PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Being there are broken vehicles lying around there must be some turbochargers.

I have seen turbo chargers used as compressers for homebrew jet engines.

So can we have jet engine power introduced into the game.

We could then build tracks for a fast transport system from a to b using jet propelled minecarts.

As this possible in the real world i dont see it as immersion breaking and the other available powerplants seem inefficent and slow for rails.

Steam is ancient tech and as there is no electrical powergrid across the world that counts this out so only leaves a standard internal combustion engines.

Jet power is not only faster but greater in fun factor.

What do you think ?

 
Being there are broken vehicles lying around there must be some turbochargers.
I have seen turbo chargers used as compressers for homebrew jet engines.

So can we have jet engine power introduced into the game.

We could then build tracks for a fast transport system from a to b using jet propelled minecarts.

As this possible in the real world i dont see it as immersion breaking and the other available powerplants seem inefficent and slow for rails.

Steam is ancient tech and as there is no electrical powergrid across the world that counts this out so only leaves a standard internal combustion engines.

Jet power is not only faster but greater in fun factor.

What do you think ?
It really depends on what sort of game`s architecture you are talking about. Steam is not a game engine, 7dtd is voxel based game which makes it different from so many games in a matter of using hardware resourses. This jet engine could be efficient in some game that does not load the level same way as a non voxel game. Loading every cube, chunk and stuff in a speed could cause massive problems with performance.

New vehicle system is behind the corner. Lets see what will bring and then give ideas :) Its a good one though :)

 
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It really depends on what sort of game`s architecture you are talking about. Steam is not a game engine, 7dtd is voxel based game which makes it different from so many games in a matter of using hardware resourses. This jet engine could be efficient in some game that does not load the level same way as a non voxel game. Loading every cube, chunk and stuff in a speed WILL cause massive problems with performanse.
Fixed that for you. :sneakiness:

 
I got to the point of breakdown of floating point numbers and that was enough to hurt my head.
How the main chunk managment on the host can manage to keeptrack of multiple players recentralising at different offsets also hurts my head.

I suppose if you move away from 32 bit FP a lot of optimisations on low level assembly get thrown out the window and would need to start from scratch if that is even feesable.

Interesting to read though but makes me think it is something that is choosen at the very first design stages and not anytime after.
Using SSE2+ already uses the registers which are capable of 64 bit so the instruction set would remain almost identical to that sense. The problem is the rendering as it only accepts floats for its positions. The typical way of avoiding this is called origin rebasing which isn't that hard to implement especially on a system using voxels however there can be other pitfalls such as physics simulation.

Anyway the cube sorting shouldn't harm the server that much, you can just queue the sorting in a thread and push the data out once its ready.

 
Being there are broken vehicles lying around there must be some turbochargers.
I have seen turbo chargers used as compressers for homebrew jet engines.

So can we have jet engine power introduced into the game.

We could then build tracks for a fast transport system from a to b using jet propelled minecarts.

As this possible in the real world i dont see it as immersion breaking and the other available powerplants seem inefficent and slow for rails.

Steam is ancient tech and as there is no electrical powergrid across the world that counts this out so only leaves a standard internal combustion engines.

Jet power is not only faster but greater in fun factor.

What do you think ?
Pretty sure this is where this is going....

article-2375282-1AF424BF000005DC-157_634x796.jpg


The more I look at this the more I think our mini bike should be converted into this... I'm in love with this shopping cart.

Then get Guppy's Race track added to the game and we can race our shopping carts.

 
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Pretty sure this is where this is going....
article-2375282-1AF424BF000005DC-157_634x796.jpg


The more I look at this the more I think our mini bike should be converted into this... I'm in love with this shopping cart.

Then get Guppy's Race track added to the game and we can race our shopping carts.
That motorized cart really should be considered! Also, we have minibikes and blade traps so a weaponized riding lawnmower (or its bigger cousin the combine) needs to happen.

The current state of motorized travel is a tragedy. Hit a boar straight on yesterday and came to an abrupt stop. Either I should have flown over the handlebars or I should have had pork for dinner. Why on Earth were minibikes damaging entities changed?

 
That motorized cart really should be considered! Also, we have minibikes and blade traps so a weaponized riding lawnmower (or its bigger cousin the combine) needs to happen.
The current state of motorized travel is a tragedy. Hit a boar straight on yesterday and came to an abrupt stop. Either I should have flown over the handlebars or I should have had pork for dinner. Why on Earth were minibikes damaging entities changed?
This makes me remember of snow cleaning trains, instead the spiral we attach a blade trap. But on a cart.

 
TFP - can you expose more data points please? for example, things like:

- What I killed (animals, zombie types, cactus, tree, etc.)

- what killed me

- how I was killed - Example - Quicken was shot in the neck by Roland using a wooden bow from 50 meters and bled out/died/suffocated.

- elements - Quicken died of Cold/drowning/heat exposure, ran into a tree

it would be great to have overall stats/lead board abilities for in-game usage that I can reset on fresh wipes.

Stats drive playing time and make the game fun, like "Look Roland got killed by a snake while chasing a chicken" you get the idea.

 
This makes me remember of snow cleaning trains, instead the spiral we attach a blade trap. But on a cart.

Have the model move the motor to inside the basket of the cart. Then can attach a blade trap to the crank shaft. :-D

Suddenly Guppy's Race Track becomes a Mario Cart game. lol.

So Madmole? Let's see how them thar new physics REALLY work. :-D

 
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Using SSE2+ already uses the registers which are capable of 64 bit so the instruction set would remain almost identical to that sense. The problem is the rendering as it only accepts floats for its positions. The typical way of avoiding this is called origin rebasing which isn't that hard to implement especially on a system using voxels however there can be other pitfalls such as physics simulation.
Anyway the cube sorting shouldn't harm the server that much, you can just queue the sorting in a thread and push the data out once its ready.
I take it rebuilding the coordinate system would effect things like lighting and shading and that performance and capability is dependent on graphics hardware.

I am undoubtably wrong but i didnt think in general low and mid end gfx cards performance of 64bit floats was great and trying to keep min requirements with the best performance is a major concern.

 
Have the model move the motor to inside the basket of the cart. Then can attach a blade trap to the crank shaft. :-D
Suddenly Guppy's Race Track becomes a Mario Cart game. lol.

So Madmole? Let's see how them thar new physics REALLY work. :-D
Indeed !

TFP can implement "Pimp my trolley" system . But yeah, its out of this world. Maybe modders could help in future.

 
Stats drive playing time and make the game fun, like "Look Roland got killed by a snake while chasing a chicken" you get the idea.
Response 1: I knew I should have set my Steam settings to not viewable...

Response 2: Your Mamma got killed by a snake while chasing a chicken!

Response 3: Snakes...Why'd it have to be snakes...I hate snakes...

Response 4: True Story!

Response 5: That never happened!!!!

Response 6: Well....you got a hold of your snake to choke your chicken!

Response 7: So many Snake - Chicken - Roland triangle deaths....

 
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Response 1: I knew I should have set my Steam settings to not viewable...
Response 2: Your Mamma got killed by a snake while chasing a chicken!

Response 3: Snakes...Why'd it have to be snakes...I hate snakes...

Response 4: True Story!

Response 5: That never happened!!!!

Response 6: Well....you got a hold of your snake to choke your chicken!

Response 7: So many Snake - Chicken - Roland triangle deaths....
LOL! - Someone has more time on his hands than I do :)

 
Response 1: I knew I should have set my Steam settings to not viewable...
Response 2: Your Mamma got killed by a snake while chasing a chicken!

Response 3: Snakes...Why'd it have to be snakes...I hate snakes...

Response 4: True Story!

Response 5: That never happened!!!!

Response 6: Well....you got a hold of your snake to choke your chicken!

Response 7: So many Snake - Chicken - Roland triangle deaths....
Too much choice to choose from.

Please implement PRNG to select one for me, i like the feature that i dont get the same answer as everyone else but dont trust myself to choose the correct one.

 
Response 1: I knew I should have set my Steam settings to not viewable...
Response 2: Your Mamma got killed by a snake while chasing a chicken!

Response 3: Snakes...Why'd it have to be snakes...I hate snakes...

Response 4: True Story!

Response 5: That never happened!!!!

Response 6: Well....you got a hold of your snake to choke your chicken!

Response 7: So many Snake - Chicken - Roland triangle deaths....
LOL..nice!!

Made a prefab/POI that I would like to see on the outskirts of a city or town...I call it LAST STAND

http://steamcommunity.com/profiles/76561198010851616/screenshots/

MTFGA

 
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Too much choice to choose from.
Please implement PRNG to select one for me, i like the feature that i dont get the same answer as everyone else but dont trust myself to choose the correct one.
Yours is number 6 you naughty boy. You're risking blindness you know... ;)

 
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