LibbyA
Tester
Just this, Simmeon, under Fixed: Bicycle dismounting causes player movement to lock and lose toolbelt itemsI don't see on the known issues about exiting a vehicle and permanently losing all the inventory on your hotbar.
Just this, Simmeon, under Fixed: Bicycle dismounting causes player movement to lock and lose toolbelt itemsI don't see on the known issues about exiting a vehicle and permanently losing all the inventory on your hotbar.
If visually compelling and natural looking means no more floating and collapsing POI's, roads that become cliffs and divide water bodies, and towns consisting of multiple identical POI's then it should be the only priority. RWG is not an option for most people ATM and no-one I know plays Navegane anymore.Should be 17.1 compatible. RWG is getting some massive work done to it, I don't know how long it will take, but our lead artist is working directly with Robert so we'll have the most visually compelling RWG ever in the next version. We can use height maps with it to create mountains, desert bluffs and much more natural looking terrain. On top of that it speeds generation significantly. The frame work for this is done and Robert is working on road/towns so that they will adapt to any height map we give it. Its a top priority so it should make a 17.x patch.
<property name="gear1" value="
500,2500, -1400,800,0, 700,2200,900,
Vehicles/Suv/suv_accel1,
Vehicles/Suv/suv_decel1,
0, .7, 1, .1, -9, .12, .1, Vehicles/Suv/suv_idle_lp,
-.4, -.02, .7, .7, -.2, 9, .2, Vehicles/Suv/suv_max_speed_lp
"/>
Thank you UnholyJoe! I currently have a 3TB Seagate Harddrive, no where near that amount of stuff on it though.***************************************
(edit added comment by QA Tester-unholyjoe)
Hint: i went from a dreaded 17 minutes (on a 1 TB seagate platter drive) down to around 3-6 minutes with 250G NVME m.2 drive just for my game. OS is on a 1 TB SSD.
so speed of validation depends on type of storage device that holds the installed game.
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AwwwwWWWgubble. I liked that one. It was funny.Scrapping paintbrush exploit to dupe paint.
Have to agree with this not sure why were on version 17 of this game and RWG is still broken. All the minor bugs are taking a toll too on my server people are giving up.If visually compelling and natural looking means no more floating and collapsing POI's, roads that become cliffs and divide water bodies, and towns consisting of multiple identical POI's then it should be the only priority. RWG is not an option for most people ATM and no-one I know plays Navegane anymore.
Awesome news. I will continue to slaughter zeds in my current world until the advent of this beautiful update to RWGShould be 17.1 compatible. RWG is getting some massive work done to it, I don't know how long it will take, but our lead artist is working directly with Robert so we'll have the most visually compelling RWG ever in the next version. We can use height maps with it to create mountains, desert bluffs and much more natural looking terrain. On top of that it speeds generation significantly. The frame work for this is done and Robert is working on road/towns so that they will adapt to any height map we give it. Its a top priority so it should make a 17.x patch.
Encumbrance appears to be working as intended in my game.Is encumbrance not working on a new game intended? (like added to starter elemental buff or something) I didnt notice it on the patch notes, I might have missed it though.
No, I am not getting encumbered, no debuff icon in hud or in the menuEncumbrance appears to be working as intended in my game.Are you not seeing the debuff?
Can you expand upon this?For serverowners:
Added: serverconfig property "UserDataFolder" to specify where all generated data on the server is stored, including generated RWG worlds
Who, who. Whooooo are you. Just tell me who are you, you, you, ohwww youuu.Who ? Whoo ?
why still not fixed, its game breaking for pvp servers.Known Issues:Clipping into blocks to see through terrain
steamcmd +login anonymous +force_install_dir /home/morggin/sdtdservers +app_update 294420 -validate +exit