PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I gotta say tho it really bugged me seeing plastic wrapped full pallets in those houses, basements and attics no less. I'd love to see how that forklift got those in there and if you say they were hand stacked then why plastic wrapped together. That is done so you can move the whole pallet without spilling the load. Just looks silly and out of place in a house, belongs in warehouses and the back stockrooms of the stores.
as a person/couple who recieved not one, not two, but THREE emergency food pallets from a crazy friend one christmas about 10 years ago; the pallets are delivered onto your property, and you dismantle them and place them where you will.

pallets in your basement keep items safe if you get water, and afford better breathing for the items on them.

we used to joke about our zombie apocalypse supplies.

it's not so uncommon.

even costco and i'm sure others sell the things now, you don't need to get them from hippy doomsday types only anymore.

especially in remote regions where your desolate roads will be choked off for months in the winter.

come spring you eat things with shorter shelf lives and rotate as usual.

 
as a person/couple who recieved not one, not two, but THREE emergency food pallets from a crazy friend one christmas about 10 years ago; the pallets are delivered onto your property, and you dismantle them and place them where you will.
pallets in your basement keep items safe if you get water, and afford better breathing for the items on them.

we used to joke about our zombie apocalypse supplies.

it's not so uncommon.

even costco and i'm sure others sell the things now, you don't need to get them from hippy doomsday types only anymore.

especially in remote regions where your desolate roads will be choked off for months in the winter.

come spring you eat things with shorter shelf lives and rotate as usual.
Yeah, Costco does do that. It's just like for shipping things, as you said.

 
It looked like the normal Stone block to me, the one that's crafted in the mixer.

DM on then open creative menu, and choose the Dev icon (looks like computer and speakers on top left next to the search window), type the number 48 LOOTSTONEHELPER (only shows in dev section. also, item 1 Stone is still in game in the creative menu. :)
I see it now thanks. :)

 
@Madmole, if you want more freedom with textures look into one of the texture streaming solutions for Unity, as a Unity dev myself I can say they help a ton as far as texture memory management goes.

For Unity I know of two solutions:

Granite:

Web link:

http://graphinesoftware.com/products/granite-for-unity

Asset Store Link:

https://assetstore.unity.com/packages/tools/granite-for-unity-indie-51026?aid=1011l3btC

Amplify Texture 2: (PC only)

http://amplify.pt/unity/amplify-texture-2/

Unity can achieve far better graphics even with a voxel world just look at this voxel engine for example:

https://forum.unity.com/threads/terrainengine-voxel-terrain-smooth-cubic-2d-hexagonal-infinite-procedural-terrain.174595/

..side note, UMA is gross switch to MCS better for texture memory and looks way better; at least for player characters, it would only take a day or two to switch out then you just convert the UMA clothes to MCS which is a simple process, shouldn't break animations either.

#4k graphics 7DTD 2018?...don't let texture memory hold you back!

-Tolin Simpson,

Owner/programming lead, Leatherbound Games

 
@Madmole, if you want more freedom with textures look into one of the texture streaming solutions for Unity, as a Unity dev myself I can say they help a ton as far as texture memory management goes.
For Unity I know of two solutions:

Granite:

Web link:

http://graphinesoftware.com/products/granite-for-unity

Asset Store Link:

https://assetstore.unity.com/packages/tools/granite-for-unity-indie-51026?aid=1011l3btC

Amplify Texture 2: (PC only)

http://amplify.pt/unity/amplify-texture-2/

Unity can achieve far better graphics even with a voxel world just look at this voxel engine for example:

https://forum.unity.com/threads/terrainengine-voxel-terrain-smooth-cubic-2d-hexagonal-infinite-procedural-terrain.174595/

..side note, UMA is gross switch to MCS better for texture memory and looks way better; at least for player characters, it would only take a day or two to switch out then you just convert the UMA clothes to MCS which is a simple process, shouldn't break animations either.

#4k graphics 7DTD 2018?...don't let texture memory hold you back!

-Tolin Simpson,

Owner/programming lead, Leatherbound Games
Roland, can you see that this info gets seen by the right people?

 
@Madmole, if you want more freedom with textures look into one of the texture streaming solutions for Unity, as a Unity dev myself I can say they help a ton as far as texture memory management goes.
For Unity I know of two solutions:

Granite:

Web link:

http://graphinesoftware.com/products/granite-for-unity

Asset Store Link:

https://assetstore.unity.com/packages/tools/granite-for-unity-indie-51026?aid=1011l3btC

Amplify Texture 2: (PC only)

http://amplify.pt/unity/amplify-texture-2/

Unity can achieve far better graphics even with a voxel world just look at this voxel engine for example:

https://forum.unity.com/threads/terrainengine-voxel-terrain-smooth-cubic-2d-hexagonal-infinite-procedural-terrain.174595/

..side note, UMA is gross switch to MCS better for texture memory and looks way better; at least for player characters, it would only take a day or two to switch out then you just convert the UMA clothes to MCS which is a simple process, shouldn't break animations either.

#4k graphics 7DTD 2018?...don't let texture memory hold you back!

-Tolin Simpson,

Owner/programming lead, Leatherbound Games
The Devs need to see this! 7 days will look great!

 
The new POIs look AMAZING! I'm super-pumped to go exploring them. BUT there's one thing that bugs me beyond measure, especially with the electricity implemented; the lights are on and the fridges are humming! It's a real buzzkill when you start to think of it! I'm no game-developer, but i reckon it shouldn't be hard to fix... But alltogether, this game ROCKS!

 
We actually tried both, the draw calls went up substantially with AT2 and calling the workflow klunky would be generous. I didn't get a hands on with granite but was told by our coder it was slow as well. Basically we were seeing a good memory reduction, but at a huge cost of FPS drop. There were some options to decrease draw calls, but required free layers we didn't have the time to find. We gave our concerns to the AT2 devs so hopefully they can address them and we'll try again in A18.
Interesting, I assume each voxel is counted as an individual object so that might be why, I'd think it would be better for large objects over many small ones. Not my direct area of expertise but maybe try batching or instancing textures to be shared among common objects in the scene on the fly so you don't stream to each individual object but stream to the batched group that way FPS is only impacted by changes per object instance but overall groups of objects sharing textures stream from the same source until otherwise changed.

 
the lights are on and the fridges are humming!
Fridges at least until now have no electricity dependency

But at lights thats mostly a Worldbuilder decision

Sure all lights can be off, but its a Balance question to give the player light or not.

I would prefer a other system too, but this is not solvable the way elecricity is implemented

I would like a Fuse box outside the house, if you connect a Batterie/Generator there it should power the house.

(But as i said, not possible because the wires are not saved in the Prefabs)

 
But carrying fifty tons of stone, a few engines, etc is fine?
The inventory size issue is a necessary evil for gameplay, the pallets in the basement are not. See the difference? Yea as Roland said they may be preppers, but seems like every house? I know it's a small thing but it bugged me so I said so.

 
as a person/couple who recieved not one, not two, but THREE emergency food pallets from a crazy friend one christmas about 10 years ago; the pallets are delivered onto your property, and you dismantle them and place them where you will.
pallets in your basement keep items safe if you get water, and afford better breathing for the items on them.

we used to joke about our zombie apocalypse supplies.

it's not so uncommon.

even costco and i'm sure others sell the things now, you don't need to get them from hippy doomsday types only anymore.

especially in remote regions where your desolate roads will be choked off for months in the winter.

come spring you eat things with shorter shelf lives and rotate as usual.
Did you not read my entire post? Why shrink wrap them in your basement. It is not for spoilage as it is only around the sides. The reason they are wrapped like that is to move the entire pallet at once with a pallet jack or forklift without spilling the contents.

 
I would like a Fuse box outside the house, if you connect a Batterie/Generator there it should power the house.
Yeah! I had that in mind too, or at least something that is already set up and ready to wire everything in place!

 
Who cares about why they have pallets in the basement. I am honestly glad THe fun pimps are updating their old pois its something most devs wouldn't do. Go though the house the intended way. That's what I'm gonna do when this comes to console.

 
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Who cares about why they have pallets in the basement. I am honestly glad THe fun pimps are updating their old pois its something most devs wouldn't do. Go though the house the intended way. That's what I'm gonna do when this comes to console.
Yeah, It's annoying to hear complaining from the forum when MM shows a video. He doesn't need to. Point made.

 
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Go though the house the intended way.
Why ? Please explain ?

Yeah, It's annoying to hear complaining from the forum when MM shows a video. He doesn't need to. Point made.
Naaa, sure MM like it more if he only read "Nice", "Awesome" and "Great work". Who would not like such feedback. And he get this kind of feeedback nearly every time he show us something.

But negative feedback is that what he need to hear, only conctructive negative feedback lead to further improvements. And i see there nothing wrong at it if people say and explain why they feel that some blocks make no sense in a basement.

This way TFP understand that and REDUCE the use of this Blocks in such Situations maybe.

Because finally if there are 4-5 Prefabs with such pallets in the basement immersion can adapt by accepting that SOME people do for me weird things.

i dont think that this disturb MM.

 
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So people are complaining about pallets in the basement now? This is why Madmole is reluctant to share videos these days. There is nothing wrong with having pallets in your basement. I had them in my garage. They help keep things dry in the event of minor flooding. The new houses looked great. I hope they make it to random gen.

 
Why ? Please explain ?
Because for one you miss out on the full enjoyment of running though the house. Are you a player who doesn't want to fight zombies and just want the bonus loot above in the attic? People with that type of gameplay should just go stick with cod. Enjoy what the devs have gave us

 
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