petruherro
New member
Anybody knows when mm is gonna give us a new vid?
The problem with a large forum like this is that we have many sides discussing, and not every side is coming from the same direction even if they seem to be. I preface my comments with this to say that I might not be speaking for Royal or Janna or Aldranon.But to be against something because it could damage a building? Damaging buildings is the very heart of this game. It is a fully destructible world. This isn't even about limiting someone's play style. This is blatantly saying "I don't want this because it would hinder my ability to make nice things". At some point large builders have to remember this is a game with threats and as such those threats need to be planned for.
Why, if YOU want a Underground challenge 90% of all Underground is yoursBut minibiome with no downside to it i am not sure of but it is an idea so i hope others treat it with reasonable questions and counters.
I really don't understand the issue here. And I really mean "really". I don't have any problems at all with my base:Because of this nearly nobody build near a cliff. And this diggers would make every place to a cliff.The point is that there are a huge group of players who like to build really big. (With zombies in the world)
Look at this picture.
Dark Blue = Crates
Red = SI Pillars
![]()
to add a Defense against Diggers would mean instead 4x4 SI Pillars (16) you would need 6x6 Pillars (36).
I hope all that read this understand how much difference this makes. You suddenly would need more than the double amount of work and materials.
And if this would not be enough. Now imagine you will need to Defend 4-10 Storys. Means you spend the whole Horde night by running the Defence Rings of all storys. I cant see there any fun
Show me one REAL bunker that is build this way.So I truly don't understand what the issue is.
But thats the point, if Realistic bases dont work anymore you will see this "Cheese the system" bases much more often...
I don't understand your point. You made the claim "no place should be 100% safe." I asked, "Why not?" and gave a reason why I disagreed with your claim. Your answer is to make a generalizing statement that I must mean that I want everything in the game to be based on (an imagined) reality? Why do you think that is an appropriate response which furthers the discussion?In a real apocalypse I can think of many things in this game that wouldn't be real. So unless you want the game to be 100% real I can't follow where the parts you want real are good and the others are not.
The poll indicates it's not an unpopular opinion...Normally I try to understand all sides of an argument but on this one I take a strong stance that if development is occurring around the ability for someone to make a huge untouched build then the game is heading in a direction I can no longer support. Thankfully I seriously doubt Pimps are worried about your Death Star build.
You want to make huge epic builds like that, turn the zombies off. That is what creative is for. Taking into account that someone wants to build a huge monstrosity like that and thusly shooting down the idea of advanced enemy threats is not in the best interest of content and longevity. The Pimps have given you a few options. Turn off zombies, or mod the ones you don't like out. It will take you 3 minutes to erase diggers from a spawn list.
But to be against something because it could damage a building? Damaging buildings is the very heart of this game. It is a fully destructible world. This isn't even about limiting someone's play style. This is blatantly saying "I don't want this because it would hinder my ability to make nice things". At some point large builders have to remember this is a game with threats and as such those threats need to be planned for.
Probably an unpopular opinion, but with a few around here more worried about the math behind their huge builds than actually making an interesting and challenging game Im just fine with my unpopular opinion.
Didn't say it was efficient, or practical for implementation. It is just what I would try to achieve, because it is closer to reality, if I was trying to code it. Technically the cone of checking would be optimised, every block would know if it is currently structural, when things changed the checks should be able to be optimised relatively quickly.How is it more efficient if for every block you have to check a 3D cone with hundreds of blocks instead of a single column to bedrock?
Is this above ground? If so why worry about diggers, in my plan for them (Because of this nearly nobody build near a cliff. And this diggers would make every place to a cliff.The point is that there are a huge group of players who like to build really big. (With zombies in the world)
Look at this picture.
Dark Blue = Crates
Red = SI Pillars
![]()
to add a Defense against Diggers would mean instead 4x4 SI Pillars (16) you would need 6x6 Pillars (36).
I hope all that read this understand how much difference this makes. You suddenly would need more than the double amount of work and materials.
And if this would not be enough. Now imagine you will need to Defend 4-10 Storys. Means you spend the whole Horde night by running the Defence Rings of all storys. I cant see there any fun
Non-sense. There's no game with creative mode -- I'd think that people who *don't* want zombies everywhere are more likely to be into CM, but, then again, I'm not one of them, so I don't know.I'm pretty sure many of the proponents of Zombies everywhere, CM up their stuff. So when the radiated cops are destroying their base, are still having their version of fun, as they spent little effort. Good for them, adrenaline rushes are fun too.
BUT, the people that spend weeks building up their base without CM, quickly realize that a fair fight with a "Normal" base no longer exists and so look for alternate ways to keep playing and still have some fun too.
Finally its TFPs decision, thats right.@RDYou have to sell an idea to the community it gets chewed up for visabilty and the devs decide if it is worthy data to take into consideration.
That is how i see it.
I was asking people to be reasonable to your idea that is all as i guess your going to have responses about minibiomes
Psuedocode it into simple rulesetsDidn't say it was efficient, or practical for implementation. It is just what I would try to achieve, because it is closer to reality, if I was trying to code it. Technically the cone of checking would be optimised, every block would know if it is currently structural, when things changed the checks should be able to be optimised relatively quickly.
Let's talk about it. I don't use them at all so no problem. But this is kinda stupid. It is two totally different things here.Why, if YOU want a Underground challenge 90% of all Underground is yoursWE have the 10% without this nonsense
So more i need to defend my way to play so less i accept any compromises.
I feel like talking against a wall, and i really tried to find Compromises and explain the problems for my way to play. Nobody cares, so i join this behavior.
Lets talk about removing spikes
Because they cant sense you normally on 30 Blocks deep you can be sure that they would be GPS diggerIs this above ground? If so why worry about diggers, in my plan for them (-)) they would only go underground to they sensed you were there. Maybe sensed forges as well.
You mean real as in real world, where there's no such thing as zombies?Show me one REAL bunker that is build this way.And to quote myself
Currently I let the Zombies pour down four shafts to bedrock, there I fight up to four battles, trying to kill the radiated cops before they explode.Im starting to think you and a few others are forgetting the fact that you are playing a survival game set in the apocalypse. Losing your stuff is about 80 percent of what the game is ABOUT. Instead of pointing out others as not understanding the point because of creative (which by the way I never touch) I think it is important to remember that if you want an undisturbed build GO to creative. You are trying to say people do not appreciate hard earned things if they use creative. There is another side to that coin.
Eliminating or down playing threats to your hard earned things results in your hard earned things not really being hard earned. What did you have to endure to get and keep those things? In the current state of the game it is VERY easy to secure your builds. Do you see what Royal is building? Yeah hard earned because he made it, but what did he actually do to defend it? Dig a hole? What threats is he facing?
I get what you have said over and over. Did I say turn them off permanently? You can always turn them off on horde night. Then simply turn back on. Also never said you was afraid not once. Again understand what you are saying. But again still goes back to no place should be safe.@ crazyI only hate the GPS steered endless 7th day Hordes and i skip them mostly.
Not because i am afraid, because this gameelement is stupid and the opposite of a challenge
So to say "turn off zombies" is one of 2 things
* thought as offense against me, or
* the inability to understand what i say
(or maybe simply missing the 20 times i allready said that)