PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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We watched a server that had a lot of players and it sent all their map data and combined it. After a month like 20% of the actual map was uncovered. I'm pretty sure we will support 16k maps again soon enough but my point is people think they need all this space, yet 50 players only uncovered 20% of the actual map after a month of play in a16.
Pics or didn't happend. :D I was making server for 5 people (including me) and we alone had 40% fog of war cleared.

I get that people tend to stick same ways of travel. For example who will travel throught cannyon, large lakes...

 
Agree and disagree. That the rad remover is such an important item in late game might be a balancing problem not yet solved. There could be one or two lesser alternatives, for example a "rad slowificator" ( :smile-new: ) or a "damaged rad remover" with a big drawback or some other more convoluted method to slow down healing of the radiated.
But I think my advice is sound: First of all he already might have one laying around and missed the significance of it. Secondly replayability is improved if you can have good or bad runs, doesn't mean the advice to look for that maybe elusive item is wrong. For example raiding book shops or book towers might improve your chances considerably to get the schematic at least.

You have two rad removers. That is enough for blood moon or quests if you play as a group. Only one shot has to hit the radiated for him to stop regenerating, the rest of the damage can come from any weapon or trap.

I'm playing in a group of 4, we have 3 at a time when rad zombies are beginning to be a problem. Combine that with the info from Madmole that a bug made radiated spawn in masses too early and it doesn't look like rad removers are too rare.
I see what you are saying and horde night is not the issue. I think it's clearing POI's filled with irradiated. Some are saying it's overrly difficult (and I think I saw a post that it is indeed too difficult and the gamestage is bugged or something)

My comment was about people responding with basically "Just get a rad remover" like you can "just" get one whenever. It wasn't to the dev's who are looking at it as a true problem, but players who feel people are whining and just get a rad remover and win. If a game was designed that way it would be bad design imo.

Thankfully it is not designed that way and it's being delt with as an issue to be fixed.

 
If they have the horsepower, let'em use it. Let them spend 12 hours generating a 32K map, 24 hours, 64K, whatever.
If you said you have problems with chunks/regions/whatever at a base technical level, more people would be accepting of the limitations.

But as it stands, you just said "I prefer", which just off-sided a whole raft of community members.
Still need to load a massive height map into the game then to get the geography, roads, biomes... so you mean exclude potato pc owners from being able to join your server? Its not that simple, people EXPECT it to work if you make that option and the ram needed to generate a map like that is more than most people have (at least currently). Anyhow this stuff is above my pay grade. I'm not saying no, but we're not focused on size right now, but bugs and performance. Without the latter the prior is useless. How happy will be people be if I said "heres your infinite map with floating pois, moses parted seas, roads that run into cliffs", etc? We're fixing bugs, optimizing map gen time and making it pretty, THEN we can look into size. Priorities.

 
I just did another video today too, and have a working world just no prefabs yet; I need to learn the world editor I suppose, to quickly place them in. Was thinking, with everything being buffs now, one COULD easily to a rad zone you need a bio suit for... Hm...
Hopefully this might help you?? Got them from HATED awhile ago.

The blocks that turned out to be missing were the plains biome ground and grass...they were removed from game

Sent them to you in discord too.

Regards

Ouch

 
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Agree and disagree. That the rad remover is such an important item in late game might be a balancing problem not yet solved. There could be one or two lesser alternatives, for example a "rad slowificator" ( :smile-new: ) or a "damaged rad remover" with a big drawback or some other more convoluted method to slow down healing of the radiated.
But I think my advice is sound: First of all he already might have one laying around and missed the significance of it. Secondly replayability is improved if you can have good or bad runs, doesn't mean the advice to look for that maybe elusive item is wrong. For example raiding book shops or book towers might improve your chances considerably to get the schematic at least.

You have two rad removers. That is enough for blood moon or quests if you play as a group. Only one shot has to hit the radiated for him to stop regenerating, the rest of the damage can come from any weapon or trap.

I'm playing in a group of 4, we have 3 at a time when rad zombies are beginning to be a problem. Combine that with the info from Madmole that a bug made radiated spawn in masses too early and it doesn't look like rad removers are too rare.

250ish days now without a beaker or rad remover. But... I can't really complain because we haven't restarted on an update. Can't confirm that's a bug. My point is the replayability.

My crew started messing around on an early play-through and we found a beaker in the first week. RNG I guess. But again, with 600 hours now played I feel like i'm stealing from the funpimps at this point. My god how many hours do we get to have for whatever I paid for this game? Thanks to RNG.

I think many more hours for me to go before i'm done with the game.I see a sea of customizations and configurations ahead. Let us mod this game too!

While i have your attention. I think the stuff behind the levels like the truck and chopper have no need to be there. I know they have made it so you can still put it together if you have the parts, but RNG so never really happens. This can also be applied to the Chainsaw and Auger.

Even though i have access to them at my current level i never use them anyway.

At level 123, heat map is a real problem. I think those too (Chainsaw and Auger) should be outside the level wall. You need to know that some things outside your level have a slight chance of appearing.

Just the idea of that makes it more fun to play-through to max level again and again...

 
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i won something ? :smile-new:
You won forum guy mod of the year!

- - - Updated - - -

Can we get any updates on the state of modlets? I posted a while back and no answers about how assets will he handled, or any first class mod managers.

Thanks.

 
Still need to load a massive height map into the game then to get the geography, roads, biomes... so you mean exclude potato pc owners from being able to join your server? Its not that simple, people EXPECT it to work if you make that option and the ram needed to generate a map like that is more than most people have (at least currently). Anyhow this stuff is above my pay grade. I'm not saying no, but we're not focused on size right now, but bugs and performance. Without the latter the prior is useless. How happy will be people be if I said "heres your infinite map with floating pois, moses parted seas, roads that run into cliffs", etc? We're fixing bugs, optimizing map gen time and making it pretty, THEN we can look into size. Priorities.
Instead what they said with A17 and 18 months of Dev time was, heres your small map with floating pois, almost no water, roads that run into cliffs, a huge step back in RGW, etc.

 
<snipped for space>
You've just stated the main reasons that procedurally generated terrain is almost always done at runtime.

I implemented this system about 15-20 years ago. It was a terrible idea then. With the advances in computing power and increased network speeds over that time it's now only a very bad idea. At some point in the distant future when man and machine become one it might just raise itself up to be a crap idea. :-)

 
I would have much perfered the old way of generating maps and have it be huge, instead of this crappy little map. Do you guys not test things before trying them? How on earth did you think its fun with what we have now? We have these cool vehicles now but its pointless because you can run across the map very fast with coffee.

 
Anyhow this stuff is above my pay grade.
It is your pay grade, you’re the owner of the company. Instead of releasing a half finished RWG system thats terrible why not push it back to A18. Myself and many others had to stop playing A17 pretty fast for how borning and small the new maps are. If you can’t get the maps very big with the new system, why not compromise? Generate lets say 10 EXTREMELY big maps that use very good seeds, and have them installed on the game so atleast people can play on big maps that are not navesgame.

 
Hey, first time poster, but I had an idea about how to "fix" the night vision goggles. I know nothing about coding but would it be possible to add a condition where when you turn the night vision on, it automatically adjusts the gamma level higher? If there was a way to make that work I think it would be just like real night vision where if you try to turn them on during the day you would be blinded, but at night, instead of just changing the color, it also brightens everything nearly as bright as day! For example have it boost the gamma by 50%, and possibly adjustable in the config files in case that amount is too much/not enough for some players? I think that would add some realism to the night vision and might be a simple fix to implement?

 
It is your pay grade, you’re the owner of the company. Instead of releasing a half finished RWG system thats terrible why not push it back to A18. Myself and many others had to stop playing A17 pretty fast for how borning and small the new maps are. If you can’t get the maps very big with the new system, why not compromise? Generate lets say 10 EXTREMELY big maps that use very good seeds, and have them installed on the game so atleast people can play on big maps that are not navesgame.
Who cares. It’s alpha. Go play Nav or build your own map.

 
It is your pay grade, you’re the owner of the company. Instead of releasing a half finished RWG system thats terrible why not push it back to A18. Myself and many others had to stop playing A17 pretty fast for how borning and small the new maps are. If you can’t get the maps very big with the new system, why not compromise? Generate lets say 10 EXTREMELY big maps that use very good seeds, and have them installed on the game so atleast people can play on big maps that are not navesgame.
I don't have or need to have the disk space for 10 "EXTREMELY" big maps on my PC, since I play with two or three other friends at most. 8K maps are plenty for me, and I suspect that's the case for a very big portion of the playerbase that's not as vocal as you here. They released it now because they needed large scale testing, which is what us, *early access* buyers are for. Be patient and do what you signed up for.

 
Where do I change the amount of claims I can have in single player. I changed the XML file in the main steam folder but it's still only letting me put one down

 
Did you remember to turn off the stove honey?

Are The Fun Pimps getting sneaky,again.? :)

I built a good sized base and was getting ready to go out looking for car parts. But I had found so much stuff that needed to be melted down. I did not want to sit there waiting for a hoard to attack. So I left it in the forge to smelt. I had been out for several game hours taking cars apart and the like.

When I got back to the base it was breached by two screamers. One of them tore right though two lawyers of the wall and were almost in my base. Of course they screamed and I got rushed by a hoard.

I thought that was amazing that they attacked my fort when I wasn't home, thinking I was in. I've never seen that before. Normally I just leave my base and they leave it alone it no one is home, but now.

Gee! Thanks Fun Pimps! Now I have to plan for that to! ;)

No really I love it.

 
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