PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Lol easily those blocks you karate guys use are simply made to look like you guys are tough boys lol. They are thin planks with air under it thus downward force by a human would render the structural integrity beyond its allowable force thus breaking. But a rotting flesh ridden z would have no chance in all relations to destroying blocks with their dead body parts that only function cause of muscle spasms not strong enough to penetrate anything other then flesh or dirt.
They arent blocks just pieces of wood held in the air by another person. You kick or punch to break them. Most things in the real world aren't blocks, that's in your video game, don't get them confused.

The impact that breaks things doesn't come from your strong flesh. Its from your bones. Zombies having rotting flesh wouldn't hurt their impact power, they also don't care if they break or damage their bones since no pain. The idea that they are stronger than humans comes from them having no limiters like these.

But beyond explaining my perception of what a zombie could be if they existed, this is a video game, about fictional monsters. Who cares what limits you perceive them having. Its doesn't matter at all. And your video game doesn't need to match up with real life anyway, its not a simulator.

 
The impact that breaks things doesn't come from your strong flesh. Its from your bones.
Yes, means massive wood door = broken bones

Surely its impressive when martial art artists break wood or stone. But finally its show.

Try the same at a massive door (and i mean not the typical carton doors most houses have today) and you will break your bones.

You can post a Pic or Video where someone break 3 cm of massive oak with his pure body and i can allready tell you that this pic or video is a fake.

 
Much people ask for a better RWG - my guess its this one thing keeping TFP busy. So we should wait and we can afford to wait if we want a nice and good experience.
Better to tease us and keep us waiting, than to release prematurely.

 
Guys it is a game.... If you got walls up and the threat was gone the game would be over. If you want realism in your free time take up knitting....

 
Yes, means massive wood door = broken bones
Surely its impressive when martial art artists break wood or stone. But finally its show.

Try the same at a massive door (and i mean not the typical carton doors most houses have today) and you will break your bones.

You can post a Pic or Video where someone break 3 cm of massive oak with his pure body and i can allready tell you that this pic or video is a fake.
Alot of doors are made of hollow cheap presswood and are easier to break than what martial artist do. Solid real doors I have seen been broken by a single person in real life pushing with extreme pressure in the right spot. (Front door to apartment) But this was years ago and I dont have a video of it. Sure he was about 6'7 with arms like tree trunks, but still.

Not that any of that matters, my point is in a video game, or any made up fiction world anything is possible. The zombies in 7d2d dont need human limitations. Silly to expect that.

 
Guys it is a game.... If you got walls up and the threat was gone the game would be over. If you want realism in your free time take up knitting....
Exactly if zombies couldnt break blocks the game would be just stupid easy and over on day5, unless you just wanted to build pretty things without purpose. go to creative for that.

 
Exactly if zombies couldnt break blocks the game would be just stupid easy and over on day5, unless you just wanted to build pretty things without purpose. go to creative for that.
So your opinion is right lol.

I will disagree. We want realism and we also understand its a game. But even in a game realism can be implemented. And it is stupid a z can destroy blocks full stop. Doesn't mean a herd of zs cannot push over a decaying/collapsing wall.

But meh it is moddable and i have made the zs how real zs would act and the proper way lol

 
I agree
Seriously though, you are arguing that fictional being should behave like it does irl. Oh wait...
I mean, if you look at it in the right way, there are some real-life equivalents to zombies. Maybe a better way to say it is we don't typically think of zombies as being able smash through a ten-meter thick wall of concrete in the same way that we don't think of them being able to shoot lasers out of their eyes or walk through walls. It's not that you can't make zombies do that in a fictional setting, it's that it doesn't feel right when you do.

 
So your opinion is right lol.
I will disagree. We want realism and we also understand its a game. But even in a game realism can be implemented. And it is stupid a z can destroy blocks full stop. Doesn't mean a herd of zs cannot push over a decaying/collapsing wall.

But meh it is moddable and i have made the zs how real zs would act and the proper way lol
Since A17.2 i can give all zombies 25% damage and with a modlet i can go down to 1%

So this discussaion is allready solved. My next task is to find a nice balance between, zombiedamage and crafting costs.

I imagine something like, to make a Metal door you need 20 minutes in a workbench, same for Concrete and steel blocks.

Btw 1% Blockdamage for normal zombies can be bad too. Now you need to punch the doors by yourself. means when the door breaks you stand very near to the zombies behind it.

 
Since A17.2 i can give all zombies 25% damage and with a modlet i can go down to 1%So this discussaion is allready solved. My next task is to find a nice balance between, zombiedamage and crafting costs.

I imagine something like, to make a Metal door you need 20 minutes in a workbench, same for Concrete and steel blocks.

Btw 1% Blockdamage for normal zombies can be bad too. Now you need to punch the doors by yourself. means when the door breaks you stand very near to the zombies behind it.
I made all zs 0 blockdamage. If possible I make em 0.00001% cause maybe they make a little scratch lol

- - - Updated - - -

I mean, if you look at it in the right way, there are some real-life equivalents to zombies. Maybe a better way to say it is we don't typically think of zombies as being able smash through a ten-meter thick wall of concrete in the same way that we don't think of them being able to shoot lasers out of their eyes or walk through walls. It's not that you can't make zombies do that in a fictional setting, it's that it doesn't feel right when you do.
^^^^^^ This

 
Didn't someone do a full Romero conversion mod ages ago? Hell, it might still be a thing.

The idea was that brick and concrete were prohibitively expensive to create and took ages to knock down whereas something like wooden boards across the windows were relatively cheap to make but also much weaker.

With the new AI you'll likely have that "zombies smashing through the windows and doors" moment a lot.

I'd give that a go.

 
Zombies aren't real = no realism should be added is a terrible argument.

Fataal posted about the multiplier that zombies get when attacking the same block. If that was exposed to xml, it could potentially be modified to simulate a "zombie push" that could topple lesser blocks. Chain link would be a worthwhile defensive measure for keeping a handful of zombies out, but a massive population would just push through it.

Would love to see something like that implemented.

 
Didn't someone do a full Romero conversion mod ages ago? Hell, it might still be a thing.
The idea was that brick and concrete were prohibitively expensive to create and took ages to knock down whereas something like wooden boards across the windows were relatively cheap to make but also much weaker.

With the new AI you'll likely have that "zombies smashing through the windows and doors" moment a lot.

I'd give that a go.
Jax had a great one! Even used old world assets in it.

 
Fataal posted about the multiplier that zombies get when attacking the same block. If that was exposed to xml, it could potentially be modified to simulate a "zombie push" that could topple lesser blocks. Chain link would be a worthwhile defensive measure for keeping a handful of zombies out, but a massive population would just push through it.

Would love to see something like that implemented.
Even better if it's based on SI rather than block hardness.

 
Alot of doors are made of hollow cheap presswood and are easier to break than what martial artist do. Solid real doors I have seen been broken by a single person in real life pushing with extreme pressure in the right spot. (Front door to apartment) But this was years ago and I dont have a video of it. Sure he was about 6'7 with arms like tree trunks, but still.
Not that any of that matters, my point is in a video game, or any made up fiction world anything is possible. The zombies in 7d2d dont need human limitations. Silly to expect that.
Last night I did a horde night, I was feeling safe in my base, then suddenly 2-3 blocks of my fighting base gets destroy. I look there were not spiting cop or vulture. I was getting 2-3 zombine at a time and I am easily killing them at Game stage of 180. But then how my base that stand for 24+ game days start breaking now. I found the answer when horde night was finished. I go down my base. And I found that couple of zombie get in hole somehow [it was hole generate 2-3 days ago when I was mining near by base and zombie dig down] and they came down my fight base digging from 20 blocks far.

Once Zombie are in whole they will dig, but why they get in whole is different concept. I didn't see anyone falling there, but they either intentionally fall or whatever. Breaking of base was suprising too, why base didn't fall off and only couple of block broke which are vertically setup and not horizontal. There are lot of confuse, but I love the thrill.

But in game you cannot get all thing realistic, not with these hardware and how we are programming things. there is 1000s time optimization needed to be realistic.

 
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