stallionsden
Tester
A game would be again useless and not popular also killing future sales of future games as stated before.Madmole has also said the zombies are and always will be the main antagonists. So I think it's the most sensible choice for zombies to be part of the answer. You don't want them to dig and leave tunnels, dig and not leave tunnels, or spawn up close to your base, which would seem to be the only options to get zombies to your underground base. So we're at an impasse - we simply want different things.
While movies can inspire gameplay, there are also differences. Movies have an ending, and this game does not, at least for now. The survivor(s) winning the game in a few hours like in a movie would be one play style, but not the only one. Consider Royal Deluxe's play style: he mentioned he plays 'dead is dead'. I'm sure he finds it every bit as thrilling and compelling as someone role playing that they're the main character in a zombie movie.
The players will come up with a way to counter everything the game can throw at them! Well, no, that's not the case for every game. It's possible to design a game where the player can't counter everything, and you don't have to brutalize the player with ridiculous rules to do it, either: I refer you again to rock-paper-scissors. Too simple? Okay then, chess against Deep Blue.
Me, I derive more satisfaction from winning through sheer effort than by finding a way around the challenge the designer intended for me. Sure, I feel clever coming up with the latter the first time, but after that the victory feels hollow. I've discovered how the game is broken, and now I can't put that genie back in the bottle. That's my "back to not being challenged again" moment: I can only have a balanced, challenging game after that by hamstringing myself, pretending the game isn't the way it is.
A developer isn't going to make a game that won't sell. Sure you might buy it. But a game that has a unbeatable threat is a waste of both the players money and the developers time. And they will not survive in the game industry.
Your reply will be. It's got nothing to do with the sales. Your wrong. A game developer isn't going to make a game that won't sell. They won't make a game that will kill their chances of being successful nor being able to make more. Yes they make games that they think will be liked and loved by the community. But in the end it comes down to sales. Making money and giving the community a great game that will be so old and give then a large chance of being able to continue to make games.
In the end TFPs decision and I don't really care if they put a digging z in. I can always mod it out anyways. Which is the beauty of this game. But your gonna get people coomplaining bout magically spawning Zs after its put it lol.