PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That fact that someone said Roland and mess at 50k was actually perfect;)

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Have you seen the way that guy behaves on the forums?

 
What is up with these roads? They seem smooth but are bumpy as can be if you try riding on them. In most places they are ok but some areas it's like trying to ride over jagged rock.
IF that is intended, then someone or something is to blame. I think DaVegaNL is responsible. :)

This is all intended to get the player to build an airship (the size of the Hindenburg) to travel to New York City. Where the last bastion of the living survives. But can you make it there? Being "maxed out" in part 1 only makes you about average in New York!

Interconnecting buildings with skylines, subways that have been abandoned and 10,000 known living who say you cant help defeat the 8 million zombies who have to be hit in the head to do any damage!

Don't forget the bandits that have come in the thousands...

 
Exact this
Trader Prefab 1a

41x41 Blocks large in the middle of a plain field a few tents, crates, sandbags and the white river flag

After doing a mission

Trader Prefab 1b

Spawns. 41x41 Blocks large with a Wall 39x39 2 high, still the same core

After doing next mission

Trader Prefab 1c

Spawns. 41x41 Blocks large with the stuff from before but additional a "Workplace" that offers a forge and a workbench.

...
That makes a lot of sense. I would say a mission for each station as well.

The final mission is to get back to New York on the Hindenburg sized airship with 7 others each person with an extra ability. In New York dead is dead, but you have 8 people to try to overcome the factions, the bandits, The tall buildings, the things in the sewers and subways and below...

 
Naa the end is that you are beamed on a speceship where you can find a samurai, a cowboy a few other persons in cryotanks...and well a guy in a blue overall

 
Naa the end is that you are beamed on a speceship where you can find a samurai, a cowboy a few other persons in cryotanks...and well a guy in a blue overall
LOLOLOLOL!!!!!! That epic FO3 reference. Man I loved and haaaaated that damn ship. I hit every single, game-breaking bug possible there.

 
IF that is intended, then someone or something is to blame. I think DaVegaNL is responsible. :)
This is all intended to get the player to build an airship (the size of the Hindenburg) to travel to New York City. Where the last bastion of the living survives. But can you make it there? Being "maxed out" in part 1 only makes you about average in New York!

Interconnecting buildings with skylines, subways that have been abandoned and 10,000 known living who say you cant help defeat the 8 million zombies who have to be hit in the head to do any damage!

Don't forget the bandits that have come in the thousands...
Oh yeah sure. Go ahead. Blame your resident geologist.

*whispers*

Damn, they're onto me.

 
Oh good lord! When are you guys going to rock it off with the geology puns???.

.

.

oops. that came out far dirtier than i indurated, lolite :D
Hush, or voices will raise, and i fear it could be treehuggers. Better we let the stoned people in peace.

Who know what would fill the void.

 
TFP long loong looong time player here just wanted to chime in.

Finally played some real time in 17.1 and it is very good.

Positives:

Zombies jog on normal nights walk during the day and Sprint during blood moons.

This makes for a great middle ground when playing with my wife.

Guns! And steel ammo.

Finally I am shooting zombies with the guns I find. Before ammo was so rare it was late game before I actually allowed myself to use guns for regular zombies.

The pois are great, I was a bit worried about the "dungeon" aspect being cheesey but you guys did it well.

There are 1 or two things I would change but overall I think the game now finally feels like a finished product. It still needs polish and balancing and I would still love updates and new content but I'm very happy with how it has turned out.

 
TFP long loong looong time player here just wanted to chime in.
Finally played some real time in 17.1 and it is very good.

Positives:

Zombies jog on normal nights walk during the day and Sprint during blood moons.

This makes for a great middle ground when playing with my wife.

Guns! And steel ammo.

Finally I am shooting zombies with the guns I find. Before ammo was so rare it was late game before I actually allowed myself to use guns for regular zombies.

The pois are great, I was a bit worried about the "dungeon" aspect being cheesey but you guys did it well.

Agree, a17 has a lot of good stuff. The new more ammo balance make for more fun. For me, POI's are the best addition to a17. Hats off TFP POI team.

 
FEATURE request:

Automatic Door Close - having the ability to add auto close after XXX seconds or a time like ever 15s or at 0600/1200/1800/2300 for example would be a really nice feature.

you already have timers so maybe we have to rig a timer/battery/parts to a door to make them. (Engineering perk)

 
After some time with A17.1, install A16 back. Some main reason for that is because vehicles.They destroy blocks..In my base,garage is under and jeep destroys ramp that I build to go in garage..That is only reason.Maybe that will be fixed in 17.2 or the modlet will come for this.

I love this game and thanks developers and everyone for effort to update and maintan game all this years.

 
After some time with A17.1, install A16 back. Some main reason for that is because vehicles.They destroy blocks..In my base,garage is under and jeep destroys ramp that I build to go in garage..That is only reason.Maybe that will be fixed in 17.2 or the modlet will come for this.I love this game and thanks developers and everyone for effort to update and maintan game all this years.
get my modlet

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection

make the ramb with undestroyable blocks

No a16 needed

Or make a garage with a trench and drawbridges

CAE98CA166CBB9759144BF1B99C46E574E65CA92


 
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