PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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how about "you ok mate?"
Ya, nothing I cant handle - blood clot in the spleen and double pneumonia ... I have been going through lost of test over the past 6 months - its just life. Thanks for asking. Oh, on the game side - I cannot find a magnum pistol and I am on day 22...?

 
Welcome back and hope you're doing okay wiggleslap (and didn't do too much of that while in hospital :D )

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Would anyone else like to see a few tweaks so that you could choose a 'harder' start in either the Desert or Snow biomes?

It's mainly the temps & how difficult it is to overcome the extremes. There doesn't seem to be much of a middle ground.

Desert middle ground could be where you could craft a shade cover (open sided tent/leanto) to sit out a couple hours at high noon/100+. Increased water consumption, sure, and as you can afford it add in ability to soak your hat &/or shirt for further cooling to allow working through mid-day (like the 'you are wet' buff used to do, but from clean or murky water cans/jars).

Add Adobe blocks back in for early base desert building.

Maybe Ice blocks for Snow biome?

And Plant Fibers & Feathers for early crude cold weather clothing?

For Cold would really need to extend the length of time the 'you feel warmed by the fire' buff would stick, so you could get anything done.

(not sure how that'd work. is it possible for buffs to have an If-Then? If Core Temp <70deg apply for 2 hours...)

To be honest I haven't tried very hard to make a start in either biome. Really didn't seem very doable. Maybe I'm just too impatient but basically only being able to work at night in the desert, for weeks until you find a bunch of fairly rare clothing & can buy several lvls of the temp Perk, just isn't 'fun' for me.

Idle thoughts I guess. Comes from looking over at a nice big chunk of Desert and wishing I could build/live there. Even w leather duster, tank top, shorts, cowboy boots&hat it seems like I'd need to max out the temp Perk to not get heat stroke.

And while I know about the "cooling inserts" for armor... gah. Not only haven't I found any, but the whole bit that somehow body armor winds up being a plus to cooling is just a wee touch to far for me (and the leather duster)<sigh>

Sry, guess I shouldn't post while hungry eh? :)

 
8 hours ago, TFP updated /testing_trunk/ for the first time in the last two weeks with a big jump in buildID number :smile-new:

So looks like they copied a build with big changes from /testing_branch/ to the more stable /testing_trunk/. Possibly they need a few more builds and internal testing to go to public experimental but hey, looks like we are not very far!

 
They work on 17.2No info until now, looks like they work on the rwg. If so then its unforseeable how much time they need
The usual it is done, when it's done. But I do expect RWG to be better in many sense now.

- - - Updated - - -

8 hours ago, TFP updated /testing_trunk/ for the first time in the last two weeks with a big jump in buildID number :smile-new:
So looks like they copied a build with big changes from /testing_branch/ to the more stable /testing_trunk/. Possibly they need a few more builds and internal testing to go to public experimental but hey, looks like we are not very far!
exactly when are we "very far" anyways ?

 
Please, please, please bring back Jail doors. They were just so dang useful for collapsible defence (close door, empty mag at the nice drooling folk on your ass, fall back, rinse, repeat.

and for the wish-list: Is there any chance of Iron Bars that have two sides? Perhaps call it "Iron Bars, Full corner". This is for the corners, if you were to say, build a 2x2x2 caged walkway around a square structure to fend off flapping birds or leaping OP spiders on steroids. Currently, you have to leave a gap at the ends as the bars take up a complete block. Thank you.

+1 for the guns post earlier. Really like that we can make them now but also think you should have a crappy one as part of the ingredients list. It just doesn't feel right at the moment scrapping say, an orange rifle for 3 mech parts and then making a quality 6 rifle from a ton of steel bars etc. I think it wouldn't be a complex change (apologies for my ignorance) but would make it a tad less fanciful. Advanced weapons even more so. It currently just feels...wrong.

Please and thank you TFP. Am still having fun.

 
Place the bars of your cage outside towards inside = no gaps

(make outside on the Plateau layer a Plate covering, and then place the bars on the plates. Good to see on this pic but bars instead of the suggested plates)

61F1F00174D3650ACCB71416B78B9EEDC2CF4024


jailsdoors are buggy with pathfinding, i guess they come back later

 
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Place the bars of your cage outside towards inside = no gaps(make outside on the Plateau layer a Plate covering, and then place the bars on the plates. Good to see on this pic but bars instead of the suggested plates)

61F1F00174D3650ACCB71416B78B9EEDC2CF4024


jailsdoors are buggy with pathfinding, i guess they come back later
Many thanks Royal Deluxe,

I may have to do a wee bitty re-thinking then. My "TOWER OF TERROR" is currently only getting to the "Turret of Trembling" stage. Sigh... If I build out another layer so they are all inside facing, then the structural integrity goes bye, bye. I had done it the other way so as to keep only 2 blocks out from half way up the side of the structure, all the way around and 2 blocks up/down with all the bars facing out. I will retreat to the lair and stroke the cat some, mwha wa, coughs, wahh, etc, etc

P.S. Very nice build BTW

 
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Ya, nothing I cant handle - blood clot in the spleen and double pneumonia ... I have been going through lost of test over the past 6 months - its just life. Thanks for asking. Oh, on the game side - I cannot find a magnum pistol and I am on day 22...?

You can't find a magnum? Have you gone raiding buildings and done those dungeon crawls all the way to the end? They have a stash of loot with lots of guns (random).

Have you tried adding points to the perk (lucky looter)?

Also there are these goggles that can help increase the chances of fining loot that can help you find more guns.

How often do you get supply drops? Sometimes I get one from that but it's rare.

I like maxing out the loot setting because with all these sleepers it's no fun clearing a house with nothing to take. This also makes up for the zombies (rarely) dropping loot after death now.

Have you gone to Shotgun messiahs?

OFC the traders may sell a few, for a price.

Hope you feel better.

 
<snip> My "TOWER OF TERROR" is currently only getting to the "Turret of Trembling" <snip>
hehehe :D that's -funny!-

+1 for an Iron/Wood Bars block w two faces. Though the old 45 degreee Iron Bars were pretty fugly, they did work to close off a corner.

Way a lot of folks (me included) close off the corners is to have the odd side bars facing in. Looks like they're hanging in air but they attach to the invisible side of the outward facing other half of the corner.

Not sure of the SI of a double+ overhang w the new for A17 Wood Bars; I've been upgrading the 'walking on' bars to Iron Bars for their greatly increased SI strength.

 
Blunderbuss: The forgotten firearm

With all the firearms that are readily available in the game it is easy to overlook the Blunderbuss, being the only firearm that can't be found but must be hand crafted by the player.

Due to the low firing rate, limited range, noise, quality limited to the players skill level and the availability of other firearms with ammo. It's no wonder why most players would overlook the blunderbuss. Some may not even know it exist.

But it does have a few things going for it. It was once dubbed the most powerful shotgun in the game and rightly so. It's firepower seems capable of stopping zombies with just once shot. It also has cheaper ammo when compared to other firearms. Finally it's the only firearm that doesn't use lead.

While other firearms may seem better, it may be worth looking into the blunderbuss as an early weapon.

 
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Blunderbuss: The forgotten firearm
With all the firearms that are readily available in the game it is easy to overlook the Blunderbuss, being the only firearm that can't be found but must be hand crafted by the player.

Due to the low firing rate, limited range, noise, quality limited to the players skill level and the availability of other firearms with ammo. It's no wonder why most players would overlook the blunderbuss. Some may not even know it exist.

But it does have a few things going for it. It was once dubbed the most powerful shotgun in the game and rightly so. It's firepower seems capable of stopping zombies with just once shot. It also has cheaper ammo when compared to other firearms. Finally it's the only firearm that doesn't use lead.

While other firearms may seem better, it may be worth looking into the blunderbuss as an early weapon.
Is it an opportunity to post my video on the blunderbuss? I don't know, I hesitate...

 
Does anyone know if there are plans to "fix" the fire rate mods? Right now they are pretty useless other than for the added weapon damage that all mods apparently have. The burst would be awesome if it acted like a true burst and rapidly shot three rounds with one mouse click. Maybe have all three shots fire per mouse click in the time it would take to shoot 1 or 1.5 rounds normally? As it is right now I can stop the "burst" if I let go of the mouse button before all three rounds fire. Single fire can be accomplished by just mouse clicking as well. My gun perks are mostly maxed out, and burst is still not ideal in practice.

If a modder points me to the xml, I'll mod it myself if it's possible for the time being.

 
Is it an opportunity to post my video on the blunderbuss? I don't know, I hesitate...
Ha, I didn't regret watching that. I now have increased respect for the blunderbuss. Would I give up my AK? Heck naw, but that looked fun.

 
Is it an opportunity to post my video on the blunderbuss? I don't know, I hesitate...
Thanks for the supporting video. I enjoyed watchin it. :)

From it I did notice that the Blunderbuss has an area effect that still works. It can still hit groups of zombies. Unlike the other shotguns that used to do the same thing.

I am hoping that they put it back in.

 
Thanks for the supporting video. I enjoyed watchin it. :)
From it I did notice that the Blunderbuss has an area effect that still works. It can still hit groups of zombies. Unlike the other shotguns that used to do the same thing.

I am hoping that they put it back in.
Thank you ;) I was very surprised when I tried it, but I don't forget that my character is high skilled and that the blunderbuss is full of mods - however I'm not certain it's a good choice of mods. But the two major points are : cheap ammos and fun to play with...

FYI, there is a attachment for the shotgun to make it a sawed-off shotgun :)

 
Ha, I didn't regret watching that. I now have increased respect for the blunderbuss. Would I give up my AK? Heck naw, but that looked fun.
can you put multiple blunderbuss on your tool bar and cycle through them like in the movies?

 
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