PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Again, people are missing the point. Starvation isn't on 17 so forget that please. I want spoilage in so it can be IN. I don't care if people mod it out. Go ahead. But coding spoilage is a helluva lot of work and only experienced programmers can do it. By that point f my mod Im making a god damned game to sell.
It's WAY easier to mod that OUT if it exists than it is to introduce it. Also if food spoiled that quickly in Starvation then it sounds to me like it needed to be balanced and was added with little thought to how it would work. There's ways to make it work without being frustrating.

I'm getting SO tired of people saying to go play Ark, or something else.

You know what? You casual types who don't like diggers, block wrecking zeds or want to build concrete fortresses, why don't YOU go play Minecraft or Craft the World and leave 7 Days to people who actually wish to game. See rudeness can go both ways.

Casuals WRECKED challenge in 17.1. NOT the Pimps. So if they wish to introduce some challenge to their game, let them. This outcry of "but meh buildz" has to stop, its ruining a great game.
And the Rep Exchange goes back in my court, but I'm out of it to give. BUT I WILL RETURN to this very accurate and very agreeable post.

 
Well, starvation mod has food spoilage. :)
It was a long time ago that I played Starvation, but from what I remember I enjoyed it. :) I'd rather not have to use SDX to mod in features I like, and I think many modders feel similarly (not that SDX is bad, it's just an additional moving part.)

As I've said, and Jax just reiterated, it's usually trivially easy to mod out something you don't want, but to mod something in is a lot more work.

-A

 
Hmm if we exclude XXX games, how would you define games for adults ?
I would go with working 44 hours a week, having 4 kids, multiple hobbies and a very tight schedule? :D (not my own situation, mind you).

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except these zombies have nipples and the npcs curse at you.
Oh noes. Nipples.

 
He feel's he's an adult, ergo - YES!
-A
Soo some rando on a forum doesn’t like that I don’t like ark and calls me a child.

Oh well!

😘

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I honestly don’t care if food spoilage is added. If some folks like it great. I’d rather have a working game than food spoilage.

Pimps have their own priorities and that’s fine. Hoping this system isn’t one of them.

I hope to god flying dinosaurs never make that list.

 
Should stop trying to please everyone and just make the game the way they want to. Isn't this like year 6 being in Alpha?
Ah, another one who doesn't understand that they have been doing exactly that, for the last 6 years. If they had listened to the mostly change-averse users on this forum we would have a very polished version of Alpha1 now :cocksure:

 
I’ve seen the ridiculous flying dinosaurs. Yes it’s a stupid game. It’s for kiddies just like Minecraft lol
You must be one helluva lot of fun at parties. Do you stand at the food table and talk crap about every food item on it that you don't like?

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Soo some rando on a forum doesn’t like that I don’t like ark and calls me a child.
Oh well!

Did you really just call several games "Kids games" and then get offended when someone suggested that this game isn't any really that different from a maturity level? LMAO.

 
Thanks for the link. It was indeed broken. 25% was giving near 0% loot. Basically all numbers except 100% were wrong.
I fixed it today and setup a unit test in Unity's Test Runner. Now it handles fractional loot and we get results like:

RandomSpawnCount 0 to 2 (average 1), abundance 0.25 = average 0.249965

#0, count 750035, 75.00%

#1, count 249965, 25.00%

#2, count 000000, 00.00%

RandomSpawnCount 2 to 5 (average 3.5), abundance 0.25 = average 0.813696

#0, count 248485, 24.85%

#1, count 689334, 68.93%

#2, count 062181, 06.22%

RandomSpawnCount 0 to 2 (average 1), abundance 0.5 = average 0.499909

#0, count 500091, 50.01%

#1, count 499909, 49.99%

#2, count 000000, 00.00%

RandomSpawnCount 2 to 5 (average 3.5), abundance 0.5 = average 1.750003

#0, count 000000, 00.00%

#1, count 374502, 37.45%

#2, count 500993, 50.10%

#3, count 124505, 12.45%

#4, count 000000, 00.00%
Thanks for fixing the round down on loot chance. One thing I noticed was that the airdrop was zero items when the loot chance was set to 25%. Perhaps put in an exception for the air drop that it has to have something in it of use, or if no loot in the airdrop then cancel the airdrop. It really applies high vacuum to fight your way 1.2 km through a wasteland filled with feral zombies , zombie dogs and zombie bears to open an empty airdrop supply crate.

 
Thanks for fixing the round down on loot chance. One thing I noticed was that the airdrop was zero items when the loot chance was set to 25%. Perhaps put in an exception for the air drop that it has to have something in it of use, or if no loot in the airdrop then cancel the airdrop. It really applies high vacuum to fight your way 1.2 km through a wasteland filled with feral zombies , zombie dogs and zombie bears to open an empty airdrop supply crate.
Or make it like SCUM

Some airdrop container have food

Some crafing material

Some Armor

Some Weapons

Some Ammo

And some have zombies ^^

 
Ah, another one who doesn't understand that they have been doing exactly that, for the last 6 years. If they had listened to the mostly change-averse users on this forum we would have a very polished version of Alpha1 now :cocksure:
When everyone complaining about stamina drain, guess what was adjusted in 17.1? After the 2016 review trashed the game saying ugly, dated graphics, guess what the next focus was on? Everyone stating how easy the game is, then this alpha, Z's are falling on top of you from rafters and spawning behind you, finding you no matter where you are. I ran a dedi server for couple years. So yes, I do understand. We all obviously love this game, but after 4 years of playing, still no end game or bosses, or reason to explore. its still feels like half the game is waiting for the next Alpha and reading these forums.

 
It really applies high vacuum to fight your way 1.2 km through a wasteland filled with feral zombies , zombie dogs and zombie bears to open an empty airdrop supply crate.
Maybe you shouldn't have trashed that donation flyer for the Cargo Pilots Association, hmm?

...still no end game or bosses, or reason to explore...
IMO, this game doesn't necessarily need a traditional "end game" - like we have to solve the big Apocalypse Puzzle and Cure The Zombies or whatever. I think the "end game" here should be like it is in a repetitive puzzle game - the difficulty ramps up until it simply is not possible to survive another horde night. So the "end game" is "survive as long as possible" with the understanding that the game will eventually make it impossible to survive.

That can tie into "bosses" (which are...I guess...extra strong zombies? with special loot perhaps?) and exploration quests to, say, find ultra-rare weapons or traps. But weaving in a whole story where you have to defeat Boss A to find part of the story which leads you to Boss B and...and...and...finally Boss X is the "end" of the game? IMO that doesn't fit 7D2D.

Flesh out the questing, add more NPCs (bandits, etc.) to give flavor, but the goal of the game should always be survival. The vanilla game I mean. We should see tales of brave but futile attempts to survive the 10th horde, and the one player who made it to the 12th horde is seen as a hero.

I hereby respectfully disagree with all of you who will disagree with this, but I proactively understand your very valid points and differing opinion. Except for YOU. You know who you are.

Also, if the game does go into the full story-with-an-end direction, I ain't even going to be mad.

 
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