AtomicUs5000
New member
He messed up 6 more times?Kinyajuu's number 1 task is RWG. He has made 7 different RWG commits this week.
lol... just kidding. That's great to hear.
He messed up 6 more times?Kinyajuu's number 1 task is RWG. He has made 7 different RWG commits this week.
Yes A18 is underway. We are on A18 b9. Some changes, mostly bug fixes, to A18 get branched back to A17 for the next A17 version.I'm not making any assumptions, just thought it was cool that they have an a18 build
Yes. I know it sounds obvious, but some people don't actually understand that.Experimental release is really for testing?
Any news on water physics?Kinyajuu's number 1 task is RWG. He has made 7 different RWG commits this week.
Oh a18 under cover.Yes A18 is underway. We are on A18 b9. Some changes, mostly bug fixes, to A18 get branched back to A17 for the next A17 version.
Yes. The point of experimental is to test things publicly, with the people who choose to opt in, before everyone gets it as a stable version.
Experimental release is really for testing?
Including Roland it seems. Not trying to re-open a can of worms, but if you want the background, here you go.Yes. I know it sounds obvious, but some people don't actually understand that.
That's fine if it's the stated purpose of an experimental release. It is not. In fataal's own words, "The point of experimental is to test things publicly."here it is as it it is
we are still wotking on it
have a PLAY while we are WORKING on it.
Sleeping through the night is problematic in a MP environment to say the least.Without a stable base (and the forging, mining, etc. that you can do there), there just isn't enough to do. Cooking food, spending skill points, or organizing your pack just doesn't take up enough time, and you spend a huge amount of the night just sitting there.
Obviously I'm not required to play this way, but it seems like there might be a way for TFP to account for this play style, and give us something to do in situations like these.
it must belong to a mod, probably RavenhearstMy favorite zombie is the survivor who had a backpack and always appeared running and when you killed him released a juicy booty of war, I have not yet seen one in this alpha 17 ...
What was missing I loved seeing it and hunting it.
I have had bad luck or have disappeared in alpha 17?
please bring it back
1) They might put out a game with an RWG that is known broken to test the REST of the game. Whether that was communicated well, don't know.That's fine if it's the stated purpose of an experimental release. It is not. In fataal's own words, "The point of experimental is to test things publicly."
It's both TFP's own goal, and perhaps more importantly, it's an expectation of the community. (Not an unreasonable one either.) So, if you're releasing something that can't even be tested publicly, you're working against both your own goals and against community expectations.
Sometimes you have to do this - and in the case of RWG, I'm pretty positive TFP had little choice but to do it. That's fine - but the proper response is to acknowledge it, explain that you're working on it, and ask for patience while it's being worked on. Not to deny it was ever released to the public, then to tell people to shut up and stop whining.
Ideas:...and now, finally, I will shut up and stop whining.
On a different subject: With my new playthrough, I've been trying a "nomadic" style, where you don't form a base, and move from POI to POI to spend the night. It's a good match with doing trader quests, or with any play style where exploration is encouraged.
I'm also playing a "high-risk death" style. Not dead is dead, but no bedrolls, and you lose everything on death. I like this, as it doesn't require you to completely create a new map when you die (problematic when there are only a dozen viable RWG seeds), but it still makes death something to be legitimately feared.
It's pretty fun, but there is one issue that makes it less so. You are discouraged from nighttime activities where you are at risk of being killed, so you have to find things to do while you sit in some reasonably protected area.
Without a stable base (and the forging, mining, etc. that you can do there), there just isn't enough to do.
[...]
Anyone else in the same boat? Have any thoughts or suggestions? If nobody else finds this a problem, then maybe I just need to alter my play style.
Uuh, I wish he'd do a dev diary of sorts on that one... Even just a shabby oneKinyajuu's number 1 task is RWG. He has made 7 different RWG commits this week.
even simply replacing dead zombies with a water block instead of an air block would help from getting holes in the waterAny news on water physics?
I'd like to see each block given a porosity and water level, kind of a primitive compound block system.even simply replacing dead zombies with a water block instead of an air block would help from getting holes in the water
Yeah, I do remember that reason for not adding sleep to the game. I think there are others. They are good reasons and I fully understand why sleeping isn't implemented.Sleeping through the night is problematic in a MP environment to say the least.
I'm not sure if this will work but it might be worth a shot...
Mod a bedroll to have an inventory. When the inventory is open the bedroll provides incremental <whatever> buffs to the player, healing and a stamina buff are the obvious ones. Have the buffs stack over time to a certain limit and you essentially have a bedroll that provides you with a good night's sleep in game while you go and make a cup of coffee.
You could probably use Area Of Effect buffs within a block or two of the bedroll but that means that anybody could use it, the inventory version could most likely be locked for a single player.
Not the best solution but if you're getting buffs from resting it should feel less like the time is wasted.
1) That is not a bad idea. It certainly would not be boring. There are a lot of higher priority perks that I want to spend skill points on right now, but maybe after those are at a decent level, I'll try it. (Still reluctant to go out, stealth or not, but maybe that's part of the fun.)1) One forum poster said that with points in stealth night time questing is in some ways easier than at daylight because zombies don't see you at night and don't wake up as easy when you shoot other zombies in the room. Probably your top priority should be to look for night vision googles if you want to do this.
2) Don't bother to loot a house you intend to stay in the night, just clear it of zombies. In the night loot and scrap anything valuable in the house. Wrench the kitchen, lamps, beds. Cut the curtains. You might even cut wooden walls to save on tree cutting in the day. Anything that doesn't look like a stone walls really has some limited benefit.
3) (If you don't mind revisiting places you already have been you could set up bases all over the map and and on revisits start mining, use stationary forges with ores stored from previous visits. Ok, not really 100% nomadic, but maybe unavoidable on a limited map at the moment.)
I like it with all its flaws. Its a good challange to have fun around a random generated world under construction. Easy as that. (Expectations are excluded since so much of evolution it got that we really can`t expect something less than better).Is there anyone here that ENJOYS randomgen more than previous versions?