PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
What I don't understand is why people would rather have a zed only world instead of one that feels like a living breathing world with zeds and a few survivors and some of those survivors are good, some are neutral, and some are nasty.

You really do not know what those "survivors" are called ?

-They are called **PLAYERS** !

Only thing that can make the world living and breathing is players!

You really thing you can make "living and breating world" out of NPCs ???

OMFG, it there anyone in here over age of 16 year that is not tired to tears with having to deal with NPCs in games ?

Only thing good npc's are are for insect-level intelligence enemies. Zombies and (alien) insect & animals.

Even Star Citizen NPCs look really stupid and boring and they have put insane amount of work into them.

When you improve the sad joke which is the performance of the Unity AI then the server can cope with more zombies and when the server can have more zombies it can have more players without them being bored to death liek now when server can only cope with 10-20 simultaneous enemies per players. Then we can get living and breathing world with active player community on ther server.

Do not waste the resource of both engine and dev team on npc's.

 
Last edited by a moderator:
What I don't understand is why people would rather have a zed only world instead of one that feels like a living breathing world with zeds and a few survivors and some of those survivors are good, some are neutral, and some are nasty.
For me, it’s the “last man on earth” vibe that is appealing.

I don’t relish the idea of interacting with NPCs. I do it with traders but even that breaks immersion.

 
You really do not know what those "survivors" are called ?
-They are called **PLAYERS** !

Only thing that can make the world living and breathing is players!

You really thing you can make "living and breating world" out of NPCs ???

OMFG, it there anyone in here over age of 16 year that is not tired to tears with having to deal with NPCs in games ?

Only thing good npc's are are for insect-level intelligence enemies. Zombies and (alien) insect & animals.

Even Star Citizen NPCs look really stupid and boring and they have put insane amount of work into them.

When you improve the sad joke which is the performance of the Unity AI then the server can cope with more zombies and when the server can have more zombies it can have more players without them being bored to death liek now when server can only cope with 10-20 simultaneous enemies per players. Then we can get living and breathing world with active player community on ther server.

Do not waste the resource of both engine and dev team on npc's.
What you are ignoring is the tendency of PLAYERS to play the game like it is a competitive sport instead of roleplaying like they are in an actual apocalyptic world. I've never felt like other players are natural inhabitants of the world because they don't talk in character or behave in character for what people would do and say if they were actual denizens of the world. Instead they mostly talk and act like gamers sitting in front of their computer screens.

The appeal of NPCs in this game are quests and living people who will act the part consistently. None of them are going to feel the need to announce that they're going AFK or start chatting about the forums or aspects of the game they don't like or whatnot. Sure, that stuff is fun too and I'm friendly and engage in chatter when I play on a server but no PLAYERS are ever in character consistently to make me believe that I am interacting with members of the world.

Take the trader. Replace him with a player. Is that player going to stay in the shop and make deals and buy and sell in character? That would be awesome if someone would be willing to do that because they would be more realistic than the NPC trader we have but I've done trades and bartering with other players in the past and none of it was in character.

How about running a rescue mission? Is a player going to pretend to be trapped and in need of rescue so that others on the server can carry out that scenario? Doubtful. But NPCs can provide immersive scenarios that mesh with the setting of the world.

So I think you're wrong about the value that NPCs can add to a game. I think you are a straightforward PVPer so the game is more of a sport to you than a story of surviving so you probably don't care about roleplaying. But until there is a strict roleplaying server where the players are all committed to a character and act that character out in their actions and communications I'm looking forward to NPCs

So that is one 47-year old for your count.

 
Last edited by a moderator:
Well I think that anyone who is still here after all this time is not the average rage quitting player. We kept playing even when getting killed until we figured out how to survive in the world. That process of discovery can never be duplicated again. Every Alpha after the first one is just the same thing with some new aspects. You will never be able to return, though, to the coolness factor of those first couple of days when you were trying to figure everything out and everything was new and unfamiliar.
Alpha 6 was my first time... :tickled_pink:
I have been here a while and still loving it! ;) I don't say much lately but I am still here. :)

 
You really do not know what those "survivors" are called ?
-They are called **PLAYERS** !

Only thing that can make the world living and breathing is players!

You really thing you can make "living and breating world" out of NPCs ???

OMFG, it there anyone in here over age of 16 year that is not tired to tears with having to deal with NPCs in games ?

Only thing good npc's are are for insect-level intelligence enemies. Zombies and (alien) insect & animals.

Even Star Citizen NPCs look really stupid and boring and they have put insane amount of work into them.

When you improve the sad joke which is the performance of the Unity AI then the server can cope with more zombies and when the server can have more zombies it can have more players without them being bored to death liek now when server can only cope with 10-20 simultaneous enemies per players. Then we can get living and breathing world with active player community on ther server.

Do not waste the resource of both engine and dev team on npc's.
well since main focus has been stated as single player, I'd perfer some NPC's here and there. not many, I don't want a Fallout filled world with lots of NPC's but a few maybe to give out quests and such.

 
Unless the road block was hidden around the corner of a hill or building. You would see it a long way off and plan accordingly.
Either by planning a way to clear it or avoiding it entirely.
Are you kidding me? They will just start popping in all around you and behind you, same as zombies do now.

 
You really do not know what those "survivors" are called ?
-They are called **PLAYERS** !

Only thing that can make the world living and breathing is players!

You really thing you can make "living and breating world" out of NPCs ???

OMFG, it there anyone in here over age of 16 year that is not tired to tears with having to deal with NPCs in games ?

Only thing good npc's are are for insect-level intelligence enemies. Zombies and (alien) insect & animals.

Even Star Citizen NPCs look really stupid and boring and they have put insane amount of work into them.

When you improve the sad joke which is the performance of the Unity AI then the server can cope with more zombies and when the server can have more zombies it can have more players without them being bored to death liek now when server can only cope with 10-20 simultaneous enemies per players. Then we can get living and breathing world with active player community on ther server.

Do not waste the resource of both engine and dev team on npc's.

I'm pretty sure there will be some sort of option or mod that allows you to turn off NPCs or something. But the reason why I personally would like some NPCs is that I seriously dislike the majority of actual players. If the server is PVE only, it's ok, but it lacks the tension of "is he gonna murder me or befriend me" but if its PVP... oh boy. Of the PVP servers I've joined the majority of people is just gonna go pew pew the moment they see someone and hunt you down for the hell of it. I play 7D2D for a lonely survival game where you are mostly threatened by the never ending hordes of zombies. NPCs in this case will perhaps bring something new to the table that isn't just "it's another zombie time to shoot it." So personally I like the idea of having NPCs as long as they are done right and doesn't appear too constantly. But if you really dislike it I'm pretty sure there will be a way to disable it xD

(also if you dont have wifi or something while traveling etc you at least have the option of NPCs lol)

 
Well I think that anyone who is still here after all this time is not the average rage quitting player. We kept playing even when getting killed until we figured out how to survive in the world. That process of discovery can never be duplicated again. Every Alpha after the first one is just the same thing with some new aspects. You will never be able to return, though, to the coolness factor of those first couple of days when you were trying to figure everything out and everything was new and unfamiliar.
Alpha 6 was my first time... :tickled_pink:
THIS.

We may snark at each other, group hug, argue, give rep, agree, disagree and everything in between but at the end of the day I think most of us would protect a Fun Pimp like we were Clint Eastwood in the 90's. Even if we dont always see eye to eye.

NPCs are pretty vital to the game IMO. They will give the world a lived in feeling. And after playing Subsistence and Next Day a bit it would be very thrilling to have to deal with bandits that could come to raid your base. The NPCs that people were modding in honestly were not that impressive but I didnt expect them to be considering they arent hooked up to any real AI. But if they get the AI right on them they could be a game changer in base design and comfortable living.

 
What I don't understand is why people would rather have a zed only world instead of one that feels like a living breathing world with zeds and a few survivors and some of those survivors are good, some are neutral, and some are nasty.
Well, zeds should play center stage because otherwise it wouldn't be "THE APOCALYPSE", it would be hey, there is an unfortunate outbreak that is going to make you late for work. Oh and by the way some naughty people are taking advantage.

 
Actually my best times in DAYZ were after installing and configuring DZAI. The bandits done right were awesome, however the AI was top class, which is, I think, the reason we have no bandits yet.

 
What I don't understand is why people would rather have a zed only world instead of one that feels like a living breathing world with zeds and a few survivors and some of those survivors are good, some are neutral, and some are nasty.
Sometimes even the best of us temporarily don't like change. But once experienced, assuming a remotely reasonable change, most people will enjoy the new experience and drop any complaints.

**Note: The object in my avatars picture is an airship, she probably has a zombie bear crew as well. :)

 
Last edited by a moderator:
Sometimes even the best of us temporarily don't like change. But once experienced, assuming a remotely reasonable change, most people will enjoy the new experience and drop any complaints.
**Note: The object in my avatars picture is an airship, she probably has a zombie bear crew as well. :)
This is true, look at the current alpha and when the video went up about paint. I lost count on all the people the complaints that was post about the paint. But then when A16 released some if not most of the people that hated the idea once they started playing came back and said how cool it was and so on. This is just one of the many things that some of complain about but then came back and said how they actually liked it.

 
I'm all for Bandits in the game. The way I see it its more features and challenges to a really great game. I appreciate everyone has their valid concerns and opinions. Personally I focus more on enjoying the game and don't get too bogged down on the mechanics.

I do miss when the Z's would literally tear through your walls and lock on you like a hellfire missile. Keep up the good work Pimps !!

 
Last edited by a moderator:
The plan for that is 3x3 meter sections or whatever size works out, a back, a middle you can extend as much as needed and a front. Maybe a smashed variant, we'll see. It would be a dev block but still it should help. We're doing crushed cars too that Bob uses for his walls.
Im assuming since you shared this new concept art that its already in the works and not just a "nice" or "maybe" to have. :p

As a prefab creator im excited what new blocks we will have to use from this. :)

Edit: Will the bus be paintable? Lol

 
What I don't understand is why people would rather have a zed only world instead of one that feels like a living breathing world with zeds and a few survivors and some of those survivors are good, some are neutral, and some are nasty.
All for this 100%

 
I recommend reducing the indestructible protected zone to the trader's trailer itself. It's the ideal option so long as protection is necessary, as the trailer is already in place as a strong-looking, self-contained, well-defined area within the trader's base.
I like that idea. The "you are teleported away"-area would have to stay as big as it is now though, otherwise people on MP-servers would use the trader base as their home base.

I think that would really hurt their purpose. The most important airdrop is the very first one, that comes on Day 4 by default. On that day, the stuff in the crate is typically high value, even life saving for you. But by the time you've advanced enough to start operating electronics or machinery, you barely care what's in the airdrops anymore.
Maybe the first crate drops anyway but in that crate or as loot somewhere else you can find an instruction leaflet how to get a signal out. That would enable further airdrops. That would be a unique quest, maybe even as a quest chain, where you have to build a makeshift radio from electronic parts, a car antenna and something only found in a grave at a specific place (as told by the trader or some other NPC)

 
Status
Not open for further replies.
Back
Top