Hek Harris
New member
Haha. I thought "crap" wasn't such a bad word. No little hearts to censure meOh, you said 'crap'! Didn't you mean... Merde?![]()

Doesn't work with ♥♥♥♥ <---- Look !!!
Haha. I thought "crap" wasn't such a bad word. No little hearts to censure meOh, you said 'crap'! Didn't you mean... Merde?![]()
So now we have "super complicated" and "very easy".Dont know where you got that from, but it is not true. Actually it is very easy to do.
So true ^^.Also need a food spoilage journal entry so that people can not read it and complain about it on the forum.
Canned food are sometimes poisoned and it's fine. But meat or vegetables in containers should be removed IMHO.And what about all the wold containers that contain food? How can this possibly not have all decayed? It would be down to cans and maybe some corn meal.
Which makes sense and with going the route of food preservation, a enhancement to looting food in POIs. With that comes a lot more preserved food items you can add to loot containers in the form of cans, jars of fermented or pickled food, jellies, jams, preserves and candies. Jerkies too.And what about all the wold containers that contain food? How can this possibly not have all decayed? It would be down to cans and maybe some corn meal.
Hehe nice.. Haven't tried that feature yet. Currently trying to recruit some more people in a plot to kill my wife, without anyone finding out..Nice to see that I'm not the only one waiting for an improved A17.2 and playing CK2 instead(used the map generator tool and started a shattered map with one ruler for each county, no dukes or kings => awesome how the continents build up)
But B2T
I really hope they are trying to update Unity to 2018.3 because new terrain system sounds too good: https://blogs.unity3d.com/es/2018/10/10/2018-3-terrain-update-getting-started/Any word on that supposed experimental test that was gonna greatly help with performance? Or was it too game breaking to implement?
Try the dark web :distrust:Currently trying to recruit some more people in a plot to kill my wife, without anyone finding out..Harder than one might think ^^
Nah, don't have any torches or a mining helmet with me.Try the dark web :distrust:
Originally Posted by RolandI buy a "o"
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The problem with your argument is that users are complaining about almost everything. ANY change done by TFP can therefore be atrributed to users complaining. In the same paragraph you talk about them listening too much you complain about them not listening to complaints about end game (there have been lots of users complaining about end game)When everyone complaining about stamina drain, guess what was adjusted in 17.1? After the 2016 review trashed the game saying ugly, dated graphics, guess what the next focus was on? Everyone stating how easy the game is, then this alpha, Z's are falling on top of you from rafters and spawning behind you, finding you no matter where you are. I ran a dedi server for couple years. So yes, I do understand. We all obviously love this game, but after 4 years of playing, still no end game or bosses, or reason to explore. its still feels like half the game is waiting for the next Alpha and reading these forums.
Aaah, so you want to play World of Zombiecraft! :cocksure:NPC's, World events, Battle arena, ect...
Some people need to write "correlation does not imply causation" 100 times.The problem with your argument is that users are complaining about almost everything. ANY change done by TFP can therefore be atrributed to users complaining. In the same paragraph you talk about them listening too much you complain about them not listening to complaints about end game (there have been lots of users complaining about end game)
The problem with these minigame concepts is that often it is just grindy micro-management without any complexity. See the weather/temperature minigame in A16, where the decision to change clothes when you got hot or cold was absolutely trivial and because of that not fun. In A17 at least it involves a small decision whether you want to be more resistant to heat or cold. And less grindy micro-management. And consequently there have been much less protests about the weather system.There is a lot of quirks and thoughts needed for spoilage to be done logically. From a gaming perspective, really need to ask if the effort is worth it. Would the majority of players find spoilage fun? While I thought it was fun in concept, in Starvation it turned into more of annoyance to deal with then a fun challenge.
Are you sure that would work with Voxels? Are you sure the 50% reduction is in game play, not generation?I really hope they are trying to update Unity to 2018.3 because new terrain system sounds too good: They claim more than a 50% reduction in CPU costs plus big improvements in quality
before-after, identical triangle count:
Truth that. This is the first Alpha since the weather system was introduced that I didn't just turn it off in the console or mod it out of the XML's. Now, I deal with it early game, knowing that I can perk into (and gear up) to eventually more or less eliminate it (I still have one item of clothing to swap around if I go Desert-Snow or back).The problem with these minigame concepts is that often it is just grindy micro-management without any complexity. See the weather/temperature minigame in A16, where the decision to change clothes when you got hot or cold was absolutely trivial and because of that not fun. In A17 at least it involves a small decision whether you want to be more resistant to heat or cold. And less grindy micro-management. And consequently there have been much less protests about the weather system.
When I am Hot I take off clothing.Truth that. This is the first Alpha since the weather system was introduced that I didn't just turn it off in the console or mod it out of the XML's. Now, I deal with it early game, knowing that I can perk into (and gear up) to eventually more or less eliminate it (I still have one item of clothing to swap around if I go Desert-Snow or back).
A17, for me, massively improved weather, by making overcoming it a legit goal and spec choice.
They should give no options to deal with food spoilage = no micro management.The problem with these minigame concepts is that often it is just grindy micro-management without any complexity.
Let's read:Are you sure that would work with Voxels? Are you sure the 50% reduction is in game play, not generation?
They talk about render path, so for me this means ingame, not generation. Also the performance improvement comes from a dramatic reduction in "Draw calls" which is one of the most expensive cpu tasks at any game. If you have to many draw calls, you end very cpu bottlenecked. And we know 7d2d is cpu bottlenecked for sure, but only a dev can tell us how important would be to reduce terrain draw calls in this particular voxel game. Even if 7d2d is not pushing draw calls too much now, as far as I understand jumping to Unity 2018.3 would allow devs to put a ton more objects on screen and not killing our cpus.UNITY 2018.3 On the performance side, we added a GPU-instanced render path for terrain. In most cases, instancing yields a dramatic reduction in the number of draw calls issued. Many of our tests saw more than a 50% reduction in CPU costs (though, of course, actual numbers will depend on your platform and use case)
What about a quest to deliver to POI where you have to restock the vending machines. That would then answer the question of how do they constantly get restocked.2000+ hours, and only used a vending machine once.. for water when I couldn't find any in a desert day one.
We DO however use the traders now more often with the quest system and buying htf items like a tool n die set.
It might be good to nerf the trader payouts a LITTLE though, and increase the buying cost of produced items to encourage those types of gameplay, selling the higher tier crafted foods for significant amounts.
...and we want more quests! They are a good way to stretch out the mid/end gameplay, doing something significant. Maybe delivery quests in the higher quest tiers, picking a fetch/clear up a few miles away, and delivering it to another trader to get the reward there (and discover the other trader locations)?
Or a quest to craft something and deliver it, like electrical components, or vehicles? (Like deliver 5 bikes, 3 power generators, or 10 spotlights)
A reason to scrounge more for parts to fullfill quests.
It could even be food delivery to a static npc in a building somewhere.