PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
What is up with these roads? They seem smooth but are bumpy as can be if you try riding on them. In most places they are ok but some areas it's like trying to ride over jagged rock.
Sorry, the county is a little behind on road maintenance seeing as ALL THE WORKERS ARE NOW ZOMBIES. Geez, there's no pleasing some people.

:friendly_wink:

(Srsly: the vehicle movement code is apparently a little too sensitive to minor fluctuations in surface height. At least if it didn't make the *crash* sound over every small bump, it wouldn't be so annoying.)

 
Sorry, the county is a little behind on road maintenance seeing as ALL THE WORKERS ARE NOW ZOMBIES. Geez, there's no pleasing some people.
:friendly_wink:

(Srsly: the vehicle movement code is apparently a little too sensitive to minor fluctuations in surface height. At least if it didn't make the *crash* sound over every small bump, it wouldn't be so annoying.)
Agreed. Also, I think zeds are stealing my truck as it keeps disappearing.

 
Sorry, the county is a little behind on road maintenance seeing as ALL THE WORKERS ARE NOW ZOMBIES. Geez, there's no pleasing some people.
:friendly_wink:

(Srsly: the vehicle movement code is apparently a little too sensitive to minor fluctuations in surface height. At least if it didn't make the *crash* sound over every small bump, it wouldn't be so annoying.)

Your right, I have workers building houses and roads across the street from me and now that I think about it. The zombies are better. ;) They have been at it for months and still are tearing up the ground and smoothing it over. Been at it for months. lol

I have been playing around and wanted to know if you Fun pimps have thought about putting in puddles in some of the areas? About half a block deep.

I have found that out while working in debug mode and found that I could place water like that and the effects are really cool. Listening to the swishing sound as you pass though the puddle is cool. You may want to consider adding this in.

 
Last edited by a moderator:
The idea of "the way the devs intend for the game to be played" is misguided. I think it's much more likely that the devs "intend" for the systems in the game to work a certain way, but beyond that they don't "intend" for us to play any particular way. They want to create a working world where we can go have fun by playing however we want to within the constraints of the world. My guess is they have a few "Hmm, never thought about that" moments as us trained bonobos figure out new and interesting ways to interact with the world they created.
It doesn't seem rational to find the most boring, macro-enabled way to earn in-game cash and then complain that such a thing exists. A rational person would ask herself "what do I enjoy doing in sandbox games with zombies in the mix?" and then try to go do that in the game. Hate the drudgery of mining? Alright, don't do that. And definitely don't set up a macro to do it for you and then complain that you were able to set up a macro to do this thing you hate.
It's rational if you think what gives more reward in the game it's an activity that devs are incentivizing people to do. Well they decide the rewards, if they give more rewards to something literally it means they want us to do that. Why in hitman series you get highest score for doing it stealth, without killing npcs that are not the target and complete it the fastest way possible? That's how they intended you to play. You can go rambo, can play super slowly, can snipe all npcs in the map and have loads of fun but at the end you'll get a crap score. You can play in several different ways, but at the end of the day the intended way is most rewarding one.

If they don't want us to do some activity, they can remove it, make it harder, they can dimish the rewards, they can make other activities give more rewards, so people would go towards those other activities.

I'm not saying it's easy, but there are different ways of doing it. The way it's now people don't need to be on their pcs to get the best rewards, which doesnt make any sense to me.

Edit: most games reward people for being good, this version of the game doesn't

 
Last edited by a moderator:
So what you're really saying is you want Xyth and Sphereii's Wandering Traders?
No, that's not what I meant - though I phrased it badly so I see why you misunderstood me.

Traders don't move from one location. The location itself changes.

Say, when you start the game, the nearest trader is living in a single tent. You do quests for this trader, and that trader "gets more stuff" as a result.

Without changing location, the trader's base grows from the single tent (and crappy loot for sale), to a simple log cabin (with slightly better loot), and eventually to the trader POIs you see in game now.

...That's not my idea, I'm just rephrasing what Royal Deluxe suggested. If it ever gets to be in game, credit him.

 
No, that's not what I meant - though I phrased it badly so I see why you misunderstood me.
Traders don't move from one location. The location itself changes.

Say, when you start the game, the nearest trader is living in a single tent. You do quests for this trader, and that trader "gets more stuff" as a result.

Without changing location, the trader's base grows from the single tent (and crappy loot for sale), to a simple log cabin (with slightly better loot), and eventually to the trader POIs you see in game now.

...That's not my idea, I'm just rephrasing what Royal Deluxe suggested. If it ever gets to be in game, credit him.
No, I understood you. I just wanted a reason to drop in Xyth's epic trader's mod. :)

And as I previously said, its still totally doable if TFP wanted.

The quest reset function just resets *that* prefab.

The upgrade functionality you speak of would just swap out the tent, for another prefab, in that same spot (simplified obv)

 
Whos gonna B 50K

no, i understood you. I just wanted a reason to drop in xyth's epic trader's mod. :)
and as i previously said, its still totally doable if tfp wanted.

The quest reset function just resets *that* prefab.

The upgrade functionality you speak of would just swap out the tent, for another prefab, in that same spot (simplified obv)

50k

50k

50k

 
The upgrade functionality you speak of would just swap out the tent, for another prefab, in that same spot (simplified obv)
Exact this

Trader Prefab 1a

41x41 Blocks large in the middle of a plain field a few tents, crates, sandbags and the white river flag

After doing a mission

Trader Prefab 1b

Spawns. 41x41 Blocks large with a Wall 39x39 2 high, still the same core

After doing next mission

Trader Prefab 1c

Spawns. 41x41 Blocks large with the stuff from before but additional a "Workplace" that offers a forge and a workbench.

...

 
50K post is disappoint.
You had one job Jedo
Last time I claimed a milestone, Roland removed a bunch of posts and made my claim look stupid. I couldn’t stand to be disappointed a second time.

 
Love getting snarky replies for having an opinion. Not sure why you are referencing a random game review website that says it got the information form this Forum, but ok.
The ones most critical are also often the most touchy when critizised themselves. Sorry about that source, it was the first list I found when searching for an A16 feature list. Since it also seems to be pre-release information it is even worse.

Blocks and Building

Jail Cell door

Iron Bar block with outside, centre, and inside edge rotations

Outside corner stairs

Unified block system which allows for 24 rotations and texture alignment between blocks

Painting tool that will allow for multiple textures and colours for greater building variety

Bulletproof Glass

Rain Gutters

3d Ladders
I would have called them new options for builders. But ok.

World Generation

Distant Terrain 2.0 featuring distant POI’s

Socket System for POI’s and cities that mesh more naturally with the terrain

City districts for more organic city layouts with industrial, commercial, and residential zoning

Enhanced world previewer using the new LOD models of POI’s

More Character options

New beards

More hair styles

New clothing
So, if we just take this list and act as if every feature on a line was equally big, there are 24 features not about graphics and 20 about graphics.

But all that isn't really surprising, TFP has more graphics guys than programmers on their payroll (afaik), I would expect a lot of graphics improvements in every alpha.

You obviously havent played long enough to know that the early Front Runner Tek Server Admin Tool had an arena option. The airdop is a world event. Traders are NPC's. That's what Im referring to. Need more. Don't need someone to tell me go play another game just because you don't agree with me.
Well, mods will eventually bring any other game into 7 days, even pacman, that doesn't mean that vanilla should pack them all in. Vanilla with a battle arena? That doesn't fit. Just my opinion.

As a world event the airdrop is a very tiny one. The first definition I found on the net for the term calls them " Large-scale, cooperative, story-driven challenges". Weeell, 0 out of 3 properties.

By the way, I didn't tell you to play another game, there is no World of Zombiecraft to my knowledge, it was just an invented name that might fit 7d2d if TFP added lots of MMORPG features.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top