PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Because for one you miss out on the full enjoyment of running though the house. Are you a player who doesn't want to fight zombies and just want the bonus loot above in the attic? People with that type of gameplay should just go stick with cod. Enjoy what the devs have gave us
How could you Quote what i have not written at that moment ?

Are you a player who doesn't want to fight zombies and just want the bonus loot above in the attic?
With that type of gameplay should just go stick with cod.

COD is 100% designed around a Path you have to take, 100% your style

 
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There's no need to insult other players or the way they play the game. Let's nip that in the bud now, while we're still talking about hypothetical gameplay.

 
Well everybody can choose the way they want to play , I am sure after the first few poi doing the dungeon style , many will go sometimes back to the " easy way" , because spending 20 minutes per house is maybe not everyone's thing

 
Madmole and the rest of the team work hard to remaster the old pois. And people want to exploit the new design because they're lazy. Play the game how the devs intended and quit bitching at them for every new thing they try

 
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I'm not cowardly enough to admit feeling an urge to re-organize my garage and wanting to use pallets and plastic wrap to do so.

 
Madmol and the rest of the team work hard to remaster the old pois. And people want to exploit the new design because they're lazy. Play the game how the devs intended and quit bitching at them for every new thing they try
The devs intended us to be able to break every block in the world if we want to. If they didn't then there would be a claim block in the skyscrapers preventing us from breaking any. Relax. People will have fun by running the gauntlet and others will have fun making their own shortcuts. It's all good.

 
The devs intended us to be able to break every block in the world if we want to. If they didn't then there would be a claim block in the skyscrapers preventing us from breaking any. Relax. People will have fun by running the gauntlet and others will have fun making their own shortcuts. It's all good.
Yes they did add it to break all blocks it why use that as a reason to break the flow of a poi? I will explore all of the skyscraper floor by floor room by room the devs want when it comes to console

 
I love the new building blocks being added. Dungeon houses? Meh, same as the skyscrapers, good for one time then you bust thru the quick way ignoring the path and get the good stuff. I gotta say tho it really bugged me seeing plastic wrapped full pallets in those houses, basements and attics no less. I'd love to see how that forklift got those in there and if you say they were hand stacked then why plastic wrapped together. That is done so you can move the whole pallet without spilling the load. Just looks silly and out of place in a house, belongs in warehouses and the back stockrooms of the stores.
Ummmm I don't see and issue with the pallets. One would wrap it up for many reasons after hand packing it I to their basement.

Stock rotation.

Organisation.

So it doesnt fall over/collapse.

Water protection.

Take more time for potential thieves/looters to get into it if the accessed the person's house. Etc etc.

 
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If I am not mistaken didn't madmole himself mention if video that you could still break through a wall to enter the house if you liked? Wouldn't that mean he also intended you could loot the houses that way?

 
One thing that I did notice about the video is that Madmole had an item on his tool belt that was previously deleted from the game. Large stone block I think.
Is this coming back to the game?
That looked like stone. It's on a16 -- I use it often.

 
If I am not mistaken didn't madmole himself mention if video that you could still break through a wall to enter the house if you liked? Wouldn't that mean he also intended you could loot the houses that way?
Yes (Really not more to say^^)

 
I don't want to be greedy... I see the new vehicles and physics systems, but what are the chances of getting a multi-seat vehichle (like a car or truck) in A17?

Otherwise, looking super awesome - super sad that we have to wait so long to see A17.

 
Madmole and the rest of the team work hard to remaster the old pois. And people want to exploit the new design because they're lazy. Play the game how the devs intended and quit bitching at them for every new thing they try
Don't tell me how to play my game.

-A

 
I'm pretty sure the main use for the dungeon POIs will be Navezgane, where there will be a story with quests, so one can start the game, play through it to reach the goals, and have an end game, and then forget 7 Days to Die and never play it again.

That's part of the public of the game, a public that isn't here yet because there's no such game yet, and would not be in this forum anyway.

So while it's "one-shotness" seems wasteful to us, it's useful to the game being created. If anything, I think TFP has catered to us too much, relative to the single player "adventure" mode.

And I, for one, enjoy the hell out of doing these "dungeons" for the first time. As well as I enjoy the ability to break/build my way to loot rooms when I'm in a hurry.

 
Digging zombies (all crawling zombies should have a chance to hit downward), wheelchair zombies(great eyesight but terrible mobility).

You could also make high tier dungeons out of the cop buildings. Throw in some steel reinforced concrete etc or even some bedrock to force people to clear certain rooms. The nuclear bunker could also be dungeon-afied imo.

 
As soon as i can build trap doors in Prefabs (Door close as soon as a player go through) prepare for evil Bunker Prefabs under lakes

 
Well I disagree on this in some way. "Wasteland" and "Burnt Forest" biomes, What incentive does anyone have to even go to them atm? None.. well other than too see if you can thrive in them. Especially when other biomes will provide you the same stuff like you're saying. Why even have them in the game then? Gotta give ppl something, a reason for even going in them. which is why I agree with MM about having "Legendary" items and whatnot. The greater the risk, The potential for greater rewards.
I go into the burned biome for the free fertilizer early on. plus fast wrench finding

 
I don't know...I have several pallets of water , a few of food and a couple of pallets with ammo...stockpiled pallets in the basement , garage or attic seem normal to me...

 
As soon as i can build trap doors in Prefabs (Door close as soon as a player go through) prepare for evil Bunker Prefabs under lakes
Can’t you use the Breakaway boards? I’m not a prefab builder but I love the idea of unexpectedly dropping through the floor into the water.

Never mind. I just re read your post and realize I interpreted trap doors wrong.

-Pip

 
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