PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
I don't see the problem adding 2.5gb to the game. Lots of games have multiple map types. And 8gb or 10.5 GB is still a rather small game. Give Fallout 76 a download. Or Red Dead Redemption 2. 10.5gb is nuthin.
Forza 7/Gears of War are both 100GB+

7 days is tiny.

 
When was the last time TFP tested 7 Days To Die on their Minimum Hardware requirements?

Can we please get that tested and if needed, an update to the Minimum Hardware Requirements?

 
Still need to load a massive height map into the game then to get the geography, roads, biomes... so you mean exclude potato pc owners from being able to join your server? Its not that simple, people EXPECT it to work if you make that option and the ram needed to generate a map like that is more than most people have (at least currently). Anyhow this stuff is above my pay grade. I'm not saying no, but we're not focused on size right now, but bugs and performance. Without the latter the prior is useless. How happy will be people be if I said "heres your infinite map with floating pois, moses parted seas, roads that run into cliffs", etc? We're fixing bugs, optimizing map gen time and making it pretty, THEN we can look into size. Priorities.
It’s nice to see that at least MM understands you have to have priorities. All forum chat about pie in the sky go big or go home stuff is complete nonesense.

Please stick to making what you already have work. Bigger maps are hardly a game breaker for anyone

 
It’s nice to see that at least MM understands you have to have priorities. All forum chat about pie in the sky go big or go home stuff is complete nonesense.
Please stick to making what you already have work. Bigger maps are hardly a game breaker for anyone
We had much larger maps in A16 that were generally fine other than the origin shakes. Stop talking nonsense.

 
then whats the difference? its still a one off 'thing' required to make. what people are after is the ability to make lots and lots
Exactly right. Seemed to me the complain was more that it did not make "sense" that you lost the schematic after use. If that's the case , just consider it a unique material and the universe will make sense again.

I didn't get the feeling that it was simply to be able to crank out mods but I probably just misunderstood.

 
When I play with a buddy of mine, we use a 4k map because anything else is just wasted games space. We've played several hundred hours, are level 200+ and have explored MAYBE 10% of the map.
Your play style does not equal everyone's play style. TFP can't please everyone, but personally I'm pretty happy with A17 over all. I don't know how many other people play like I do, vs. how many play like you do, but then neither do you.
Fine. But 50 people? Nobody went exploring? Is this a PVP server? My guess is not.

If anything, I would attribute 50 players only exploring 20% of the map to the messed up random gen and OP trader economy. The thinking is all backwards. We messed up random gen and the economy is unbalanced so everybody stays in one spot.... therefore we should just have tiny maps! for real?

 
Is anyone having an issue finding dirt? I've checked a couple biomes but all of them seem to have clay soil in them except the desert and destroyed biome. I wanted to ask before I consider this a bug.

I checked:

burnt biome

snow

grass

all three have only clay soil.

 
It’s nice to see that at least MM understands you have to have priorities. All forum chat about pie in the sky go big or go home stuff is complete nonesense.
Please stick to making what you already have work. Bigger maps are hardly a game breaker for anyone
Game breaker for most? no. For some, sure it is. If 8k was the biggest available map forever, I would instantly quit this game. MP servers stuck with 8k (approaching 1/2 of what we had for so long) I have a ton of steam buddies who arent playing rn until the maps get big again. 10-30 people on online servers are fked with an 8k map.

 
Is anyone having an issue finding dirt? I've checked a couple biomes but all of them seem to have clay soil in them except the desert and destroyed biome. I wanted to ask before I consider this a bug.
I checked:

burnt biome

snow

grass

all three have only clay soil.
clay soil is dirt. clay and dirt are the same now

 
A16 was ♥♥♥♥. Stop talking nonsense
LOL, this can't be serious. A16 may have had some issues, but it was, and still is by far, the most stable, and probably the most fun, version they've come out with so far. If you were serious...I don't even know what to say to that, lol.

 
Last edited by a moderator:
LOL, this can't be serious. A16 may have had some issues, but it was, and still is by far, the most stable, and probably the most fun, version they've come out with so far. If you were serious...I don't even know what to say to that, lol.
You mean it was the easiest version to play so far.....I quit playing the game during A16 by day 7 there was nothing left to do but build and wait for the next horde night.

They are working on the game give them some damn time! Hell I think it is too easy now, I wish they would go back to build 198 of A17 now that was fun!

 
You mean to say that whether this or that version of the game was better or worse is an entirely subjective thing that should never be claimed as fact? Gasp!

 
You mean it was the easiest version to play so far.....I quit playing the game during A16 by day 7 there was nothing left to do but build and wait for the next horde night.They are working on the game give them some damn time! Hell I think it is too easy now, I wish they would go back to build 198 of A17 now that was fun!
Doesn't matter if it was too easy or too hard actually. It gave players freedom to play in ways that most other alphas, before and after, never did. Players were having fun, and if things got stale, they could have their profile wiped, or change things up and play different ways. The simple fact that it was the most stable version in a LONG time, if not ever, is enough to say it absolutely wasn't "****". The server I played on had players on 24/7, 365 up to and after in-game day 5500, if not longer. We came up with all sorts of ways to play that kept people involved and entertained. We still had new players joining and enjoying it with people who had been playing continuously since the first day of A16, pretty much up until the day we wiped for A17. If that doesn't say "not ****", I don't know what does. His opinion of A16 is not at all represented by what I've seen over and over first hand.

 
Last edited by a moderator:
When playing coop, that would mean that if you find a single blueprint, all your team gets the mod, which is the main reason why it's consumed, I would think.
So what if they do? Why would this be a problem?

- - - Updated - - -

What if they got rid of the blueprint entirely and instead gave each mod a unique material you need to find in order to craft it? Like for example the helmet light mod needs a mini LCD lightbulb or something. Then it's consumed when you make the mod.
Well it would seem better to do it that way but I still like the idea of having to find Blueprints and learn new things that are not perks for leveling up.

 
For me, 7D2D feels like an unfinished story of "Goldilocks and the Three Bears":

A16, although zombies acted like zombies, the excitement level was "too cold".

A17, although packed with excitement, "over the top", artificial zombie behavior is "too hot".

I await the end of 7D2D story where it's "Just Right" and the bears eat her for dinner... That's how the story went, right? Of course our Goldilocks is equipped with a tricked out shotgun!

So with A18, the story awaits it's ending and like every good book, I will regret its ending but read it again... with a shotgun nearby. :)

 
The OP didn't consider 8K to be a large map. He was talking about 16K maps (or larger). Ship five maps like that and you've just added an extra 2Gb to the game - which half the players would probably never use.
(Edit: I guess technically five maps is about 2.5Gb since each 16K map is roughly half a gig. Also, just for reference, the entire 7D2D game is under 8 gigs now.)
(Make it a optional Patch/DLC and i would be fine i guess)

-------------------------------------------------------------------------------------------------------------------

Ahhh roland i hope i can post this, that i dont mean it as advertisement is clear i guess. But i dont like it (expensive), sadly i cant explain it better.

https://www.deagostini.com/uk/

Imagine these magazines are like that

Magazines with a important part of the item

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top