PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
first couple a16 experimentals, i found sleeping dogs in poi's. one in particular was lathan's hardware. they could have removed it, but it was indeed a thing.
They were. I would find sleeping dogs in the Crack a Book tower and the old west drug store, but haven't seen any since the last update. I don't miss them.

 
first couple a16 experimentals, i found sleeping dogs in poi's. one in particular was lathan's hardware. they could have removed it, but it was indeed a thing.

I didn't start building Prefabs till A16.2.That's when I started to dive into Sleeper Volumes. I deliberately skipped the A16 initial release and waited a few. So yeah, maybe removed. I do recall people dieing left and right from dogs in the initial A16 release. lol

 
I think zombies smart enough to undermine buildings, open doors, climb, etc, are just filling the gap meant for NPC bandits. If zombies can do everything bandits do, then why have bandits at all?

 
I think zombies smart enough to undermine buildings, open doors, climb, etc, are just filling the gap meant for NPC bandits. If zombies can do everything bandits do, then why have bandits at all?
Zombies cant die and became zombies ^^

When a player places a block on terrain it sets some surrounding terrains blocks tag (used for pathfinding for door currently) to "breakme".Zombies attack terrain blocks with "breakme" and undermine placed blocks.

The zombie will still have the proximity target of the player so it should attack supporting blocks close to the player.
The problem is that players would start to set senseless blocks. Like they do allready with Doors, Hatches and Ladders

 
I like the foundation idea.

Personally (well my husband agrees with me), I think the only zed that should have digging capabilities is the zombie dog. Digging is not instinctual in humans, but it is in dogs and other canines.

If the reason torches and candles add to the heatmap of a map chunk is because the flickering light attracts the zeds, then if the torches/candles are underground or in a room that is not visible to the outside at all (no windows, hatches, etc) then those light sources should not add in to the heatmap.

 
If the reason torches and candles add to the heatmap of a map chunk is because the flickering light attracts the zeds, then if the torches/candles are underground or in a room that is not visible to the outside at all (no windows, hatches, etc) then those light sources should not add in to the heatmap.
Sounds logical, sadly the "Heat" system is so simple that i cant imagine they would change that this way.

 
Zombies cant die and became zombies ^^
YET Royal. You forgot YET. Remember this is the Pimps version of a zombie apocalypse and all rules are out the window right? These may or may not be zombies. No official word on what they are. Who is to say they can't die and become something even worse? They can already target doors and sense you. Why not have them become super zombies too.

 
The problem is that players would start to set senseless blocks. Like they do allready with Doors, Hatches and Ladders
Yes i thought that when i mentioned it before that players would place sacrifical blocks.

Maybe dogs target the tagged dirt blocks as they have a damage modifier.

Also pathfind the door is first on the task list and not in a descision after targeting entity.

I was hoping targeting entity first to get near then target the block if the zombie sensed but did no damage to player.

Target entity if hurt would still have priority.

It is no means a much better system but maybe a stepping stone to better AI.

It would make stilt bases a lot less safe and slightly compromise ground bases.

The system where zombies target doors and windows at prefabs might be effected so this is why i think stepping stone like this wont work.

I dont really understand exactly how breadcrumbs work but the idea i have it wont make much difference if a player is on a roof or ceiling and the zombies need blocks to target and not bob up and down on a corner waiting to be shot or melee attacked.

 
I personally just wish that the subterranean would simply be a dark world. Caves, caverns, some extra underground specific enemies, etc.

 
@Roland
Was not anything bad i thought you where making fun of my extremely overcomplicated description of system of systems with a joke about skyhooks which i found funny.

Dont worry about me i am in my own little world most of the time.

Floor or ceiling where SI is calculated from i still believe it is floor.
You have your own little world? Nice! What's the seed? LOL

 
I knowMy Deko Prefabs

https://7daystodie.com/forums/showthread.php?75346-MOD-Prefab-Set-Royals-deko-prefab-set

My Poi Prefabs i work on (this moment)

My mod is on break until 16.4 and my Poi prefabs are done.

The problem is that you are right that "mod it if you dont like it" should not be the answer.

But the last 2 weeks i get the feeling that there is a witch hunt against bedrock dwellers.

If i dwell on baserock because

Surface has no needs for me and

the 7th day Horde is only anoying me,

Digging Zombies should be the last we need to talk about.

Hit the wrong button and wiped my post. Good thing, really, as I have been getting ticked off from reading of how the underground dwellers need to be, in my interpretation from what I am reading, put in their place and forced to the surface and play like the game is meant to be played.

I read posts here and comments on youtube videos of how players are encouraged to build a base underground for their forges, work stations and such. Have a second base away from that base for mining, and a third base, that is to be your home away from the underground work base where you can fight the zombies, especially on horde night, or have your fighting pit, arena or whatever you want to call it close by but attached to your home.

The term reality is tossed around a lot, which is normal in any video game. But one aspect that I read and hear is that players need to play as if this is real to get the true feel of a zombie apocalypse, that it has really happened and you are struggling to survive.

That is the key word. SURVIVE.

How would you really survive? Build you a home above ground, fix it up and then get prepared to fight zombies at night when they are at their most dangerous? Or make a safe home underground where they can't get to you, stay there at night where you won't be killed, thus no longer surviving, the goal you would have in real life and are supposed to have in the game, stay alive. You would go out in the daytime when you can kill the zombies and yes, you are taking a chance, but you need supplies and are willing to take that chance.

Nighttime, only a idiot would go out at night when you can't see, or carry a light that will attract the zombies and expect to survive. If it were real life most would go survival of the fittest, the dumb die and the smart ones live. Served him/her right.

Would you throw chum in shark infested water and then go swimming? Only if you were suicidal. But you are willing to go out and fight, hand to hand, zombies on horde night to show how big and strong you are, taking the chance you will survive. If it were real life, would you?

Whereas I chose to play as if it is real. I will build my base underground, make it as safe as I can, go out in the daytime and hunt for needed items, supplies and fight zombies when I need to, avoid them when I can, hoping I can find a way to kill a lot of them without risking my life in the process. If I can fight them at night and not die, I will do so, if I am going to die, I'm not stupid, I will stay safe and hidden in my deep, underground base -- surviving.

So, here we go, we need to make the underground dwellers pay for doing the smart thing, get them above ground. Oh, I know, let's create digger swho will come and destroy their base underground, where they are safe. And off several go, who feel they have the right to determine how others play the game, discussing in pages and pages what to do and how to do it. Coming up with different ways to force underground dwellers above the ground, onto the surface, because they feel it is their right and duty to make the underground dwellers fight the zombies and chance dying in the process.

I don't want to play your way, I want to play my way. I don't think it should be made so that zombies can dig into a base and kill me if I won't go above ground at night, especially on horde night if I chose to stay below. Bad air, other health issues that could come from living underground, natural causes that can be fixed with some extra work, I can handle that, ventilation system, air purification, going out in the daytime to get supplies lets me get the sunlight I need for healthy bones and body.

You want diggers, you want to have zombies be a threat to a player as they are underground? MOD it in for you, don't add it and then tell me to mod it out. I didn't want it in the first place. You want it, fix it for you.

If the fun pimps decide of their own free will, not feeling forced by those who have been from the start and are now getting bored, then I can accept it, learn how to mod it out or just go find another game to play.

And please don't sugar coat this by saying you are not telling me how to pay the game, you are when you make remarks such as :

just give us these to harass the underground dwellers:

Click image for larger version. Name: silverfish.png Views: 45 Size: 3.3 KB ID: 23071

I don't know if the image showed up, but it doesn't matter, it is stating that the underground dwellers need to be harassed. And that is just the last one that I read, there have been many more before this one of how they need to be made to come to the surface. Playing how you think I should play, not how I want to play.

 
Problem being is that people will turn it off the feature wont get developed fully because the audience is a unknown quanity.
If players dislike or like something they can join the community and add to the feedback so anything that reduces that is not a good idea in my opinion.

Even if they hate something and join to display that then fine as long as it is not some rage rant there might be something of use and other players will describe there counters which to me is all useful feedback.

Worse thing that happens is change of a feature by developers where it was either at a deadend or heading that way for gameplay exhaustion issues or performance related issues these are the hardest for playerbase to overcome i think.
Look at how many copies have been sold and look a the numbers of forum members, a huge, huge, huge difference. And I would make a bet that if you did get the majority to come here and vote, you would receive the shock of your life and find out that many would NOT want the diggers, in fact that many think the game is too hard in some areas. Not all, but enough to make a difference. There are many who are weekend players, have jobs, families, commitments who get to play only a few hours a week, not days and hours at a time. Some are casual and may even only play for a couple of hours a week. There are some who love the game not for the zombie survival aspect but because of how they can build in ways they can't in other games. Some play in creative, some just have zombies off, some mod it so they can in what they want and take out what they don't. But the majority will not want it so that players are kept from living underground.

 
What's the SI on a spaceship in a stable orbit?
Well if we neglect external forces from things like near planet/moon objects and just general changes in gravity effects.

Then a stable orbit would be just that... Stable...

SI calculations would not be necessary...

 
Look at how many copies have been sold and look a the numbers of forum members, a huge, huge, huge difference. And I would make a bet that if you did get the majority to come here and vote, you would receive the shock of your life and find out that many would NOT want the diggers, in fact that many think the game is too hard in some areas. Not all, but enough to make a difference. There are many who are weekend players, have jobs, families, commitments who get to play only a few hours a week, not days and hours at a time. Some are casual and may even only play for a couple of hours a week. There are some who love the game not for the zombie survival aspect but because of how they can build in ways they can't in other games. Some play in creative, some just have zombies off, some mod it so they can in what they want and take out what they don't. But the majority will not want it so that players are kept from living underground.
It was just speculating and debating an idea that is only an idea that might never happen.

people can debate the implementation of an idea and also people can give feedback if they think the idea has merit or not.

TFP have the ultimate descision on this and like you said the forum does not stretch the entire community.

Some of us here like the development insight and i can see that we proberly wont get any more ideas so there be cut out of dev diary like upcoming features that may or may not make it in the game.

 
Not all zombie movies try to have that undercurrent of "the humans are always the bigger threat". I'll just cite "Dead Snow" as counter example. And "World War Z" too I think


Oh yes, it matters. Players overcome the threads only because the game designers want them to be able to do that. If TFP really wanted to make an invincible zombie, they could do that.
Lol yes anyone knows that but then watch the sales drop. Watch players leave the game. Watch potential customers (whom also might buy the next game a developer brings out) plummet.

No developer would add a threat that can't be neutralised if they wanna be successful.

World war z. The human race neutralised the zs did you not watch it lol. Never heard of dead snow but considering your first movie analogy was false I am gonna say this 1 is to lol.

So your saying players are dumb lol. I quite disagree. A developer puts a threat in for the player to deal with. How the player deals with the threat is purely the smarts of the player. The devs may add stuff that can assist in dealing with a threat.

 
And I would make a bet that if you did get the majority to come here and vote, you would receive the shock of your life and find out that many would NOT want the diggers, in fact that many think the game is too hard in some areas.
Actually, that depends on the pitch.

On the forums, there's a lot of ignorance as to how game mechanics really work. But at least on the forums, you have to put your head in the sand to not eventually get a clue.

If you got the average non-forum user coming here to vote, it'd be like anything else.

Closest or most famous/infamous opinion would win.

Ultimately, I think you're right about the general idea of fun from an average player perspective.

However what I envision happening, is diggers get implemented, and you get an influx of crappy Steam opinions in the game rating. Because people generally don't like their hard work magically smashed or ruined, especially by something they didn't fully understand.

How many times have you hear, in life, generally speaking: "Well thats not how I understood it!".

 
Status
Not open for further replies.
Back
Top