My current prefabs.xml is 154KB.looks so and on average the reduced amount of pois to 30%
Worst map until now had a 7Kb prefabs.xml
Thats 70 Pois on the whole map
Sure, not an inspiring seed name tho lol '17.2EXP'Please share the seed. (if its a 8x8)
That is not actually a bug, It occurs when you use old generated RWG or some debug mode, then it misplace some of object. as far as I notice it. Did you see it in fresh install of game with fresh RWG, if so report that seed and issue and I am sure they will work. But i think it is mostly occuring due to conflict or updates colliding little things.I did not see anybody posting about the tree issue / bug thing. That is a known thing right? Maybe 1 out of 20 or 30 trees I hit has almost 0 HP so one hit and it goes down and you get x amount of wood. It is nice when I find them but I am certain that is not an intentional part of game play... Had a farm area yesterday that when I hit a potatoein the prefab farm the majority of the farming area collapsed because there was a small gap underneath it somehow it was real weird... I am sure you guys already know about this stuff so please do not pay me any attention. Keep up the great work Fun Pimps! The game just keeps getting better!
Hmm this seed gives me only a 22 Kb Prefab.xml mapSure, not an inspiring seed name tho lol '17.2EXP'
Hmm then i guess the seed is different ...No, it is Guzize Mountains.
OMG, well playedHmm then i guess the seed is different ...But thanks for the try to share it. Anyway we have a new "ueber Seed" with 284 KB
"gimme good map"
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At least you got a good seed in the endHmm then i guess the seed is different ...
wait, (busy testing stuff)
......
I tried to add blanks and wrote it slightly different, sadly no "Guzize Mountains" as result.
But thanks for the try to share it. Anyway we have a new "ueber Seed" with 284 KB
"gimme good map"
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Sorry I didn't understand, how could be this an improvement? Isn't supposed to be a new great feature in a17?Big Thanks to whomever put in the Disable Texture Streaming Option!![]()
AI FindDestroyPos far to close mode and randomized starting edge check AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence)
AI Destroy Area will try far mode if normal unreachable
AI Destroy Area states, so seek time and attack time are separate
That's great news!Should be 17.1 compatible. RWG is getting some massive work done to it, I don't know how long it will take, but our lead artist is working directly with Robert so we'll have the most visually compelling RWG ever in the next version. We can use height maps with it to create mountains, desert bluffs and much more natural looking terrain. On top of that it speeds generation significantly. The frame work for this is done and Robert is working on road/towns so that they will adapt to any height map we give it. Its a top priority so it should make a 17.x patch.
If you have the VRAM available, yes. It will free up the CPU for other things.Sorry I didn't understand, how could be this an improvement? Isn't supposed to be a new great feature in a17?
Edit: in a17 exp b238 changelog says: Disabled texture streaming of atlases for CPU performance gains. Should I get better performance disabling texture streaming completely if I have 16gb of ram and 8gb vram?