PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That already happened at around Alpha 7 I believe. Terrain diamonds vs blocks was quite the #gate. It went blocks to diamonds to blocks and finally back to diamonds with maybe one other hedron experimented with in the mix. At any rate, in this case, been there done that.
Huh, I might have to hunt that down from somewhere. I fell asleep last night trying to work out the maths behind using tetrahedra for a voxel engine. Buckminster-Fuller would have loved it.

 
We watched a server that had a lot of players and it sent all their map data and combined it. After a month like 20% of the actual map was uncovered. I'm pretty sure we will support 16k maps again soon enough but my point is people think they need all this space, yet 50 players only uncovered 20% of the actual map after a month of play in a16.
.. Must've been a real lame PvE game then. You should've been watching "The A Server", there wasn't enough room to stay hidden for long.. the Raiding Parties were.. awesome.

 
Wow. Level 102 by day 22? You reap what you sow.... ;)
Hopefully the bug that Madmole and Gazz mentioned about irradiateds showing up too early will get fixed during the 17.2 experimental. But rushing as fast as you are....it might not make any difference.
I am actually not rushing, I am just doing quest 2 per day. I do think a good player will get 5 level per day upgrade, but I am behind that target of mine. I am not good you see.

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I guess 120 min days, thats day 44 on 60 minutes and suddenly a average value
Yes I am on 120 minute day. so yes I am not fast :) .

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Put a rad remover into your gun and club. Stops the self-healing of radiated.
That is the thing, I didn't get any RAD removed yet, I got my spike mod 2 games days ago only. I got lot of dye, Iron breaker, grips, cool mesh clothing mod, but variety is little low. I have to even make level 6 guns for myself, as I cannot find anything above level 3/4 (I am 3/5 on looter skill/perk).

 
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Holly crap, they really do all lead to trader Joes on this map. lol!

 
Wow. Level 102 by day 22? You reap what you sow.... ;)
Hopefully the bug that Madmole and Gazz mentioned about irradiateds showing up too early will get fixed during the 17.2 experimental. But rushing as fast as you are....it might not make any difference.
I wish that was an option like we have in 17.2. I really don't mind greens, I just wanted more ammo.

 
The planets are indeed procedurally generated, you can generate custom planets if you like. The standard ones are pre-generated because it takes a bloody long time to generate them and most people's attention span is about as long as... oh look! A butterfly!
What was I saying?
I was referring to vanilla planets. Modding SE is beyond me, but I was under the impression that all planets were built by hand.

 
I was referring to vanilla planets. Modding SE is beyond me, but I was under the impression that all planets were built by hand.
I posted this two pages back but it's so impressive it deserves another look. A custom planet that's far larger than the real Earth. :-)

Crafting that by hand would take an epoch although I wouldn't be surprised if procedurally generating it took the best part of a week.

I might give it a go myself and leave the computer generating it while I'm at work.

Update:

Huh, turns out they're procedurally generated on-the-fly with three lines of code.

 
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Hello, I would like to know about TFP's stance on some feedback, stuff that changed in A17 and some of us wanted back. In my case specifically the 1-100 skills that we leveled by action/running.

Was this discussed / considered? Did they confirm it won't change?

thank you.

 
Crafting that by hand would take an epoch although I wouldn't be surprised if procedurally generating it took the best part of a week.
It's those fjords. They are super-fiddly.

 
I don't get why people aren't lining up to take advantage of the DTM map system.
...it's glorious.
I know. I thought maybe the tutorial would have helped adoption, but well. Maybe some folks are just working on completing maps and not saying/showing anything till they are ready. I'm still messing around with Green Mars, but busy with life too.

It's mind-boggling. Don't they see what that MEANS?
Eh, whatevs.
Not really. I think a lot of folks have missed how much under the hood stuff has made the game more customization friendly than ever. Some of which in ways that were never possible before.

That already happened at around Alpha 7 I believe. Terrain diamonds vs blocks was quite the #gate. It went blocks to diamonds to blocks and finally back to diamonds with maybe one other hedron experimented with in the mix. At any rate, in this case, been there done that.
Blocks > Diamonds > Cubettes (rounded corner cubes) > Diamonds

 
Put a rad remover into your gun and club. Stops the self-healing of radiated.
Problem is you can't suggest something as a gameplay solution that is so very random. You can't just get a Rad Remover at will. I'm playing a game with 6 people, on day 75 and we found 1 rad remover and 1 schematic for it.

Very rare random items presented as the definitive way around a problem isn't good design imo.

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Hello, I would like to know about TFP's stance on some feedback, stuff that changed in A17 and some of us wanted back. In my case specifically the 1-100 skills that we leveled by action/running.
Was this discussed / considered? Did they confirm it won't change?

thank you.
Pretty solidly confirmed that it's never coming back. That said, never say never as anything is possible and pleading your case to the dev's is fair game imo.

 
Imagine No Man's Sky + 7 Days to Die + Rimworld + a real hangover cure...
No Man's Sky = Endless streams of sentinels.

7 days 2 die = Lots of zombies.

Rimworld = ????? never played. Does it involve digging?

Real hangover cure = Is this a game?

 
I know. I thought maybe the tutorial would have helped adoption, but well. Maybe some folks are just working on completing maps and not saying/showing anything till they are ready. I'm still messing around with Green Mars, but busy with life too.
I just did another video today too, and have a working world just no prefabs yet; I need to learn the world editor I suppose, to quickly place them in. Was thinking, with everything being buffs now, one COULD easily to a rad zone you need a bio suit for... Hm...

 
Problem is you can't suggest something as a gameplay solution that is so very random. You can't just get a Rad Remover at will. I'm playing a game with 6 people, on day 75 and we found 1 rad remover and 1 schematic for it.
Very rare random items presented as the definitive way around a problem isn't good design imo.
Agree and disagree. That the rad remover is such an important item in late game might be a balancing problem not yet solved. There could be one or two lesser alternatives, for example a "rad slowificator" ( :smile-new: ) or a "damaged rad remover" with a big drawback or some other more convoluted method to slow down healing of the radiated.

But I think my advice is sound: First of all he already might have one laying around and missed the significance of it. Secondly replayability is improved if you can have good or bad runs, doesn't mean the advice to look for that maybe elusive item is wrong. For example raiding book shops or book towers might improve your chances considerably to get the schematic at least.

You have two rad removers. That is enough for blood moon or quests if you play as a group. Only one shot has to hit the radiated for him to stop regenerating, the rest of the damage can come from any weapon or trap.

I'm playing in a group of 4, we have 3 at a time when rad zombies are beginning to be a problem. Combine that with the info from Madmole that a bug made radiated spawn in masses too early and it doesn't look like rad removers are too rare.

 
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