spacepiggio
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Available: October 17
This game will unlock in approximately 2 hours
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This game will unlock in approximately 2 hours
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Its out on video now? It was "The Little Mermaid" for me. A legacy of my daughters childhood, I can recite the entire movie and sing all the songs by heart.I have 4 kids.
Guess how many times I have seen Moana...
For my kids, it was Little Foot. Yep yep yep, yep yep. My daughter loved Cera, because, of course, her name is Sara. They still have the stuffed animals.Its out on video now? It was "The Little Mermaid" for me. A legacy of my daughters childhood, I can recite the entire movie and sing all the songs by heart.![]()
The time has come for a spacepiggio translator.Available: October 17This game will unlock in approximately 2 hours
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There is an excellent one on "ignore".comThe time has come for a spacepiggio translator.
That is a dream I can only hope comes true.Can we have sorted chunk loading please? It would make much more sense to prioritize each cube in the chunk based on player distance and view direction rather than the linear approach. It would probably help also vehicles falling thru unloaded areas since the rule would dictate to have always a cube infront of the player first networked/loaded. One could even go further and multiply the direction with velocity and have an approximate on where the player could be in 1 second since everything around the player will be just for visuals.
Maybe have an attribute on each chunk to indicate if any block has been destroyed. Then load the top blocks first if the chunk has only undamaged blocks. I guess you would need to turn off SI checks unless something was damaged, otherwise desert travel would be... "interesting".That is a dream I can only hope comes true.
You know/use it ?visitmap -10000 -10000 10000 10000That will map your entire world. The 4 numbers are coordinates to define a rectangle/square to be mapped. Seems to take about 30 hours to do the whole map on my server. My bike hasn't caused any chunk loading issues since I used this command.
That has nothing to do with the way the chunks are saved and loaded, you could have infinitely larger maps if it is loaded around the character. No more hand shakiness or shadow flicker the further you get from 0,0.@ ZehMatt@ Clockwork Orange
@ Aldranon
visitmap -10000 -10000 10000 10000
That will map your entire world. The 4 numbers are coordinates to define a rectangle/square to be mapped. Seems to take about 30 hours to do the whole map on my server. My bike hasn't caused any chunk loading issues since I used this command.
You know/use it ?
and also...Never take TWD in any way as realistic !
...
Its a TV show you can enjoy.
You guys seem to be missed that my problem with TWD is not that it is not realistic, but that IT IS BORING. In my opinion, granted, but that's the only opinion that matters when it comes to what I like, obviously. The unrealistic part is an issue just because the show is boring to begin with. If it wasn't boring, I wouldn't care less about anything else.But yeah, it bothers me too when people bring up realism and fictional television in the same breath.
Oh, yes, but at the point people form tribes, then they get to the "safe" part. The whole apocalypse survival thing is a study on what it would be like to be alone when the world is coming to an end, or, at least, that's what it is for me. The *zombie* apocalypse is just a variant that adds an enemy that can actually be fought, as opposed to, say, an ice age. For a literal meaning of to fight, anyway.you forget, humans have also formed tribes in those instances. they band together yes, but anyone outside of it or from a rival tribe become a non human as far as many are concerned. it becomes an us or them situation. that is also a history lesson
Ziplines unneeded?Dropped Features
Behemoth (Path finding issue with big figure. Clipping issue, Stuck in tree, door, etc. Need its own path finding script)
Ziplines Un-needed feature.
Overall I'm really enjoying some of the post TFP/Madmole been posting.
I'm super glade gun part is going away. I always find it silly to see gun part everywhere.
Also really glad they cut some part out. It wasn't needed. Less side project = more resource for main core game.
Any news on New animation?
Ziplines unneeded?
Just been playing the forest. They implemented ziplines flawlessly and not only for transporting players but also logs.
7D is supposed to be a survival game. A big part of surviving involves getting away from zombies, like revisiting a poi just to have them on your heels, you on the roof, nowhere to run.
Also ziplines would make great ways to descend sheer drops on cliffs on regular run routes.
They would also make very good base designs and work well with traps letting you safely access a base and bait zombies into a welcome mat made of land mines.
I understand that the game is not going to fail without zips, but as a feature we were told was gonna be in, and how well it fits with general survival in a world like 7D it would be a major enhancement and a very welcome addition.
Zip, I'm safe, game over, hahahahaa. Oh wait I'm bored.
Dont stay up for it.We didn't take anything out, it was never really properly planned or implemented. It just doesn't fit into a real hardcore survival game. How many times have guys used zip lines in the walking dead? Ummm not once in what, over 100 episodes now counting FTWD. I'm not saying it will never happen, but we need to solve a lot of BS before we can seriously think about it and its not on the KS goals or gold goals so its just a distraction from finishing the game.
Just wondering does anyone have the Kickstarter and Gold Goals that MM mentioned?
Asking the real question here!Any news on New animation?
This is true to a certain degree but this solution also raises issues.That has nothing to do with the way the chunks are saved and loaded, you could have infinitely larger maps if it is loaded around the character. No more hand shakiness or shadow flicker the further you get from 0,0.