Royal Deluxe
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Armor value ? On Blocks ?
Would be perfect, i would need this for Zombies too.
Would be perfect, i would need this for Zombies too.
On zombies? You mean the ones wearing body armor or all of them?Armor value ? On Blocks ?Would be perfect, i would need this for Zombies too.
Just looking now are the decap rules are they something you can modify i know not the same as what you have described but with debuff/buffs also ?i want a way to balance the Weapons new. As example1: Weak Western Revolver = Make good Damage against weak Zombies (Good HP Damage) but much less Damage against Heavy Zombies (weak Armour Penetration)
2: Modern weapon = Can use 3 Ammotypes Normal, AP, and Hp Damage. AP makes less damage but 100% of it hits strong enemys
Dependent on the Possibilitys of the engine.
Means rock-paper-scissors mechanic that need more tactical use of the weapons.
If it works as i imagine the player use 90% of the time, Crossbow, Bow, Blunderbuss and Pistol/Rifle Wild west alike. And rare Modern weapons and ammo only if needed. Actuall Gameplay is to much Arcade for me
Different armour values for different Body Parts would be perfect, but i take what i can get. At the moment it looks like i will use Buffs/Debuffs
You have got a nice point. Blunt weapons would work great on thin, weak, bony zombies but You would need a bladed weapon to cut through the Hawaiian shirt zombie and big momma.i want a way to balance the Weapons new. As example1: Weak Western Revolver = Make good Damage against weak Zombies (Good HP Damage) but much less Damage against Heavy Zombies (weak Armour Penetration)
2: Modern weapon = Can use 3 Ammotypes Normal, AP, and Hp Damage. AP makes less damage but 100% of it hits strong enemys
Dependent on the Possibilitys of the engine.
Means rock-paper-scissors mechanic that need more tactical use of the weapons.
If it works as i imagine the player use 90% of the time, Crossbow, Bow, Blunderbuss and Pistol/Rifle Wild west alike. And rare Modern weapons and ammo only if needed. Actuall Gameplay is to much Arcade for me
Different armour values for different Body Parts would be perfect, but i take what i can get. At the moment it looks like i will use Buffs/Debuffs
In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.You have got a nice point. Blunt weapons would work great on thin, weak, bony zombies but You would need a bladed weapon to cut through the Hawaiian shirt zombie and big momma.
Perhaps the early stages of infection cause people to become paranoid about their weapons, so they disassemble their guns and scatter the components. Thus, we are finding weapon components more often than complete weapons in our scavenging.The apocalypse is happening in 'MURICA - where are all the guns?
Even after ~1700 hours I still have so much to learn. Massive kudos to 7D2D, and a slightly smaller one to Graphite.Minibike frame craftable and impenetrable
The best battle armor was French knight armor around the time of Agincourt, really the ultimate stuff. Your best hope was a hard bash against his helmet with something heavy and hopefully stun him so you can go for one of the few weak spots.In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.
Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.
Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.
Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.
Then perhaps you should look up the Japan's conflict with the MongolsIn realistic terms bladed weapons are awesome against unarmored opponents who can bleed.
Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.
Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.
Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.
Well If You put it that way... I guess cutting zambies is not smart because they do not fear bleeds.In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.
Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.
Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.
Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.
an Endgame to a sandbox is tricky, as by definition its non linear. However I think a good alternative would be to include the restart as an in game option that makes sense. For example- You build you base, get to the "boredom factor", however there is still a government structure holding on (thats where the supply crates come from). They have seen your progress and want you to "tame" another area for repopulation. Once you get that quest option in a crate, you can activate it, go to a designated Evac, the game then refreshes (random seed?) and you respawn with some random gear in crates (plus what was on your toolbelt).It's worth repeating that the Behemoth can't change the game through high stats alone. It can only change the game with an improved AI. Otherwise it's just another guy spinning in circles under your stilt base or over your underground base, who happens to be really big.
Perhaps the desire to reach a level of absolute safety really stems from the lack of any other defined win condition. Imagine inventing the zombie cure, overthrowing the Duke of Navezgane, or reaching an extraction zone. I've brainstormed about eight different ways the zombie apocalypse could come to a satisfying conclusion. I don't know if that's right for this game, but it would provide a more directed ultimate goal than reaching the point of "boredom" & wanting to restart.
far more likely an ultra-light. canvas/leather+small engine+mini bike tires+much forged iron or forged steel =ultra-light.One more thing real quick a Gyrocopter?? Really?Well at least those complaining about people nerd-poling with frames will provably lay off on that matter.
Heck! I bet they will be begging to remove the gyrocopter and saying the frames were fine.![]()
Or, the foreigners' stereotype with Japanese. :」Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.
I like the fact that it seems to have a special container that either when spawned or destroyed has high probility of spawning a cob web.Even after ~1700 hours I still have so much to learn. Massive kudos to 7D2D, and a slightly smaller one to Graphite.
There were certainly ways to de-shell a knight. This early tin opener was based on a pole-arm used for that purpose. The action is the same although the original had a lot more blood and screaming during use.In realistic terms bladed weapons are awesome against unarmored opponents who can bleed.
Anything heavier or even armored (like a skull) and you are looking for a blunt weapon.
Medieval anti-armor weapons were maces and polearms, with and without spikes. The flanged mace is a classic example.
Cutting through metal armor (without instantly destroying the blade) firmly belongs in japanese cartoons.
They can't chase you if you cut their legs off.Well If You put it that way... I guess cutting zambies is not smart because they do not fear bleeds.