PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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May I ask if you've looked for a mod or tried to fix problem yourself. There are a few mods that change the landscape generation and adjust the POI distribution to a point where you don't notice a lot of the problems you're talking about.
It's a good suggestion. But I have not, for a few reasons:

  • A17 RWG has changed pretty drastically from stable to stable, and I don't have any idea if any solution for one will work with the others (that includes mods - see the aforementioned Compo Pack, where Magoli gave up on supporting A17.2 B20)
  • Many of the problems (like untraversable roads) do not seem to be easily modded out
  • Most importantly, I know entirely new RWG is coming - and as long as I find even one good RWG world, I can play on that until it comes out


Thanks to Royal Deluxe, I have found a seed that generates a world that is actually very playable. (Ironically it is on the A17.2 B20 version that everyone hated, so don't ask me for the seed, it probably won't work any more.)

I'm just playing on that world until the next gen RWG comes out. But only until the next gen RWG comes out, since it looks pretty awesome.

 
I just edited the xml to fix the drawbridge. No idea why they changed it. (blocks.xml changed onlysimplerotations to false, and it's back to normal)
Obviously I can't speak for TFP. But I suspect at least one reason was to remove the "floating base" exploit:

 
Obviously I can't speak for TFP. But I suspect at least one reason was to remove the "floating base" exploit:
Would that be for the reason, that it is silly only?

Since its trivial for singleplayer (who cares), and it's a really bad tactic in multiplayer...

 
Would that be for the reason, that it is silly only?Since its trivial for singleplayer (who cares), and it's a really bad tactic in multiplayer...
You'd be surprised how little self-control people have. We've had a few people complaining because there's an exploit in SP. When you point out they could just stop exploiting it they seem to fail in grasping the concept of self control and act as though the exploit is mandatory.

Reminds me of Bart Simpson and the electrified cupcake...

 
Damn it's quiet around here.

Shame to see that we're approaching pre-A17 player numbers already. Would have hoped the peak was smeared out a little longer.

 
Damn it's quiet around here.
Shame to see that we're approaching pre-A17 player numbers already. Would have hoped the peak was smeared out a little longer.
Everyone is playing the game that's why--- hehe

I wonder when will they put up the A18 chat thread. Isn't MM testing it out as we speak. ?

 
Everyone is playing the game that's why--- hehe
I wonder when will they put up the A18 chat thread. Isn't MM testing it out as we speak. ?
Or some people wait for more improvements to play. I wait for performance improvements as I don't want to scale down the resolution to half because of massive performance issues. But I will give it a try as soon as I find more time :-)

 
+1 Also waiting for the new RWG, cause those water towers gave me hydrophobia xD
Yep, same here but for different reasons.

Instead of asking "How did they do that?" I'm asking "Why did they do that?".

World generation is one of those things that goes largely unnoticed when it works well but becomes impossible to ignore when it doesn't.

 
You'd be surprised how little self-control people have. We've had a few people complaining because there's an exploit in SP. When you point out they could just stop exploiting it they seem to fail in grasping the concept of self control and act as though the exploit is mandatory.
Reminds me of Bart Simpson and the electrified cupcake...

Hmm, thats a really strange outlook to adopt?

I mean exploits are fun!

I dont use them I game much, since it ruins the game experience. But sometimes it's fun to screw around ;) .

Ahh well... It'll get squatched and I could just mod it back in. But I won't because I dont really exploit it anyway...

But now I never can... Easily anyway...

The feable minded! You suck!

 
I have noticed that some of the lights are still on in some buildings. Will it be possible to one day hook up to those and power player placed things like lights and stuff?

 
On the subject of significant positive changes:

The recently added blood moon frequency settings are a game changer. I'm trying a new playthrough style right now, and in addition to other changes, I have blood moon settings that are both incredibly infrequent and incredibly random. I think it's set to a base two weeks with a random offset of seven days (maybe both are even higher, can't remember now).

I love what this does to the game. Blood moons are no longer something you can reliably plan for. You don't know when they're coming, so they're like a sword of Damocles hanging over your head. Plus, since they're so far apart, the blood moons themselves are perceived as being far more destructive when they finally do arrive. You can't judge one blood moon by the previous, since your game stage has increased so much in that time..
3 cheers for random blood moon.

 
I've been playing A-17.2. I got killed and now I can't find my backpack. I went back to the area that I lost it, to the very spot in fact but it's no longer there.

Also playing SP.

 
They must build a build to have something to test. He said some of the pimps have started work on A18.
actually he means for design and POI Editors, because apparently developers are not doing anything for A18, and by that mean nothing is done on A18. Designers and POI editor are much ahead than developer.

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I've been playing A-17.2. I got killed and now I can't find my backpack. I went back to the area that I lost it, to the very spot in fact but it's no longer there.Also playing SP.
Now you are implying that zombie become thief ...

 
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Now you are implying that zombie become thief ...
lol. No. A killer yes but a thief? No. But introducing something like that has been talked about in the past. Like your dead body rises up as a zombie with your stuff still on it and if you want it back you have to kill it.

 
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