Menace312
New member
I'll just add this comment as I've done before... Simply because I'm adamant that people understand the issues they are coursing:Ziplines unneeded?
Just been playing the forest. They implemented ziplines flawlessly and not only for transporting players but also logs.
7D is supposed to be a survival game. A big part of surviving involves getting away from zombies, like revisiting a poi just to have them on your heels, you on the roof, nowhere to run.
Also ziplines would make great ways to descend sheer drops on cliffs on regular run routes.
They would also make very good base designs and work well with traps letting you safely access a base and bait zombies into a welcome mat made of land mines.
I understand that the game is not going to fail without zips, but as a feature we were told was gonna be in, and how well it fits with general survival in a world like 7D it would be a major enhancement and a very welcome addition.
In this A17 developer diary, Madmole has stopped adding things to come on release.
The reason for this was, that people just cant understand that we are in alpha, and that EVERYTHING even patch notes, are subject to change... All the time...
So when you write your post, with the "feel" that you were "promised" zip-lines when you were NEVER! promised this...
Just know that you are one of the reasons, that we no longer get these patch notes...
Good job haters... Good job....