Aldranon
New member
You can then do things like clearing out a 3x3 chunk area and having the middle chunk be a small village for friendly NPC's and keep the perimeter chunks patrolled. A level of peace for them as long as the player doesn't live with them on horde night!Yeah, that's what I was thinking too. You can "fake it" by having zombies appear near a player, but the illusion doesn't hold up after a while. Virtual zombies maintain a presence of zombies in the world without the chunks having to be loaded and without the zombies actually being in the game, just an x,y,z coordinate of where they should be if you happen to travel there. For zombies that are near you that you can see and interact with I don't think there's much resources to be saved, unless you got really creative for distant zombies where they are missing AI routines like someone suggested, but they can still take a sniper shot to the head in a convincing way.

So Zombie migration would start from the edges of the map and walk their way around generally toward people.
The second migration would be the blood moon horde and perhaps the players finds out its was planned by some organization. Greenpeace most likely.
