muddy, frozen..depending around and in what biome it is. Cant`t wait for this to see happen too.
That would be stellar; like a visual way to see if the water is somewhat drinkable or horrible pisswater that needs to be nuked before drinking.

 
That would be stellar; like a visual way to see if the water is somewhat drinkable or horrible pisswater that needs to be nuked before drinking.
Nuked bottled water for faster diarrhea and no healing effect at all. Good, good.

 
Which doesn't help single player until Bandits/NPCs work. I guess Im suggesting that the development hours would be better developing those and THEN fixing the Mechanim animations attached to them.
Bandits are already in. Precious development hours were already spent. Open the console with F1 and type dm and then close the console and press F6 and go ahead and spawn in some bandits if you'd like to see them. They are currently disabled BECAUSE the animations look so bad. If you want bandits then you want the mocap animations because its going to continue to be no bandits enabled in the game until they move realistically and act realistically. Mocap fixes their movement and AI will fix their behavior.

So be happy with the mocap. It is what is needed for what you want.

 
Bandits are already in. Precious development hours were already spent. Open the console with F1 and type dm and then close the console and press F6 and go ahead and spawn in some bandits if you'd like to see them. They are currently disabled BECAUSE the animations look so bad. If you want bandits then you want the mocap animations because its going to continue to be no bandits enabled in the game until they move realistically and act realistically. Mocap fixes their movement and AI will fix their behavior.
So be happy with the mocap. It is what is needed for what you want.
Thanks for the clarification. Was unclear (to me at least) why they were not in yet, assumed it was more of an AI issue. Also I mistrust the spawner as an indicator, it has behemoths :)

And I am happy with the Animations.

 
Thanks for the clarification. Was unclear (to me at least) why they were not in yet, assumed it was more of an AI issue. Also I mistrust the spawner as an indicator, it has behemoths :)
And I am happy with the Animations.
Then you'll be ecstatic over the new animations!

 
What if burning zombos destroyed crops, wolfs raided our chicken coops, and bandits left turds around our base?
Zombie turds are the ones to avoid. They clog toilets and totally kill your attempts at composting.

 
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