PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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There were certainly ways to de-shell a knight. This early tin opener was based on a pole-arm used for that purpose. The action is the same although the original had a lot more blood and screaming during use.
The anti warrior for the Heavy British Knight on a horse was the exactly opposide

Small men without armour and only a dagger

They used the enemys horse as cover, stabs the horse, and ten they killed the Knight by stab in the eyes

So far i read it, sounds not really safe ^^

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Because we have a game and it needs not to be 100% realistic i think there should be 3 Classes of enemys

1: Normal enemys = No Drawbacks or Benefits

2: Armored Zombies = Military, Behemoth...

Good weapons = 7,62 Weapons, Spiked Weapons, Crossbow, and Knife (Knifes because you stab the weak points)

3: Zombies with much puffer zone = Cops, Fat Ladys, Hawayan, Bears ...means 50% damage from all other weapons on the body

Good weapons = (Machete ?), Magnum, Shotgun ...

Finally every player should be able to use his Favourite weapon but a good mix should help well.

But as i said, i still think how i would make it

luckily i have time, before i proceed with my mod i need to finish my Prefabs.

 
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Something

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However I think a good alternative would be to include the restart as an in game option that makes sense. For example- You build you base, get to the "boredom factor", however there is still a government structure holding on (thats where the supply crates come from). They have seen your progress and want you to "tame" another area for repopulation. Once you get that quest option in a crate, you can activate it, go to a designated Evac, the game then refreshes (random seed?) and you respawn with some random gear in crates (plus what was on your toolbelt).
don't starve has this and it's brilliant. the maps aren't very large, and you can run out of resources, as well as not get some things in the world (like the pig king). you collect different "Things", and use them to activate the "Portato", and it plops you and whatever you can fit on your toolbelt (i think) to a fresh new land.

instead of a hard restart, you keep your research etc and get to destroy yourself to happiness again.

 
Said Michonne never...
Yea but really, with as many heads she cuts off and leaves laying around to bite people on the ankles is she a good example? We know from TWD after all that separated z heads are still 'alive". :)

 
Here is a concept of the new Trader Bobs!
https://t.co/DDftM8FsJN

DK2r37MVwAA0cCo.jpg
That... looks AWESOME! Now that thar's a post apocalyptic trader facility. One part junk yard, one part defenses.

With Turret Blocks in the game, I'd think, as deco only, they really should get mounted up on all the traders. Would be cool if they fired at some point, but still. From a game immersion perspective and visual perspective, the bedrock indestructible traders always seemed kinda silly. Now, with turrets, it wouldn't really matter as much. The walls would effectively be actively defended, even if only by decoration. So would make more sense why they traders never seemed to have to worry about blood moon and such.

 
Really nice drawing. But what i see is

* Busses (hulks)

* Caravan (look functional)

* stackable cars or stacks of cars

* Blue Barrels

(what i hope get implemented)

And blocks that are placed in non 90 degree and not even 45 degree steps

and there my hope ends

But if we get the items i hope i would be really excited.

 
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