PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Don`t worry , Behemoth will join us when its ready. Kickin and destroyin, we will learn to defend till then. And we will be ready.Hope flying away with the jirocopter will not be and option when we see a Behemoth in its natural habitat, lurking , looking for destruction and blood.
Well if they go the realism route then the Gyro will have very limited fuel capacity and take a while to get started and most need a runway to generate enough speed to lift. They work very differently then a helicopter for instance. What is cool is that if we run out of fuel mid air we just float down. I can see a start timer being a thing to balance it out, so you can't just jump in and take off when the horde come. I think most people think a Gyro is a mini helicopter but it's actually closer to a plane and glider.

 
Well if they go the realism route then the Gyro will have very limited fuel capacity and take a while to get started and most need a runway to generate enough speed to lift. They work very differently then a helicopter for instance. What is cool is that if we run out of fuel mid air we just float down. I can see a start timer being a thing to balance it out, so you can't just jump in and take off when the horde come. I think most people think a Gyro is a mini helicopter but it's actually closer to a plane and glider.
Parachutes are a good idea. Not only for bailing out of an aircraft but also for base-jumping.

I can quite easily see myself running off a cliff to escape a horde while hoping I've got about 150 metres of space below me to prevent my knees from being forced through my body and ending up nestled somewhere in the vicinity of my sinuses.

 
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Yes and I've seen a video of a working boat modded in using SDX. That was more than a year ago. But that has nothing to do with the timeline of what vehicles will go into the game.
I guess this why full mod support is being withheld until the game is done because of the confusion it can cause and unaware people think that things have been implemented that have not been.
That's a pretty ridiculous reason for mod support not being implemented if true. There are MANY games that are in early EA that offer Workshop support and people aren't "confused". As a matter of fact some of these games EXCEL at offering full mod support and thrive BECAUSE of it. It always struck me as odd that a survival game as big as this does not have a workshop. I really hope this isn't a possible reason why we haven't seen mod support.

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Don`t worry , Behemoth will join us when its ready. Kickin and destroyin, we will learn to defend till then. And we will be ready.Hope flying away with the jirocopter will not be and option when we see a Behemoth in its natural habitat, lurking , looking for destruction and blood.
Nope MM confirmed already the Behemoth is gone, and I couldn't be happier. It just doesn't fit, and I could already hear the outcry from the community the second that thing knocks over a base in a few hits.

 
Nope MM confirmed already the Behemoth is gone, and I couldn't be happier. It just doesn't fit, and I could already hear the outcry from the community the second that thing knocks over a base in a few hits.
Instead we get Raiders with

landscape-1490813140-gettyimages-461564109.jpg


pic from http://www.popularmechanics.com/military/weapons/a25867/us-army-foreign-tanks-competitive-m1-abrams/

 
Lol. ARMOURED 4x4 vehicle, sure. But please not ARMED. This is not Battlefield.
Yes i suggested "How about a tracked amphibous vehicle" and MM replied

"Oh yeah, like those are common and craftable by common survivors."

So interpret that however you feel best.

Amphibous kitcars might be more available though but there not there common.

I suppose it could be used by NPC's and not driveable by players but doesnt seem likely to me.

 
Everyone's talking about bikes, behemoths and backpacks while I'm sat here wondering how they propose to solve the chunk-loading issue which has been the main downfall <pun intended> of the current vehicle system.
Sometimes I'm surprised by my own levels of nerdery... nerdism... nerdosity?
I have no idea how it works

I am guessing there are 16m*16m=256m squared per chunk

Minibike can travel at 15m/sec

To put it basic terms (so i understand your point) your pointing to the fact that at this time there are situations where minibike can travel faster than it can display and there is latency there.

I like to think about these sort of problems mainly to evaluate if i can the complexity of the problem.

But even if anyone did have the access to the results of profiling the application and knew the limits of data thoughput of the min/max specs of the hardware and could roughly know where the bottleneck or bottlenecks are.

I am not sure it would give you enough insight on even wondering how there going to propose a solution.

I am not trying to funny and i hope i have miscalculated and there is more depth that can be uncovered about the tech and specs of the system so i am just asking.

What am i missing and how are you peering into this blackbox to get enough information to ponder.

 
What am i missing and how are you peering into this blackbox to get enough information to ponder.
A decent knowledge of how voxel engines and co-routines work while running the game on the slowest potato you can find will show you the slow points in the code in glorious, stuttering, technicolor.

There are a few solutions to the chunk-loading problem but each comes with its own peculiarities and difficulties. TFP have surprised me before and no doubt they have a few more surprises up their sleeves.

 
Couldn't they just display the distant terrain, POI's and trees at a certain height and unload the chunks? Until this height is reached the fly speed could be limited.

It would be nice btw if the chunks would load in a circle around you and not in a square. Not only does it look more natural but it could save some FPS according to this old Minecraft forum thread.

 
Couldn't they just display the distant terrain, POI's and trees at a certain height and unload the chunks? Until this height is reached the fly speed could be limited.It would be nice btw if the chunks would load in a circle around you and not in a square. Not only does it look more natural but it could save some FPS according to this old Minecraft forum thread.
Limiting the speed of the vehicles, although it would work, defeats the purpose of having a vehicle and will feel terrible during game-play.

I know from personal experience that circle algorithms are a PITA. Most are good for getting the rough boundary of a circle but trying to layer them together into a solid often leads to holes in the shape. Ancient geometers had the problem of "squaring the circle", modern geometers have a problem circling the square. That being said, it's not a hell of a lot of work to implement although likely to be on a back-burner until beta as it's an optimization, not a bug-fix :-)

https://en.wikipedia.org/wiki/Squaring_the_circle

https://en.wikipedia.org/wiki/Midpoint_circle_algorithm

 
Roland.

I remember now. TFP's were planning to implement the wrecked cars as drivable. That's why they were different. That's why back in Alpha 9.3 there was this weird bug that you sometimes could see them roll (very slowly) on there own. Also why they had problems with the code. Something about it made it so they could not work with the cars as they could other objects like storage chest.

It wasn't until latter when TFP's decided not to go though with it that they changed the code with the cars.

 
Most of that stuff is kind of on the radar, but Behemoth and Zip lines are on the cutting room floor.
Outstanding news on the Behemoth, but where do we send our condolences for Roland on the zip lines?

...is there a relief fund? Gofundme?

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Back to work, peace.

 
Since the ziplines are gone, how about adding a parasail? It could be a 1 time use craftable, and would be a great way to get from skyscraper to the ground or another skyscraper, or a fun way to escape zombies from mountain peaks.

If you could fire from it (like Breath of the Wild) lift could be added by explosives, and you could have extended glide times.

Maybe th behemoth graphic work could be salvaged by downsizing him and repurposing him as an irradiated zombie mutant?

 
Since the ziplines are gone, how about adding a parasail? It could be a 1 time use craftable, and would be a great way to get from skyscraper to the ground or another skyscraper, or a fun way to escape zombies from mountain peaks.
If you could fire from it (like Breath of the Wild) lift could be added by explosives, and you could have extended glide times.

...
All i say is

Hay !

 
So will A17 feature a new multiplayer Battle Royal mode? I hear its ALL the rage this season!

And I want a flame painted stingray bike variant with a banana seat and sissy bar.

...and a pony

 
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