PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The problem with diggers would be

"ohh a hole in my garden"

"ok i have enough sand in my bag, i will just fill it"

"Jump in the hole"

"Strangely you see your body from above with some strange red spashes in your sight"

or worse for some players "Broken Leg"

 
The big benefit of such a drill would be that you dont fall into death if you dig down into a cave.A other alternative would be a Rope system that if you should fall would hold you (move you slow downwards)
Oh, well for digging down, I generally like the "don't dig straight down" rule. :-p

 
I kinda want to see home/house POI's have a chance to include a Zombie dog in their spawn. So sure, sleepers might be easy. But eeeevery now and then, the families guard dog stuck with them to the end... Plus!
careful what you wish for :)


i like it.


 
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I kinda want to see home/house POI's have a chance to include a Zombie dog in their spawn. So sure, sleepers might be easy. But eeeevery now and then, the families guard dog stuck with them to the end... Plus!
I thought this was a thing already. I definitely walked into a house with a zombie dog behind the kitchen counter.

 
The vertical dig can go on however. It's the horizontal digging that causes issues. If you're underground, working in your forge room, zombies start digging down, you've got no idea. You head back up top side, now they're half way down to your underground base. You're still clueless. You're upgrading blocks on your base all carefree. Until it starts to collapse because those zombies, now start digging sideways and up to get to you make big holes under your base.
Isn't that the point of the diggers though...to make it tougher?

Have the diggers tied to breadcrumb system...if it ever shows up.

Diggers go vertical until they sense a player placed block ....within a certain radius...then they go horizontal...they will either hit a wall or a rabbit hole/tunnel/ladder to access/attack the base. That would solve a few problems for underground living. But I think environmental factors should come into play as well...no air or water table etc

 
I think some audiable event from zombies if the player starts moving out of there sense range could be considered.

This would warn the players there are zombies tunneling.

This could only happen once the vertical shaft has been dug.

Or zombies that spawn underground have different more distinct audio effects.

 
Filling holes in the ground became too complicated once dirt alone wasn’t what you used to do it.

You have to create sod or the soil block that matches the terrain.

I can’t tell you how many times I have accidentally dug a hole while clearing grass. D’oh!!

 
I thought this was a thing already. I definitely walked into a house with a zombie dog behind the kitchen counter.
That may have been a biome specific spawn. But the general spawn groups don't have a dog in the list. Spawn groups are gonna need a revamp at some point. So you can have a suburban family spawn group, that say at a later game stage, it does include a dog in the list of spawn entities. Current spawn groups are not completely there for imersion or advancing game play.

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Isn't that the point of the diggers though...to make it tougher?
Have the diggers tied to breadcrumb system...if it ever shows up.

Diggers go vertical until they sense a player placed block ....within a certain radius...then they go horizontal...they will either hit a wall or a rabbit hole/tunnel/ladder to access/attack the base. That would solve a few problems for underground living. But I think environmental factors should come into play as well...no air or water table etc
Tougher is fine. Being an unknowing victim to a system design is generally a rather frustrating situation.

Not knowing Zombies are destroying the ground under your base has no means for defense.

It's like if they implemented a random lightning strike that insta kills you.

Except it can insta kill your base in effect.

 
Is there a way to tie allowed digging depth in rock into mining skill?

What about adding different densities of rock as you go down with deeper rock having more chance of minerals to drop which digging?

I think the answer IS literally to make it (the rock) harder to get there but once you're there it might be worth the effort.

What if bedrock was radioactive... and you needed to make lead blocks or paint or a suit to survive down there the deeper you got?

Remember the rage that was tungsten? My server loved that race. Of course back then all you needed was a bucket of water and you could remove any door BUT still the race for tungsten was fun.

Man now I really miss the layered mining system :D

 
Haha as if... insta kill your base... more like cause some minor collapses or the like.

If you are that oblivious that 50 zombies are digging under your base then when it all collapses you can build better next time.

The situations where I can see this occurring would happen so rarely and not be a widespread problem.

If you are not underground they won't try dig to you, if you are then get used to looking for zombie burrows and fixing them, or turn diggers off/mod them out.

 
I just had a thought.. they were still talking about adding the radiation biome soon, right? Maybe the behemoth could be scaled down to maybe 7 foot or so, some green radiation tinting added, and he could become an exclusive irradiated mutation in that biome? Throw in a few reskinned mutated dogs or wolves, and you have an unfun place to visit for tougher quest destinations.

I'm seriously hoping they get non stop spawning resolved soon.. we've taken a break from 7 days for almost 3 months now because of the dosie 'doh zombie pathing, and the new never ending spawning glitch, and we'd really like to play again.

Isn't this the longest alpha experimental fix situation since the game's release? We are at over 3 months of fixes to a16 now, right? I'm guessing a17 is going to be may next year at this point now.

 
Haha as if... insta kill your base... more like cause some minor collapses or the like.If you are that oblivious that 50 zombies are digging under your base then when it all collapses you can build better next time.

The situations where I can see this occurring would happen so rarely and not be a widespread problem.

If you are not underground they won't try dig to you, if you are then get used to looking for zombie burrows and fixing them, or turn diggers off/mod them out.
Hahaha. Yeah no. Absolutely see it as a potential and in the scenario I described at what point did you see the Zombies? At what point did you hear them? And if they've gotten 20 blocks below your base, how do you envision even getting to them to fight them without digging under your own base r falling down their hole? You can't even throw molotov's down because the throw arc would likely hit a wall before hitting the bottom.

So nah. My concern stands.

 
Hahaha. Yeah no. Absolutely see it as a potential and in the scenario I described at what point did you see the Zombies? At what point did you hear them? And if they've gotten 20 blocks below your base, how do you envision even getting to them to fight them without digging under your own base r falling down their hole? You can't even throw molotov's down because the throw arc would likely hit a wall before hitting the bottom.
So nah. My concern stands.
You can be concerned but you are still wrong ;)

 
So to recap on compiling some suggestions.

Special zombies (VDZ) can dig vertical targeting a underground base.

Underground spawning zombies (USZ) can converge on vertical shaft and then target underground base.

Terrain blocks that USZ clear regenerate in a short time and turn back into terrain.

USZ are highly audiable so a player has a chance to detect.

I like ouch's idea of digging a certain vertical block depth but i would push the button activating USZ at a certain depth so if it was high elevation terrain then there is still danger even if another player kills the VDZ.

 
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