PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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We are working on concepts for the 4x4. It is not in production. In general, larger tires = easier to implement with the new physics system for vehicles so the design favors trucks before we do cars. The plan is to implement everything we've had sitting around first, so minibike, bicycle, hog, and then gyro copter, after that a 4x4 or off road vehicle, hopefully. And somewhere I want to shove a horse into the mix as well.
Wait a minute cars have been the first implemented vehicle long before the minibike I haven't looked in a while but there was a way to turn them on and get in and drive them in previous alphas. I know they were Wonky and would blowup if you hit a bump......

But to say they are last when they were really first is confusing me?

 
Wait a minute cars have been the first implemented vehicle long before the minibike I haven't looked in a while but there was a way to turn them on and get in and drive them in previous alphas. I know they were Wonky and would blowup if you hit a bump...... But to say they are last when they were really first is confusing me?
MM stated the reasons.

Do you find it difficult to travel cross country on the minibike due to obstacles like rocks, trees, bushes, etc?

Imagine trying to do that in a car which is larger and low to the ground.

Something with better ground clearance to clear brush and trash piles and larger tires to just roll over stuff, will work much better.

 
Wait a minute cars have been the first implemented vehicle long before the minibike I haven't looked in a while but there was a way to turn them on and get in and drive them in previous alphas. I know they were Wonky and would blowup if you hit a bump...... But to say they are last when they were really first is confusing me?
There has only ever been one implemented drive-able vehicle and that is the minibike. If what you are claiming actually was possible it could only have been so through modding somehow. You saying that cars were first when they were in fact never implemented at all is what is confusing. You saying that they are last is also inaccurate as Madmole has just said that the wrecked cars will never be able to be driven but that there is a slight chance we might see a 4x4 off-road vehicle but that's it.

What TFP actually does have are developed assets for a large motorcycle, a pedal bike, and a gyrocopter. So that's why they are going to go with those vehicles before they consider any others. It seems the pedal bike will be the first of those to be implemented.

 
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There has only ever been one implemented drive-able vehicle and that is the minibike. If what you are claiming actually was possible it could only have been so through modding somehow. You saying that cars were first when they were in fact never implemented at all is what is confusing. You saying that they are last is also inaccurate as Madmole has just said that the wrecked cars will never be able to be driven but that there is a slight chance we might see a 4x4 off-road vehicle but that's it.
What TFP actually does have are developed assets for a large motorcycle, a pedal bike, and a gyrocopter. So that's why they are going to go with those vehicles before they consider any others. It seems the pedal bike will be the first of those to be implemented.
I believe he is thinking of Rust, which in the very early alphas had a drive-able car.

 
I believe he is thinking of Rust, which in the very early alphas had a drive-able car.
Long, long ago, many, many Alphas past in the before time, before RWG & Blood Moons, before the Mini Bike, there was speculation.

The undamaged Cars in the game were movable if you bumped into them & you could see the steering wheel move. It was assumed that they would be drivable but then we got the M/B, we all are a bunch of ASSumers.

 
Huh? How would a base (i.e. bottom of vehicle) automatically imply you could "hide" on horde night?
To clarify further:

I don't mean "base" as in a full base... ;)
Well clearly you need say what you mean to begin with. People tend to make broad ASSumptions, /raiseshand.

 
There has only ever been one implemented drive-able vehicle and that is the minibike. If what you are claiming actually was possible it could only have been so through modding somehow. You saying that cars were first when they were in fact never implemented at all is what is confusing. You saying that they are last is also inaccurate as Madmole has just said that the wrecked cars will never be able to be driven but that there is a slight chance we might see a 4x4 off-road vehicle but that's it.
What TFP actually does have are developed assets for a large motorcycle, a pedal bike, and a gyrocopter. So that's why they are going to go with those vehicles before they consider any others. It seems the pedal bike will be the first of those to be implemented.
I think Wardronex was talking about the video about a drivable car in the game. It was a mod, using one of the cars in the game. It did not work well but the video did show that the player could get in it and drive it around some. Well it moved a little bit anyway.

But your right. TFP's never implemented drivable cars.

Correction: I just checked and there are several videos of modded cars in the game.

 
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I think Wardronex was talking about the video about a drivable car in the game. It was a mod, using one of the cars in the game. It did not work well but the video did show that the player could get in it and drive it around some. Well it moved a little bit anyway.
But your right. TFP's never implemented drivable cars.

Correction: I just checked and there are several videos of modded cars in the game.
Yes and I've seen a video of a working boat modded in using SDX. That was more than a year ago. But that has nothing to do with the timeline of what vehicles will go into the game.

I guess this why full mod support is being withheld until the game is done because of the confusion it can cause and unaware people think that things have been implemented that have not been.

 
After it has given fruits/seeds? Find a haverstable plant. Look at its yield: 1 whatever. Tile the soil the plant is in and look again: 2 or 3 whatever. Now fertilize that soil and look again: 4 or 5 whatever.
Remember looking again from the plants point of view, is possibly days or weeks later. I would expect that you could increase the yield if you fertilised a plant even after it had started budding, depends on the plant, I am not a farmer. :-) Plants don't grow in 3 days, and if they only give you one or four you would not be happy.

 
On the note of cars. In the alphas before minibikes, there was a commented out entity.

It used the standard car model (the blue one, I believe), and if you un-commented it, and spawned it in, you could drive it.

Never did it myself, but I've watched video of it. It was pretty janky iirc.

But it was never fully implemented, I believe it was an experiment that led up to the minibike we have right now.

 
Currently, when anyone loots a container of any sort, if they don't take the item or items out, the new loot spawns in it after you throw out or take what the other person left. This slows down progress with scavenging points, cause if someone loots a whole sky scraper, and doesn't take or drop what they don't want, the next person has to empty the container before they can see the new spawn loot, thus making checking containers longer.
Would it be possible to make an auto delete code, for old loot to be delete after x amount of time passed? So when someone finds that building after the loot respawn time, you won't have to waste time going through someone else's garbage before you get the new spawn, plus get the scavenging points right away.
I wouldn't want this. More believable this way, not in that much of a hurry.

 
Can you please add an upgrade to our backpacks it sucks having to make the hard decisions at times what to keep what to throw away just to keep moving.
I agree with up-gradable backpacks, but I think the max size is about right. I like having to make a decision about what I need to take, and yelling at my self for not leaving all those useless base building blocks behind when I go scavenging.

 
I read it as no he is not planning 4x4 and no that is not it ..... totally confusing ... the Madmole way.
I think that is the fault of the English language, not MM. ;-)

- - - Updated - - -

We are working on concepts for the 4x4. It is not in production. In general, larger tires = easier to implement with the new physics system for vehicles so the design favors trucks before we do cars. The plan is to implement everything we've had sitting around first, so minibike, bicycle, hog, and then gyro copter, after that a 4x4 or off road vehicle, hopefully. And somewhere I want to shove a horse into the mix as well.
Excellent! I have just built a stable in my castle, so I need some horses!

 
On the note of cars. In the alphas before minibikes, there was a commented out entity.
It used the standard car model (the blue one, I believe), and if you un-commented it, and spawned it in, you could drive it.

Never did it myself, but I've watched video of it. It was pretty janky iirc.

But it was never fully implemented, I believe it was an experiment that led up to the minibike we have right now.
Thanks for remembering and telling everyone about it. Clearly I did a poor job of it but I been playing since alpha 1 and can not remember the exacts about what and when but I would never say it If it wasn't true.

Some may still call it modding but really it wasn't like We had to write any code or download anything just a simple change and bingo bongo dongo a driveable car.

As far as MM not saying cars last ...let me go over what he said ....he said game preferable toward trucks before cars then saying he would make bike ,hog, gyro then 4x4<<<<TRUCK ... would mean cars after that even though not mentioned but instead horses.

I guess I just misinterpreted the entire post but that is where in my mind it was cars last.

 
NOOOOOOOOOOOOOOO!! My pretty pretty precioussss Behemoth!!! *sob*
Don`t worry , Behemoth will join us when its ready. Kickin and destroyin, we will learn to defend till then. And we will be ready.

Hope flying away with the jirocopter will not be and option when we see a Behemoth in its natural habitat, lurking , looking for destruction and blood.

 
I'm glad they're bringing in new vehicles - i hope there's going to be good progression with them - I'm actually most looking forward to the mini chopper thing, that'll be awesome flying around the world!

 
Don`t worry , Behemoth will join us when its ready. Kickin and destroyin, we will learn to defend till then. And we will be ready.Hope flying away with the jirocopter will not be and option when we see a Behemoth in its natural habitat, lurking , looking for destruction and blood.
...on the cutting room floor... ;)

Cheers

 
Everyone's talking about bikes, behemoths and backpacks while I'm sat here wondering how they propose to solve the chunk-loading issue which has been the main downfall <pun intended> of the current vehicle system.

Sometimes I'm surprised by my own levels of nerdery... nerdism... nerdosity?

 
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