PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Landclaim should be banned in single player by default anyway. It should require a mod to even use it because it’s super cheaty.
?? How u wrench up your stuffs and move your base?

we're not focused on size right now, but bugs and performance.
I had a girlfriend in college who said the same thing. <looks away shamefully>

 
The Rad Remover is nice to have, but its not late game critical. Because most people use some type of damage burst to kill them anyway. I like Shotgun with full choke mod and aim for the head.

I have played the stealth + bow shtick once and that might be the guy that needs one. Maybe that's why I only played that type once.

 
I don't have or need to have the disk space for 10 "EXTREMELY" big maps on my PC, since I play with two or three other friends at most. 8K maps are plenty for me, and I suspect that's the case for a very big portion of the playerbase that's not as vocal as you here. They released it now because they needed large scale testing, which is what us, *early access* buyers are for. Be patient and do what you signed up for.
You don’t have the hard drive space for a couple more Gigs? I HIGHLY doubt that. And you can get a 500gb hard drive for 20$ or maybe clean your computer once a year.... And yes thank you very much sir for telling me its in early access, i never knew that. They didn’t need large scale testing to see random gen was TOTALLY broken. Myself alone figured that out in literally 2 hours of playing organically and not even really trying to explore the whole map.

 
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You don’t have the hard drive space for a couple more Gigs? I HIGHLY doubt that. And you can get a 500gb hard drive for 20$ or maybe clean your computer once a year.... And yes thank you very much sir for telling me its in early access, i never knew that. They didn’t need large scale testing to see random gen was TOTALLY broken. Myself alone figured that out in literally 2 hours of playing organically and not even really trying to explore the whole map.
The point I was making was that there's many people who do not need extremely big maps (I'd gamble that most players of the game don't, but I don't have data on that), so it makes sense that the developers don't focus on that. Sure, RWG is borked (but playable), but it's hard to blame TFP when people are gonna complain one way or the other. Before they released it, all you heard were people complaining about them taking so long and asking to release it early, saying it didn't matter whether there were bugs since it's early access experimental, that they could use players as testers, yadda yadda. After they released it, now you hear people complaining about some of the systems having issues and saying they should have waited and worked more on RWG. If they had released it at the same date but without any RWG changes at all, people would have complained about there not being RWG changes after so much wait.

So, they released it, it is borked, they know it, it is being worked on, as stated multiple times by multiple developers. You're welcome, by the way!

 
RWG is in the middle of bigger changes. Life with that.

If they would have not released the current RWG i could not have written my Bugreport a few seconds ago

 
I just did another video today too, and have a working world just no prefabs yet; I need to learn the world editor I suppose, to quickly place them in. Was thinking, with everything being buffs now, one COULD easily to a rad zone you need a bio suit for... Hm...
The rad zone is a bitmap / map overlay.

It can have values from 0 to 3.

Currently only "3" is used by a buff.

So you can paint specific rad areas on the map.

 
The point I was making was that there's many people who do not need extremely big maps (I'd gamble that most players of the game don't, but I don't have data on that), so it makes sense that the developers don't focus on that.
Actually I think the original idea is OK - though not the suggested implementation.

Instead of having pre-generated big maps, just have the game ship with a couple of different "default" seeds that can be used to generate those maps.

It's a win-win. People who didn't need them would "waste" a few KB disk space at most (depending upon the number of strings). Players that like huge maps would have, if not a pre-packaged map, at least seeds that would be guaranteed to make a good huge map. That way they're not completely wasting multiple hours generating RWG maps that will likely suck.

 
Landclaim should be banned in single player by default anyway. It should require a mod to even use it because it’s super cheaty.
There is no single player. Only multiplayer with 0 other players.

 
We watched a server that had a lot of players and it sent all their map data and combined it. After a month like 20% of the actual map was uncovered. I'm pretty sure we will support 16k maps again soon enough but my point is people think they need all this space, yet 50 players only uncovered 20% of the actual map after a month of play in a16.
How is this even possible? Single player on a 4k map, I usually end up discovering the whole map myself... and 50 players couldn't do more than 1/5 of the map in a month's time? Are you certain that map data was even correct?

 
Hey everybody. Just wanna know if RWG is glitched or is it normal to spawn in a small town on the edge of the map, surrounded by burnt, desert and snow. Only a little stretch of forest. Decided to venture out. Water (ocean) everywhere i look in 2 directions. Walls of water where shorelime should be. I have travelled 3.5 km in a diagonal line and have found nothing but snow and wasteland. This is on a 16324 map. Is this normal or has my map size caused this. I did try maps 4 times smaller and had same result.

edit: Also away from original town there has been no POI's or towns anywhere. Except the destroyed ones in the wasteland

 
How is this even possible? Single player on a 4k map, I usually end up discovering the whole map myself... and 50 players couldn't do more than 1/5 of the map in a month's time? Are you certain that map data was even correct?
Its simply so that most people build a base between a town and a trader.

And because most admins set the loot respawn timer low enough these people loot allways the same town and so they move only the same 1000m each day.

But to undertstand that you must understand that most players simply are busy with their base for real weeks, after they have finished their base they stop playing or start exploring.

Thats at least what i saw.

- - - Updated - - -

Hey everybody. Just wanna know if RWG is glitched or is it normal to spawn in a small town on the edge of the map, surrounded by burnt, desert and snow. Only a little stretch of forest. Decided to venture out. Water (ocean) everywhere i look in 2 directions. Walls of water where shorelime should be. I have travelled 3.5 km in a diagonal line and have found nothing but snow and wasteland. This is on a 16324 map. Is this normal or has my map size caused this. I did try maps 4 times smaller and had same result.
edit: Also away from original town there has been no POI's or towns anywhere. Except the destroyed ones in the wasteland
17.1 seed thread

https://steamcommunity.com/app/251570/discussions/10/1742229167204469738/

17.2 seed thread

https://steamcommunity.com/app/251570/discussions/10/1777136225034133218/

 
Hey everybody. Just wanna know if RWG is glitched or is it normal to spawn in a small town on the edge of the map, surrounded by burnt, desert and snow. Only a little stretch of forest. Decided to venture out. Water (ocean) everywhere i look in 2 directions. Walls of water where shorelime should be. I have travelled 3.5 km in a diagonal line and have found nothing but snow and wasteland. This is on a 16324 map. Is this normal or has my map size caused this. I did try maps 4 times smaller and had same result.
edit: Also away from original town there has been no POI's or towns anywhere. Except the destroyed ones in the wasteland
Yeah this is normal. We are supposed to test it. It is an utter and complete mess, and it shouldn't have been released (even to an experimental version) in this form.

 
Yeah this is normal. We are supposed to test it. It is an utter and complete mess, and it shouldn't have been released (even to an experimental version) in this form.

Thanks mate. So im assuming is does not matter what size the map is its the same result?

 
Actually I think the original idea is OK - though not the suggested implementation.
Instead of having pre-generated big maps, just have the game ship with a couple of different "default" seeds that can be used to generate those maps.

It's a win-win. People who didn't need them would "waste" a few KB disk space at most (depending upon the number of strings). Players that like huge maps would have, if not a pre-packaged map, at least seeds that would be guaranteed to make a good huge map. That way they're not completely wasting multiple hours generating RWG maps that will likely suck.
Yeah, I agree, it's not a bad idea, although whatever makes a "good huge map" is very subjective, so I'm sure there'd be more people complaining about those seeds being bad too :p

 
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