PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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i would like to see

steel upgrade to iron bars and jail cell door.

a drawbridge that can go to 45 degree angle to be used as a ramp

a portable work station added to the minibike uses up 4 slots, to use for combining parts.

a perk for archery as the firearms do. dead eye

ammo belt

 
Size Matters!!


Ouch

IHR 2017/18
Yes it does, but I think storage in the backpack and mini bike are fine. It requires us make decisions as we scavenge.

The answer for this is the mini bikes' big brother - THE HOG. Get that big beautiful bike in the game and you should have double the storage.

With luck, it will be loud enough to attract a neighborhood of zombies, and breakdown unexpectedly, just like a Harley....

 
I want to be able to open my chest through an iron bar, you can shoot through them but not open a chest.

I like to use them to protect my chests but like when it is surrounded by stone you have to look through the crack.

 
Everyone is putting out their wishlist, here is mine, all of these relate to randomgen:

1) Town name discovery with decent bonus XP (XXX Discovered)

2) Fishing, boating, etc.

3) Cars, more vehicles you can drive.

4) Newspaper clippings, books, magazines, etc. that tell the story of what happened. Once the player reads, also log it to the journal and give the player bonus XP. Each clipping could have a date so the player knows when the event happened.

5) Related to the above, the quest system has a ton of potential, it would be great to see it used for something other than hunting/killing.

6) Larger, centralized biomes that more closely follow what earth has IRL. A snow 'island' shouldn't be in the middle of a desert, for instance, and deserts should have fewer bodies of water. Maybe add some oasis type areas. Also, green biomes need more lakes, and frozen areas need frozen lakes. LESS HILLS AND MOUNTAINS. Let's save the mountains and hills for specific regions in randomgen. Relatively lat areas (valleys) should exist between these regions. More lakes/ponds/rivers for the green areas.

7) Built in Dead-is-Dead mode. Maybe a horde survival mode (everyone spawns together, every night is horde night, hordes get larger and more powerful every night, Players try to survive together as long as possible)

8) Simple RESTful API for pulling player stats out of the game. (useful for #7).

9) Roaming hordes should not spawn and target players. Roaming hordes should always exist, always be roaming, and only find the player if they stumble across the player and/or base on accident or the player is doing something that generates smell (campfires, forges, etc.)

Better roads. Who builds up a cliff *JUST* to put roads on?! :) Most roads are built AROUND rough terrain. Also, the roads need lines. Old alphas had this in some areas.

10) Cold snowy areas, hot deserts. This is already somewhat implemented, but the cold areas STILL get rather warm for an area with snow on the ground 24/7. The desert/snow biomes should bring challenges of their own in the form of climate.

11) Weather systems instead of RNG weather. Seasons that bring challenges of their own, etc.

12) Sync up the multiplayer dedicated server and local multiplayer code. There are many bugs that exist in one that do not exist in the other, and some mechanics seem completely different.

13) Multi-core optimizations!

14) Better management of remote connections. (I have a 30ms connection to a dedicated server and it feels completely different than my local multiplayer server. Part of that could be from #12 though.)

These are a bit further out there:

1) Increase of the complexity of the crafting system! Why this was ever changed I'll never know. Example: Wood -> Logs -> planks or sticks! (YES! I SAID IT! STICKS!!!!!!)

2) Region based housing/architecture. Example: compare a house in southern CA or AZ to one in the northeast. A world of difference.

3) More rural housing, again: Not cabins, but full on actual houses like you see IRL.

4) Maybe consider having the larger cities *only* spawn in the wasteland. Small/midsized towns still spawn everywhere. Also, instead of zombie bears spawn in the wasteland, have them spawn in the forest biome (not the greener one, but the darker one, I can't remember what they are called these days) Compensate for this by making it so the wasteland has significantly more zombies, and make them RUN! Also, landmines in the wasteland? Is there a reason for that? As I imagine a wasteland type area, it used to be a dense urban area at one point, not a military war zone. Maybe TFP has backstory in mind.

 
we need more paint patterns.
-hazmat -- the standard symbol

-armor -- pointy medieval helmet? chest?

-hand tools -- a scythe or crossed axes (All Hail Clangeddon Silverbeard!)

-clothes -- tshirt pattern or big boy pants

-ghostbuster logo -- signify a dangerous area/kill pit, maybe the head of a screamer will work easier.

-directional arrow -- a nice big fat one in several colors

-clan-type symbols -- like freemason logos, all-seeing Eye too.

-minibike -- cuz we all have separate storage boxes just for minibike parts, right?

-gas can -- some we dont store gas next to the forge

-peace symbol -- to indicate friendly or safe area

-the bird -- to clearly indicate and unfriendly area, an emote animation that flips other players off would be cool too.

-a few more pictures -- wall art

-garden tool -- a shovel or hoe or chainsaw

-stone - the shape of some pebbles in a clump or the auger shape.

The ability to use different colors on the 1x1,3x1,5x2 signs.
Yes please! Agreed!

 
As I too have a wishlist...most will never be implemented in game..except through MODS.

However I must add that if TFP actually polishes the systems already implemented in game to date....this would actually be a terrifying, extremely exciting, awesome game.

Yes, it already is ...but it just hasn't gotten over the hump yet....in theory these systems (temperature, bread crumbs, weather, minibikes, zombie tracking(not running in circles), etc, etc) really will make this the best Zombie voxel game out there.....Actually, I haven't even seen a non voxel zombie game, that is as good as this.

Everyone is chomping at the bit for Beta..but 2-3 more Alphas can really make the game untouchable in the genre. I hope Madmole and Co. already have a plan for polishing up these systems ....some of the issues have been around for quite a long time....To wait for Beta will be rough enough.

In Pimps We Trust until they change something or remove something....then all bets are off!! LOL

I will be the first to start it off....

COUGHS * VIDEO * COUGHS

Ouch

IHR 2017/18

 
As I too have a wishlist...most will never be implemented in game..except through MODS.
However I must add that if TFP actually polishes the systems already implemented in game to date....this would actually be a terrifying, extremely exciting, awesome game.

Yes, it already is ...but it just hasn't gotten over the hump yet....in theory these systems (temperature, bread crumbs, weather, minibikes, zombie tracking(not running in circles), etc, etc) really will make this the best Zombie voxel game out there.....Actually, I haven't even seen a non voxel zombie game, that is as good as this.

Everyone is chomping at the bit for Beta..but 2-3 more Alphas can really make the game untouchable in the genre. I hope Madmole and Co. already have a plan for polishing up these systems ....some of the issues have been around for quite a long time....To wait for Beta will be rough enough.

In Pimps We Trust until they change something or remove something....then all bets are off!! LOL

I will be the first to start it off....

COUGHS * VIDEO * COUGHS

Ouch

IHR 2017/18
Totally agree and specially with game optimization, I mean, I get its on Alpha state, but if the game is unplayable and ergo UNTESTABLE because of fps stuttering and constant drops even with good hardware then whats the point of let people in...

They need to poolish this a little more, specially in cities. (They've already done this before A16 by reducing memory leaks) that's why you can now set the blood moon hordes up to 64.

I get a lot the "men this game is in alpha" and its ok, to a certain point as I describe above.

The zombie IA is going to be (hopefully) the best in this Alpha to come, cause the only thing I found on this game that can cut my immersion is zombies running in circles, zombies climbing up and down ladders like retarded, zombies not getting into the base after destroying the door (they just keep hitting the walls), zombies just passing by totally ignoring you like "meh, human" , etc.

 
knocked off...again?
Pray, tell us the story of that time you got knocked off your minibike the first time and it emotionally scarred you so horribly that you would not only uninstall 7dtd but also delete it from your steam account. Why are you so against such a thing?

Doesn't sound so bad to me...

And then--- what if someone else threatens they will uninstall and delete the game from their steam account if tfp doesn't implement minibike dislodgement? How ever will the pimps cope if they're damned if they do and damned if they don't?
bahahah

and you yell at me for being a Prick...

 
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3200+ hours later..i have given up....i cant do it anymore...i will need to see something mind blowing to start playing again.....Keep on keeping on Fun pimps i have faith in you

 
Suggestion for obnoxious Difficult level

(Death is Death only)

You start infected

7 Days = 7 Infection Stages

For every stage behind 1 = -5 -> -10% Movement speed

Honey reduce stage by one

Herbal antibiotica by 2 Days

Antibiotica set the Stage to 1

Your Job is to stay alive until you find a new special very very rare Antibiotica.

Only this can heal you. (Until the next zombie infects you ^^)

 
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bahahah
and you yell at me for being a Prick...
I think he has recently been to busy breaking furniture whenever he sees I have posted.

Our love affair may be over :( We are no longer shackled deep down in that bedrock level room....

 
I think he has recently been to busy breaking furniture whenever he sees I have posted.
Our love affair may be over :( We are no longer shackled deep down in that bedrock level room....
So will this be the back story to 7D2D? A tryst gone bad where lustful revenge causes the zombie apocalypse?

 
I have a short wishlist:

1) Water getting fixed so it flows and floods.

2) When entering a POI, sleepers spawn inside. I would like it so on rare occasion movement in a POI causes things like dogs or small hordes to spawn outside the POI.

3) If cities can't be made to have more zombies like earlier alphas, bring back the spider scouts for in the cities. Keep the screamers for heat based stuff, but use the spiders to call hordes on you in the cities. They could wander the streets anywhere and if they see you, you just got more company.

 
A little late to the party but for the backpack situation, additional slots could be worked into the perks system. i think that would be pretty fair. Alternatively could do backpack "items" where you have to find a better backpack. I don't know though. I feel once you get a minibike the storage on it is pretty decent. If you manage storage well you will be fine. I am neutral on this one. Most i would say is expand the minibike storage.

 
we need more paint patterns.
-hazmat -- the standard symbol

-armor -- pointy medieval helmet? chest?

-hand tools -- a scythe or crossed axes (All Hail Clangeddon Silverbeard!)

-clothes -- tshirt pattern or big boy pants

-ghostbuster logo -- signify a dangerous area/kill pit, maybe the head of a screamer will work easier.

-directional arrow -- a nice big fat one in several colors

-clan-type symbols -- like freemason logos, all-seeing Eye too.

-minibike -- cuz we all have separate storage boxes just for minibike parts, right?

-gas can -- some we dont store gas next to the forge

-peace symbol -- to indicate friendly or safe area

-the bird -- to clearly indicate and unfriendly area, an emote animation that flips other players off would be cool too.

-a few more pictures -- wall art

-garden tool -- a shovel or hoe or chainsaw

-stone - the shape of some pebbles in a clump or the auger shape.

The ability to use different colors on the 1x1,3x1,5x2 signs.
Along with paint patterns I would love to see three08's text on storage crates mod added to that...

https://7daystodie.com/forums/showthread.php?42827-Mod-Secure-Storage-Contaner-With-Player-Input-Text-Labels&p=449095&viewfull=1#post449095

 
I have a short wishlist:1) Water getting fixed so it flows and floods.

I really dont know how the blocks work but this seems real difficult challenge.

Having a block that is a resource and can cover the space of 2 blocks at the same time is problematic in its current form as you can pick and place making 1 block into 2.

You can turn one bucket of water into a swimming pool of water meaning in the current game state, 7 forged iron and you have infinite water.

Gating the bucket to the workbench etc wont really make much difference.

Maybe if only certain water sources could be turned into boiled water and the rest is iradiated may be the way forward

The non irradiated water would not have flow physics and a one in one out block behavior and be destroyed when not contained within a certain block type container

How you locate in world generation and gather the usable water resource is another matter.

But maybe i am over thinking and maybe this is not a problem i dont know but i thought i would add my thoughts.

 
bahahah
and you yell at me for being a Prick...
It could also just be that actual pricks read everything in the voice and tone of a prick.... ;)

I certainly didn't intend that as a nasty post and when he answered he didn't seem to take it that way either. He just recounted other games he's played that were horrible because of overly sensitive physics that caused players to crash out of their vehicles.

 
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