What I don't understand is why people would rather have a zed only world instead of one that feels like a living breathing world with zeds and a few survivors and some of those survivors are good, some are neutral, and some are nasty.
You really do not know what those "survivors" are called ?
-They are called **PLAYERS** !
Only thing that can make the world living and breathing is players!
You really thing you can make "living and breating world" out of NPCs ???
OMFG, it there anyone in here over age of 16 year that is not tired to tears with having to deal with NPCs in games ?
Only thing good npc's are are for insect-level intelligence enemies. Zombies and (alien) insect & animals.
Even Star Citizen NPCs look really stupid and boring and they have put insane amount of work into them.
When you improve the sad joke which is the performance of the Unity AI then the server can cope with more zombies and when the server can have more zombies it can have more players without them being bored to death liek now when server can only cope with 10-20 simultaneous enemies per players. Then we can get living and breathing world with active player community on ther server.
Do not waste the resource of both engine and dev team on npc's.
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