-TSBX- - Today at 9:52 PM
Better scav skill should net MORE loot, not better
Guppycur - Today at 9:53 PM
That, and levelled harvesting is fine.
-TSBX- - Today at 9:53 PM
Maybe tie quality of found items to your expertise, high gun skill will be able to identify parts better, but an axe looks like an axe to your untrained eye
Guppycur - Today at 9:53 PM
Poor harvesters means lower quality pulls,
Because you break ♥♥♥♥ or are just unable to pull it out.
But me finding a brown wrench and you finding a purple is retarded.
-TSBX- - Today at 9:54 PM
Agreed
StompyNZ - Today at 9:55 PM
they should scrap the whole quality system anyway, its so racist and makes the poor quality weapons feel like they are mistreated
Guppycur - Today at 9:55 PM
If we as players aren't making decisions (searching a trash can but not under a dirty diaper) then that means the game is doing it for us. Nope.
-TSBX- - Today at 9:55 PM
Also, what if the timer to open a container went away (Could still be locked, jammed, or trapped) and time to loot was based on the contents of the container. If I see an AK and a wrench, I can grab those more quickly than 25 loose brass casings or glass fragments.
Guppycur - Today at 9:55 PM
Qualityism!
I could support that T.
Spend more time get more ♥♥♥♥. Or no more.
StompyNZ - Today at 9:56 PM
fog of war on the chest slots, and they slowly reveal as you watch it
Guppycur - Today at 9:56 PM
Hell, that's 42x better than the current system.
StompyNZ - Today at 9:57 PM
then you have stats on items for how visible they are etc
Guppycur - Today at 9:57 PM
So when those zombies are pounding away nearby you don't just auto get it all.
StompyNZ - Today at 9:57 PM
big ass gun instantly spotted etc
Guppycur - Today at 9:57 PM
Put the timer on the container for a thorough search.
Quick search gets table 1, another 30 seconds rolls from table 2, another 30 rolls from table 3.
-TSBX- - Today at 9:58 PM
Exactly. One of the most tense moments I've ever had in the game was waiting for the open timer on a safe before they were locked and I coule hear zombies breaking into the building and it was crazy.
Guppycur - Today at 9:58 PM
Yep. Digging that.
StompyNZ - Today at 9:58 PM
na, loot gets rolled once at the start
Guppycur - Today at 9:58 PM
Currently, sure.
StompyNZ - Today at 9:58 PM
you just dont see it if you suck at looting
Guppycur - Today at 9:58 PM
Either way, levelled loot gotta go,
StompyNZ - Today at 9:58 PM
so a better looter could then open the same chest and see things another didnt
Guppycur - Today at 9:59 PM
Far too many alternative, and better, ideas.
Mmmm... Can't agree with that stomp.
Harvesting, yeh, opening a cabinet, no.
StompyNZ - Today at 9:59 PM
well, you want to spot the tiny rare and hard to identify bits, you gotta be a good looter
Guppycur - Today at 10:00 PM
Or take more time.
-TSBX- - Today at 10:00 PM
I would think that would tie into an organic growth of the scavenging skill. After looking in cabinets long enough, you know to check for false bottoms, etc.
StompyNZ - Today at 10:00 PM
or very lucky
Guppycur - Today at 10:00 PM
So. Loot skill decrease time, like it already does.
StompyNZ - Today at 10:00 PM
yeah thats what im saying gup
Guppycur - Today at 10:00 PM
Then yeh, we agree. =)
StompyNZ - Today at 10:00 PM
if you have skill, you see everything quick
if you dont, then the smaller stuff takes longer to appears or in some cases never
Guppycur - Today at 10:01 PM
Yep.
Consensus.
StompyNZ - Today at 10:01 PM
right, make it so
Guppycur - Today at 10:03 PM
...just gotta get gazz on board. And we know he doesn't like to start over. =)
-TSBX- - Today at 10:03 PM
Do you guys think tying that into skills for an item type (guns, ammo, melee, tools, whatever) so that the more points you have in guns, the quicker you can loot that item type.
Guppycur - Today at 10:03 PM
Is this idea currently moddable?
StompyNZ - Today at 10:03 PM
yeah
-TSBX- - Today at 10:03 PM
Theoretically, yeah.
StompyNZ - Today at 10:03 PM
would take some work toh
Guppycur - Today at 10:03 PM
No, I think theyre separate skills.
I do seem to recall us discussing a 3 pass look....
Like once looted the container resets to a new container...
@Doombringer101
-TSBX- - Today at 10:07 PM
Imagine having "tiers" of looters. First pass would be for those who can identify weapons and tools, second tier would look for base resources (light fixtures, faucets, etc.) and last pass would be the engineers breaking down complex things like fridges and ovens and ♥♥♥♥.
Goes hand in hand with the takes a while to loot a whole town theme.
Guppycur - Today at 10:08 PM
I think anyone can id a weapon or tool, the skill should be in using it, not finding it.
You are ♥♥♥♥ with a wrench so improperly use it, it breaks quicker.
So tie its hitpoints to your skill.
-TSBX- - Today at 10:09 PM
Maybe, but an expert would be able to look at a gun and say "this firing pin is bad, ♥♥♥♥'s not good" where a novice would see a trigger and a barrel and be ecstatic.
Guppycur - Today at 10:09 PM
Coupled with separating hand made tools (q1-q200) from store bought (q300-q500) then boom. Good system.
So have an identify skill. Don't change what you find.
I don't even like seeing quality bars.
-TSBX- - Today at 10:11 PM
How about this, you have your in the field grading system based on your expertise in a field. You can use the item at it's percieved, but until you have it "appraised" at a trader or whatever, you don't get bonuses from part stats (A17)
Guppycur - Today at 10:11 PM
No, don't like it.
That effectively changes what it is.
Better dealt with by a novice breaking it faster.
-TSBX- - Today at 10:12 PM
It would always be a Q123 club, but until you stay a while and listen, if your club skill is bad, it may only feel like a Q30.
Guppycur - Today at 10:13 PM
But that changes what it is, which makes no sense imo.
I could see you not understanding its value, strictly for bartering though.
Hence, hide the quality levels from the player.
-TSBX- - Today at 10:14 PM
Yeah I see what you're saying/
Guppycur - Today at 10:15 PM
But if it fires differently, or strikes more ineffectively, that should be tied to your expertise, not the item.