PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I am one of biggest Fanboy's from the very beginning when I debated Day Z or 7Days long ago, I went with the obvious of course.

I agree it is getting to be a torment with the lack of info & the leaving us to attack each other like a pack of Z Wolves in the forum over stupid crap. I stopped playing on my Server & played X until they get a Stable A 16 & I do not want to revert back to A 15.2, I am not a Spam Crafter.

I only want what was promised & that is a Stable A 16, I can live with some bugs. If Sleepers keep re-spawning a POI guess what, I will go find another one some where else, that simple. If it bothers me that much I will open up the CM get a Rocket Launcher & take those Sleepers out if I want. There are ways to work around these bugs some easily & I am tired of waiting for a Stable Build to put on my Server.

I have a really good save game on my server where I left off because we were all told there would be one last fix for A 16 & they would move on.

I am tired of getting to this point every time & have to wipe because of updates. I level up & get a good mine & never get to progress passed that, never. I don't want to play W/CM on, I want to play a long term game & learn on the way & not have to wipe again before I get to make my first trap.

 
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I am one of biggest Fanboy's from the very beginning when I debated Day Z or 7Days long ago, I went with the obvious of course.I agree it is getting to be a torment with the lack of info & the leaving us to attack each other like a pack of Z Wolves in the forum over stupid crap. I stopped playing on my Server & played X until they get a Stable A 16 & I do not want to revert back to A 15.2, I am not a Spam Crafter.

I only want what was promised & that is a Stable A 16, I can live with some bugs. If Sleepers keep re-spawning a POI guess what, I will go find another one some where else, that simple. If it bothers me that much I will open up the CM get a Rocket Launcher & take those Sleepers out if I want. There are ways to work around these bugs some easily & I am tired of waiting for a Stable Build to put on my Server.

I have a really good save game on my server where I left off because we were all told there would be one last fix for A 16 & they would move on.

I am tired of getting to this point every time & have to wipe because of updates. I level up & get a good mine & never get to progress passed that, never. I don't want to play W/CM on, I want to play a long term game & learn on the way & not have to wipe again before I get to make my first trap.
Yeah time invested thats another good point. Lots of others have kicked off about that too, and quite rightly.

I love the game also, in fact I recommended it and passed it around because it has incredible potential.

They should perhaps consider your point of not making promises. MM said they reworked physics and now bikes ride like GTA.

One could infer that physics is playable since hes already commented on what its like now that physics functions at least with the bike.

We could infer also that since the behemoth is out, ziplines are out, and the trader and and wolf taming is just concept; and MM told us explicitly new crops are down the line but not anytime soon, that the major possible updates are already to be counted out.

Other than the bike and hog w/ physics, and some new wallpaper, it seems like a way off for what is very little.

Of course I come back to the title of this thread because it really is just speculation.

Saying that, they may well have a lot hidden like MM hinted at when he said that if he told us about everything the forum would explode or something haha (not his actual words but not far off).

 
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On a more serious note; what's the status on the bread-crumb system? Since it was announced (I believe) 2-3 alpha's ago, and we haven't heard anything more substantial on that front.
Not a16.5 or a16.6 or however number of exp it takes to make a16 being marked as done, but my hope for a17 is a lot higher there.

Cheers

 
I am exited about the new changes & the New 2017 Unity implementation but alas, Zip-Lines, thought the BB would have been gotten a makeover with a Z-Line Launcher. I have never complained about an update, never, until now & I have a right to this time. It is going on the 5th mo. since A 16 release & they are still fixing things. I have taken some SGD classes & coding & have a glimpse on how the Dev process works & a lot of people are working on different things but it is Rally Time Boy's.

We need all hands on deck to get this Pig Stable & Archive it. Only release another Experimental if you are ready & we will wait for it.

I on the other hand will be immersed in a long term game of survival on my server.

 
He pops in and out of his discord channel every so often, so it seems he's still pretty swamped. No pun intended.
-A
Good to hear he is still alive! Think its safe to say everyone misses him ^^

Cheers

 
I researched new games to play for a clan I was in & gave away 7 copies of 7DTD to friends. I left but they run a 40 man server now & my friend DAQ had the #1 server for a long time. I saw a great potential for this game as a PVP Zombie Survival game. Like COD or BF1 having TDM or DOM I saw a long term battle on a large server for different clans to have bases for a free for all type game.

 
If everyone on the forum or at least the majority were kicking off and demanding progress on the bug updates im pretty sure they would respond.
Probably you are right there. But not everyone on the forum thinks that those updates are important enough to participate in a ♥♥♥♥storm or make the forum a hellhole for a week. You are in the same position as a poilitician who believes to know exactly that he is right but still only 5% of the population vote for him. Because, well they have different opinions or priorities.

I think TFP just don't want the pressure of dealing with dozens of self-styled developers giving suggestions on how to deal with a bug and the ensuing discussion why or why not that solution works. If you do any sort of work, think how it would be if 50 people were looking over your shoulder and making "helpfull" comments or critizising you for not doing the right thing. But that's just my guess.

And meaningless progress reports like "we are working on it", "we are nearly finished", "nope, hit a problem" are as useless as they sound. I don't mind not getting those.

I also think maybe only one or two developers are still working on A16 and the majority is already doing A17 stuff. But telling us players such a fact (even if that is reasonable) would be like throwing a dead dog into a group of drama queens. :smile-new:

So that is the reason I won't join the protest.

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Other than the bike and hog w/ physics, and some new wallpaper, it seems like a way off for what is very little.
Since they talk about stuff only when they know it is working well enough, it follows that bigger features will be announced later than small features (if their development starts at the same time).

 
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Probably you are right there. But not everyone on the forum thinks that those updates are important enough to participate in a ♥♥♥♥storm or make the forum a hellhole for a week. You are in the same position as a poilitican who believes to know exactly that he is right but still only 5% of the population vote for him. Because, well they have different opinions or priorities.
I think they just don't want the pressure of dealing with dozens of self-styled developers giving suggestions on how to deal with a bug and the ensuing discussion why or why not that solution works. If you do any sort of work, think how it would be if 50 people were looking over your shoulder and making "helpfull" comments or critizising you for not doing the right thing. But that's just my guess.

I also think maybe one or two developers are still working on A16 and the majority is already doing A17 stuff. But telling us players such a fact (even if that is reasonable) would be like throwing a dead dog into a group of drama queens. :smile-new:

And meaningless progress reports like "we are working on it", "we are nearly finished", "nope, hit a problem" are as useless as they sound. I don't mind not getting those.

So that is the reason I won't join the protest.
Yeah. +1 there. Ill go with the "its done when its done" too. Such ease of mind that brings.

Cheers

 
I think TFP just don't want the pressure of dealing with dozens of self-styled developers giving suggestions on how to deal with a bug and the ensuing discussion why or why not that solution works. If you do any sort of work, think how it would be if 50 people were looking over your shoulder and making "helpfull" comments or critizising you for not doing the right thing. But that's just my guess.
So you think self styled developing is a no go area.

Not sure what else to talk about and i thought that TFP being in an enclosed development know best as no community member has the source or know whats going on so i didnt think a bit of spectulating didnt hurt and to the ones in the know it is likely comical to read when they get time.

So maybe you right and i will just wait and comment on the upcoming videos of whats happening.

 
Post #1781...

Five posts had some actual information on A17, all the other posts have been some form of happy... or sad.

I'll take happy over sad when there is no point. :)

 
I was thinking about the Sleepers Re-Spawning on the roof of the S/W I encountered recently. I cleared the entire roof & collected the remains & put down my chest by the front bill-board. They all re-spawned over & over again until I ran out of arrows & had to run away with no food & starving.

I was wondering if there might be some kind of conflict with the POI Sleepers inside & the ones on the roof. Could there be a problem with the sleeper spawn area related to being outside on the roof. If you enter a Cabin & lead the Z's outside you re-spawn the sleepers by leaving the Cabin. could this same thing be what's happening on the roof?

 
I was thinking about the Sleepers Re-Spawning on the roof of the S/W I encountered recently. I cleared the entire roof & collected the remains & put down my chest by the front bill-board. They all re-spawned over & over again until I ran out of arrows & had to run away with no food & starving.I was wondering if there might be some kind of conflict with the POI Sleepers inside & the ones on the roof. Could there be a problem with the sleeper spawn area related to being outside on the roof. If you enter a Cabin & lead the Z's outside you re-spawn the sleepers by leaving the Cabin. could this same thing be what's happening on the roof?
I gave up on 7D over a week ago when me and my friend occupied a firestation roof.

We heard some commotion below and realised the place was teeming with sleepers. They literally turned the place to ♥♥♥♥.

I dont mind 2 or 3 per room, for 5 total rooms ill even take 15 sleepers, but thats how many I got in just ONE room after half the room next door had wooden frames laid down.

I literally had to dynamite the crap out of them just to make enough room to get blocks down yo stop the spawns. At that point all was concrete, and yeah, Id stopped the spawns, but I had to use developer mode to do it.

Concrete blocks, dynamite on day 2, invincibility and a reinforced firestation - it all felt like a cheap self cheat and for me that was pretty much the last straw.

Cant play 16.3 because an honest stealthy entrance into a building doesnt mean jack ♥♥♥♥ when a zombie or 2 that wasnt/werent there when you walked in are suddenly behind you smacking hell out of the back of your head.

Cant play when the game cheats me. Go to experimental, great improvement on bow sway, liking the forge concept, overall feels better, then need to cheat the crap out of the game just to stop infinite zombies spawning beneath you wrecking the place.

Oh, and did I mention? Once things finally did settle down, the very last nail in the coffin came when I managed to get my friend who was equally as pissed as me back online.

Red text of doom followed by infinite hang.

Let me say this for the last time. Updates for these fixes are crucial. If the devs told us how far on they were or offered a potential workaround I think there would be much quiet on the forums.

Just like you 'piggio if we got a temp fix at least we could play our arses off quite content until A17 drops.

The frustration and disappointment of not being able to play without this absurd revert to much older game states is just not going to help matters.

I hope they sort it out soon though.

 
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Never thought of them before, but binoculars would be a great addition for early game too. Until sniper scope can take over :)

Cheers

 
Never thought of them before, but binoculars would be a great addition for early game too. Until sniper scope can take over :)
Cheers
In most games i would think the same, but because of Voxelgame the sight is so short i cant see a decent reason to have a binocular.

I see more the issue that a usefull Binocular would show to many details from LOD models

 
In most games i would think the same, but because of Voxelgame the sight is so short i cant see a decent reason to have a binocular.I see more the issue that a usefull Binocular would show to many details from LOD models
Yeah LOD would be a biatch there. But heck why not use it to be able to make scopes for all available firearms. Paint on some mil dots and go go go :)

Cheers

 
Can we have sorted chunk loading please? It would make much more sense to prioritize each cube in the chunk based on player distance and view direction rather than the linear approach. It would probably help also vehicles falling thru unloaded areas since the rule would dictate to have always a cube infront of the player first networked/loaded. One could even go further and multiply the direction with velocity and have an approximate on where the player could be in 1 second since everything around the player will be just for visuals.

 
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