PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I think he has recently been to busy breaking furniture whenever he sees I have posted.
Our love affair may be over :( We are no longer shackled deep down in that bedrock level room....
Not all Jax!

I might roll my eyes just a teensy bit but that is the extent of it. :loyal:

 
That mod is brilliant, it seems small enough it could part of core game so it could be EAC compatible. Maybe we can paint the box and use text on it at the same time.

Want to add one more paint image:

-DEATH TO GNOMES! -- see avatar!

It could also just be that actual pricks read everything in the voice and tone of a prick.... ;)




I certainly didn't intend that as a nasty post and when he answered he didn't seem to take it that way either. He just recounted other games he's played that were horrible because of overly sensitive physics that caused players to crash out of their vehicles.
fell out? oh? he ran over a snowflake?

 
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Makes sense that you no longer work there. ;)
Man, there was no need to discredit anyone :uncomfortableness: . All I wanted to say that the proper tool is not the rake but the hoe, or the scissors or scythe or something like that. When I worked as a gardener (a long time ago), I used the tools I had available, which were the hoe, the shovel, the wheelbarrow, and the rake, and I can say you I worked very hard with that in many many gardens until left it perfectly cleaned and my clients was happy after my hard work and paid accordingly to it, so I shouldn't be very wrong, don't you think?. And you, also worked cleaning gardens and you just used another tools?. The reason to use the hoe to cut the grass is to cut the root and prevent to grow again, so it's clear more time. That was hurt, man...

What I am trying to say is I would like to see in 7 days an appropriate tool to cut the grass and not only the bare fist.

Thank you.

 
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Man, there was no need to insult anyone. All I want to say that the proper tool is not the rake but the hoe, or the scissors or scythe or the tool that you have available. When I worked as a gardener, I used the tools I had available, which were the hoe, the shovel, and the rake, and I assure you I worked in many gardens untill left it perfectly cleaned, so I should not be wrong. You too?. The reason to use the hoe to cut the grass is to cut it at the root and prevent to come out again. That was hurt, and it happens when you try to make the typical grace of someone you do not know. What I am trying to say is I would like to see in 7 days an appropriate tool to cut the grass, that's all.
Just pretend Gazz used to work as a stripper and that it makes sense that he no longer does. It's what I do.

/no homo

 
:argue: :tea: :hug: :kiss: :preggers: :ballchain:
BTW this was an epic 11 image story.... damn forum limits lol
Cool story bro.

We're still totally chained together at the bottom of the pit with whoever that third kitten was.

 
Okay, enough goofing around....
I'm happy to be able to say that I just learned that TFP is working on a 16.4 update with some pretty nice fixes. Not sure when it will be released but it was just recently added to the development branch and they are about two builds into it. So it appears there will be a bit more polish after all. :)
Good news ...but here is a polish item...

Mushrooms wont grow if something tall is next to them..they don't get enough sun to grow.....bit of a mix up since you find them underground..

Lets start the 16.4 list

IHR 2017/18

 
Good news ...but here is a polish item...Mushrooms wont grow if something tall is next to them..they don't get enough sun to grow.....bit of a mix up since you find them underground..

Lets start the 16.4 list

IHR 2017/18
wait, mushrooms need sun to grow? No wonder they're not growing underground here.

Ya mushrooms need to be Polish'd in pierogies. :/

I asked Madmole if I could please share some A17 info and...apparently revealing A17 goodies is not in my job description...if you take my meaning. He opened the A17 dev diary the next day. :)
He's very serious about not revealing things until they are a surety and he is reserving the privilege of making those announcements for himself.
will he talk if we poke him with a stick?

 
Just pretend Gazz used to work as a stripper and that it makes sense that he no longer does. It's what I do.
/no homo
Lol, good one! :D

Thanks for the news, Roland. It's good to know the devs are working on squashing bugs.

I think Madmole can give us a surprise and it's appreciated. I think the silence will not last long.

 
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I really dont know how the blocks work but this seems real difficult challenge...snip....
You are probably right about this. Being a voxel game you'd probably need a dedicated processor just for water movement so the game might not crash.

Anyway, it's just a wish. And who knows, the Pimps have pushed a lot of limits with a voxel game, so they may come up with something pretty cool for water.

 
Edit: Forget it Terrain filler solved the issue on a other way

Okay, enough goofing around....
I'm happy to be able to say that I just learned that TFP is working on a 16.4 update with some pretty nice fixes. Not sure when it will be released but it was just recently added to the development branch and they are about two builds into it. So it appears there will be a bit more polish after all. :)
I have a wish dear TFP.

And i think your Worldbuilder have the same issue and so the same wish.

If you make a Prefab with a underground part you have a on/off toggle

Code:
    <property name="CopyAirBlocks" value="False" />
False means you cant have airblocks, means no basement, no Bunkers, No caves Possible

True means you cant have the Vanilla Surface as Part of the Prefab and need for every kind of Biome a own Prefab if you dont want a Green Garden in Desert as example.

To solve this i wish a small Hotfix in 16.4

Code:
<block id="74" name="air prefab">
<property name="Material" value="air"/>
<property name="Shape" value="Invisible"/>
<property name="Texture" value="250"/>
</block>
Its simply a second airblock that will be copied/applied even with "CopyAirBlocks" value="False"

Made now only one test but looks like it works fine.

(I use this Block with Pilles Editor and the Replace Feature https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=625980&viewfull=1#post625980

Think it would be good to make undergreound Prefabs without the need of a XML Mod

Allows Prefabs like this (The Sand is from the Biome , in Snow it would be snow)

DD56F36D122FBA3DE42BCF32652F0959810C2409
 
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Hmm, not sure I'm correctly understanding what you says...

But have you tried terrain filler block?

That helps to make underground POIs.

 
Never used this block until now, if it is a Air Block forget my request.

Edit:

Code:
<block id="28" name="terrainFiller">
<property name="CreativeMode" value="Dev"/>
<property name="Material" value="dirt"/>
<property name="Shape" value="Terrain"/>
<property name="Mesh" value="terrain"/>
<property name="Texture" value="403"/>
<property name="DropScale" value="2"/>
</block>
OK, its not air, i would need to try out if it can be used to use the Surrounding Surface. Anyone know more ?

---------------------------------------------

Edit: ok Forget it Terrain Filler works in Prefabs as Joker and become the Terrain of the area.

DDFA325970DB6EC1C607928A60DD391D13CC6CAC


 
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It was replaced with terrain on rg-gen, such as dirt, sand and snow.

So, what you should do is that make underground POI, cover with terrain filler, and make "CopyAirBlocks" true.

That's all.

 
Yep, testet it

thanks, Edited my Request.

Big Thanks, was really a huge issue for me.

Maybe a small note at the block would help future POI Makers, the name is not really selfexplaining

 
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Ummm......I know this will be very controversial,but i still want to make some suggestions.......(especially for random generation world)

First, will there be an option to set an end-game objective? I know not everyone favor this option, but at least give us an option to choose, for example, just like mark airdrop, can be set to be on or off by player in the setting page.

Mission systems can also be improved by adding more missions, for example, may there be some Boss-type zombies for player to fight? Or some hostile-rescue situation, a group of NPCs surrounded by horde and need player to save them?

Also the water area in random generation world is huge but too empty, when there is a air-based enemy, i.e hawk, why there is no water-based enemy? For example, shark or crocodile? And with the huge water area, a boat, i.e inflatable boat, will be very helpful.

 
wait, mushrooms need sun to grow? No wonder they're not growing underground here.
Ya mushrooms need to be Polish'd in pierogies. :/
Mushrooms don't seem to grow good anywhere. And the take a heck of a long time to grow when they finally work.

 
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Gazz is German. Some Germans are blunt, painfully blunt. One man's direct honesty is another man's rude. :)

You want to be friends with an average German? Root for their Soccer team! Use 'high' German.

 
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