PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I would like to see food spoilage.

As of now; food (and water) is barely a problem 99% of the time. Might as well not have food at all..

 
Days? Raw frozen meat (as long as its stored at 0 degrees F consistently) will not spoil, ever. After 1+ year it might taste a little off, but wont get you sick. Can only possibly get you sick if temp fluctuates and it defrosts and gets refrozen.
So you get my point, that in practical it is possible to get non spoiling food, game is already lacking so many better feature adding this spoilage of food i not suggested. I better use the resource we save from timer to get 2 more zomb in horde.

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I would like to see food spoilage.
As of now; food (and water) is barely a problem 99% of the time. Might as well not have food at all..
even if food spoil, I don't see it as problem. In my 20th day in game, I haven't cook after day 7, and buying food from vending machine, 2-3 stew or pie are easily found and they keep me going for 24 game hours, then I found another vending machine and more food. Plus I got farm going on, I am just mainly using it for aloe vera bandage. no real need of it. got 400+ meat uncooked why bother cooking.

 
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A food spoilage timer will not cost two zombies, nowhere near it. It would barely be a blip on resource usage. It's not like we're counting every single bacteria per second here.

This is a survival game, says so in the title up top there. If food isn't a problem in a survival game then that in itself is a problem with balancing. Survival has been pretty well worked out for a few millennia now and even comes with a handy list of priorities.

Air.

We're on Earth so not normally a problem in real life except when swimming, mining, or being choked.

Water.

This should only be an issue in the desert or if you're really unlucky. The amount of glass jars scattered around is ridiculous though, it's as though plastic water bottles haven't been invented in the 7dtd universe.

Food.

More importantly, food that is fresh and hot. Warm food is easier to digest than cold food. Even a simple cup of coffee after a night on a mountain can be a glorious experience.

Shelter.

Whether the weather be rain or sun you need some sort of cover to weather the weather. Apologies, we get a lot of weather in this country.

Something to do.

Shoot something in the head. In game? Shoot something in the head. More seriously, the amount of random skills I've picked up from hippies, cos-players, and people in general is ridiculous. I do not do bored. :-)

 
For food spoilage to actually have an impact, it would need the acquisition of food to follow a particular pattern.

If you find food in small amounts but reasonably frequently, food spoilage is a complete waste of time - because you will always be able to eat recently acquired food. This seems to be how the game currently works. You find a couple of tins when looting, or hunt a single animal every couple of days, or have a farm where you can harvest a small amount each day, or buy small amounts from a trader.

Food spoilage won't add anything significant to the gameplay with this pattern of food acquisition. You'll be eating food soon after getting it, and none of it will hang around long enough for spoilage to be a factor.

Where food spoilage would make a big difference is if the game were designed so that you found large amounts of food but only rarely. Then, the issue would be that when you find a pile of food you'll temporarily have much more food than you need; but you must make it last long enough that it doesn't spoil long before you find your next large amount.

But that's not the way the game works, and it would take quite a fundamental redesign of the looting/trading/farming system to make it work that way.

Unless that redesign is done, food spoilage mechanics aren't worth adding in my opinion.

 
A food spoilage timer will not cost two zombies, nowhere near it. It would barely be a blip on resource usage. It's not like we're counting every single bacteria per second here.
This is a survival game, says so in the title up top there. If food isn't a problem in a survival game then that in itself is a problem with balancing. Survival has been pretty well worked out for a few millennia now and even comes with a handy list of priorities.

Air.

We're on Earth so not normally a problem in real life except when swimming, mining, or being choked.

Water.

This should only be an issue in the desert or if you're really unlucky. The amount of glass jars scattered around is ridiculous though, it's as though plastic water bottles haven't been invented in the 7dtd universe.

Food.

More importantly, food that is fresh and hot. Warm food is easier to digest than cold food. Even a simple cup of coffee after a night on a mountain can be a glorious experience.

Shelter.

Whether the weather be rain or sun you need some sort of cover to weather the weather. Apologies, we get a lot of weather in this country.

Something to do.

Shoot something in the head. In game? Shoot something in the head. More seriously, the amount of random skills I've picked up from hippies, cos-players, and people in general is ridiculous. I do not do bored. :-)
You make good point, but with all those vending machine, farming, spoiling food won't make a difference. As I said, I have 400 meat in my stock and I never cooked it after first horde night, as I can easily buy it. I eat all canned food I found, yes it give some illness temporarily, but save me to cut 2 extra tree to burn for food.

 
You make good point, but with all those vending machine, farming, spoiling food won't make a difference. As I said, I have 400 meat in my stock and I never cooked it after first horde night, as I can easily buy it. I eat all canned food I found, yes it give some illness temporarily, but save me to cut 2 extra tree to burn for food.
The current system is not definitive, it needs balance. Part of that balancing is the amount of food found vs the amount of food used. If you have too much food coming in and you can stockpile it indefinitely there's no way you're going to run out.

Reducing the amount of food found and having the stockpile deplete over time will encourage players to get out of their base more unless they put the effort into farming. Combine this with a simple system requiring occasional supervision of growing plants, such as the possibility of disease, and you have a far easier time of balancing everything food related. The player must put effort into making a steady food supply.

It also means that tinned food would most likely be stored for emergencies which would lend an air of realism through logical game mechanics.

 
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I would love to just ONE day come in here and read about a new challenge being added, and people get excited for said challenge.

Yet on a daily basis I keep leaving disappointed. Keep rocking 7 Days forumers. Do your thing. Don't let anyone tell you you do not like a challenge. YOU know better and that's all that really matters :)

 
I would love to just ONE day come in here and read about a new challenge being added, and people get excited for said challenge.
Yet on a daily basis I keep leaving disappointed. Keep rocking 7 Days forumers. Do your thing. Don't let anyone tell you you do not like a challenge. YOU know better and that's all that really matters :)
Never stop giving up!

 
One thing I've noticed is the item comparison feature displays differences opposite of how I'm expecting.

Example:

I'm wearing a cowboy hat with:

Cold Resist 4

Heat Resist 13

There is a plant fiber hat in a container with:

Cold Resist 1

Heat Resist 7

When I select the plant fiber hat it shows me this, with the +X numbers in green:

Cold Resist 1(+3)

Heat Resist 7(+6)

Screenshot: https://i.imgur.com/QjHnEzP.png

I was expecting that the stat comparison would display the stat difference if I equipped the selected item, like this:

Cold Resist 1(-3)

Heat Resist 7(-6)

 
Never stop giving up!
QRghIi2.gif


 
One thing I've noticed is the item comparison feature displays differences opposite of how I'm expecting.
Example:

I'm wearing a cowboy hat with:

Cold Resist 4

Heat Resist 13

There is a plant fiber hat in a container with:

Cold Resist 1

Heat Resist 7

When I select the plant fiber hat it shows me this, with the +X numbers in green:

Cold Resist 1(+3)

Heat Resist 7(+6)

Screenshot: https://i.imgur.com/QjHnEzP.png

I was expecting that the stat comparison would display the stat difference if I equipped the selected item, like this:

Cold Resist 1(-3)

Heat Resist 7(-6)
That discussion has been had with developer response, not that it's not an entertaining argument to start again :p .

I personally think it's backwards as well, the green numbers should reflect a positive change from what you are wearing versus what you are looking at. I think "green means go" and it's better, someone felt otherwise. ¯\_(ツ)_/¯

 
Vending machines for starters, who would use a down and out vending machine in an apocalypse. ???? Wouldn't we just smash it open !

Never get those tbh in this game. So that's a food source we shouldn't have, get rid or use just for ammo etc.

Secondly the meat percentage from animals needs to be radically reduced. That's another simple thing.

Those two changes alone would streamline the food quantity.

 
Vending machines for starters, who would use a down and out vending machine in an apocalypse. ???? Wouldn't we just smash it open !
Never get those tbh in this game. So that's a food source we shouldn't have, get rid or use just for ammo etc.

Secondly the meat percentage from animals needs to be radically reduced. That's another simple thing.

Those two changes alone would streamline the food quantity.
People just get confuse on balance and stuff, you would in real world smash and use vending machine and no one is going to fill it again, but on other hand you ask for meat to be reduce from animal, now in real life if you kill a boar you can eat it for 2-3 days easily it is that much meat if not more (sorry I have no idea about it), but I am sure it is that much of meat. so why reduce if it is real world related balance.

If it is real world it is going to be easy in game, if it is not then it is not anyways. But it cannot be both.

 
That discussion has been had with developer response, not that it's not an entertaining argument to start again :p .
I personally think it's backwards as well, the green numbers should reflect a positive change from what you are wearing versus what you are looking at. I think "green means go" and it's better, someone felt otherwise. ¯\_(ツ)_/¯
I think I even can give an objective argument why it is backwards: If you find or inspect something, your focus is on that item. (translation for programmers: That item is in your accumulator and you compare it to something in memory). So green and positive values should show things that are better on the new item (in focus).

Anyway. AFAIK other games do it like this, that alone should be enough reason, a GUI standard is a good thing (unlike a gameplay standard)

 
I would love to just ONE day come in here and read about a new challenge being added, and people get excited for said challenge.
Yet on a daily basis I keep leaving disappointed. Keep rocking 7 Days forumers. Do your thing. Don't let anyone tell you you do not like a challenge. YOU know better and that's all that really matters :)
The problem is this game can take many shapes, for this Fun Pimps added modding. But people want their desire way as the Only way Fun pimp should do it. And rest if you need other way it should be modded.

So, the solution is Fun pimp should keep 2-3 developer to make mode of different taste and instead of main game, they balance those 2-3 official mode, instead of Classes in player, they mod it as Farmer Mod, Hardcore fighter mod. and then people select it from option and start that way.

See I just tell my way of doing it..lol.

 
People just get confuse on balance and stuff, you would in real world smash and use vending machine and no one is going to fill it again, but on other hand you ask for meat to be reduce from animal, now in real life if you kill a boar you can eat it for 2-3 days easily it is that much meat if not more (sorry I have no idea about it), but I am sure it is that much of meat. so why reduce if it is real world related balance.
If it is real world it is going to be easy in game, if it is not then it is not anyways. But it cannot be both.
This can be balanced another way. Make the animal harder to kill. Not just HP but behaviour as well.

I shouldn't be one-shotting deer on the first day with a stone arrow. If I'm lucky enough to sneak up on it launching an arrow is only going to succeed in sending it running over the horizon.

larger edible creatures such as boars and bears are suicidally aggressive in the game, get above ground level and you've got yourself a meal. There are few creatures in the world that will continue to attack when grievously wounded. Again, enough damage should send them scurrying over the horizon.

Rabbits would be a great early game food if we could find them. In real life rabbits tend to use regular routes through undergrowth. If you know what you're looking for you can find them. A far easier method of rabbit hunting is to wait at one of these runs and let the rabbit come to you. Even something as simple as a rabbit-hole block that spawns them now and again would be an easy way to mimic this.

 
I would like to see food spoilage.
As of now; food (and water) is barely a problem 99% of the time. Might as well not have food at all..
foodspoilage is very comlex and hard to implement to make it work properly. game needs to know, if you eat older meet first to postpone timer or you ate fresh meat and timer goes on. even you do not know that. add here multyplayer problems. you kill stag and leave game. you log in and 2 weeks game time is gone, your meet is gone. and more problems comes with different biomes and storage options.

i say no to food spoilage. we do not need food management game within game.

 
foodspoilage is very comlex and hard to implement to make it work properly. game needs to know, if you eat older meet first to postpone timer or you ate fresh meat and timer goes on. even you do not know that. add here multyplayer problems. you kill stag and leave game. you log in and 2 weeks game time is gone, your meet is gone. and more problems comes with different biomes and storage options.
i say no to food spoilage. we do not need food management game within game.
With all due respect, I fully disagree. If we don't need food management in a survival game (stress on the 'survival' part), why do we need food in the first place?

 
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