PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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So will the hog be able to plow through many of the obstacles that cause the minibike to stop or get hung up?

We're looking into that.
+1

I hate being stopped by yucca plants, cacti, twigs and anything that is similarly easy to demolish. If would be nice if the bike could plow though those for a durability penalty.

 
I changed the maple forest to more of a fall look.
When TFP is at peace they do wonders!!!

You guy's are AWESOME, can't wait for A17!!

The silence is much better than people talking crap about everything you guy's decide to change or do!!

 
I know some models (The workbench for one) can be tinted. Is that going to be the case with the Hog?

 
Thanks, I actually remastered every biome. Some are subtle changes but unity 2017 did a number on the spectrums so it was just easier to redo them than to try to "fix" the lighting to look like it used to. The end result was all the biomes look better than ever so it was worth it.
Moving with engine updates is certainly bleeding edge , just my uneducated experience from tutorials and simple builds tells me that just minor engine updates seem to break builds brutally so kudos to you and the team in staying as bleeding edge as possible.

 
Bad to the Bone!
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long time no post, but i have to say i´m excited for that! it looks awesome! will there be new wheels you have to find for that, or will the minibike wheels work?

 
Oh look another troll who can't read. I already posted on twitter and here too I think, that vehicles have a brand new physics system, so no more falling through the world. They don't go too fast for chunks, unless you are modding or playing on an unsupported system.
@Madmole Shouldn't waste your breath on folks who have nothing better to do than complain. A17 looks amazing from what you've posted thus far and I can't wait to play! You guys are doing an amazing job! ;)

 
Speaking of Biomes, are you still looking into your mini biome idea? It came about when you showed the new snow (awhile back) and you took out all the trees, plants and just had a few rocks. People loved the look of it.View attachment 22961

 
@madmole

Has there been any thoughts thoughts to add extra attributes to the engines or tyres regarding fuel comsumption or is this an unnecessary complexity.

@Anyone know what the property VehicleStartChance does ?

 
Yeah I actually saw some things like that and fixed them. I have no idea why they had player collision on.
Wait, what??? Being stopped by yucca, cacti and twigs was NOT intentional???? Holy *$(&(*%#$!

EDIT: Or *just* yucca? And the aloe vera, I suppose. They are the only two farming plants that block your path.

 
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Hey madmole are we going to have any cosmetic customization of the new vehicles? Like paint? The option to take/put on that sled in the front of the hog?

 
Am I the only one looking at this bike and thinking the cargo compartment looks too small??? :)

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Noooo dont remove my Yucca walls
Best Zombiedefense ever
No, they aren't. At least I've seen zombies hit them, so I never tried using them as walls. Now, if fun pimps ever allow me to plant cacti, then I have a few designs to try out... :)

 
I'd like to see the recipe for the Hog. I'm hoping for many sub-assemblies as throwing a lawn mower engine in this bike doesn't make sense.

The V8 engine all by itself could be several sub assemblies, just to add complexity and sense of accomplishment when finally completing the bike.

And hey- you know what else needs a big engine...?

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Nice, looking forward to the new vehicles and vehicle physics.

Would be sweet if we could have some sort of atv or buggy down the line :p

 
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