PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Any chance we will see the following soon?

1. Ability to make dye?

2. Ability to dye/change underwear? more options like going naked or other underwear options

3. insure images onto signs? in Rust we can pain on the signs or insure using a URL to a PNG/JPG and have it on the sign. this allowed us to have sponsors for events. we will need a super huge sign option as well :)

4. Animal trapping or cage for chickens?

 
Make candles, torches are evil
I thought I saw a recent video that demonstrated torches did squat with regards the heat map, but I take what you say with compelling interest as I guess its got to be something. :fat:

3. insure images onto signs? in Rust we can pain on the signs or insure using a URL to a PNG/JPG and have it on the sign. this allowed us to have sponsors for events. we will need a super huge sign option as well :)

I know its not core game changing in any way but this kind of thing I would love to be able to do to my base. Allowing customisation throughout the game (i.e. import picture files onto walls / tv) with regards the player and what they build is a profound way to induce individuality to players creations.

Its one cheap easy way I feel to prolong interest in a game I think.

 
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Interesting. I have self-made base, 2 forges, 1 campfire and, if I’m counting correctly, 18 torches. I may get one screamer a day if I’m lucky. I love screamers myself, just can’t seem to attract many.

 
I thought I saw a recent video that demonstrated torches did squat with regards the heat map, but I take what you say with compelling interest as I guess its got to be something. :fat:





I know its not core game changing in any way but this kind of thing I would love to be able to do to my base. Allowing customisation throughout the game (i.e. import picture files onto walls / tv) with regards the player and what they build is a profound way to induce individuality to players creations.

Its one cheap easy way I feel to prolong interest in a game I think.

There's a command to see the heat level......Fsomething......F4? 5? anyways, there's a command so you can watch it rise to 100%, at which point, you get screamed.

 
I thought I saw a recent video that demonstrated torches did squat with regards the heat map, but I take what you say with compelling interest as I guess its got to be something. :fat:





I know its not core game changing in any way but this kind of thing I would love to be able to do to my base. Allowing customisation throughout the game (i.e. import picture files onto walls / tv) with regards the player and what they build is a profound way to induce individuality to players creations.

Its one cheap easy way I feel to prolong interest in a game I think.
And a good way to let your server get fugged by 12 year olds putting some profanity and/or porn on your server.

Ill pass, thank you.

Cheers

 
Radio in game would be a great mod. Server managers could make a playlist. They could take small donations to play requests and use the funds for rental of the servers, assets etc. You could vote on the horde night playlist.

I would really dig staticy AM radio playing old horror radio shows or new Sci FI stuff. There's a podcast called Escape Pod that has narrators reading new, mostly short, sci fi and I used to listen while welding and grinding. That was before when I could listen to ANYTHING at work. Now they won't even play muzak . Only punches, shears, turrets, presses, resistance welders, wirewelders, grinders, sanders, washers, dryers, painters(almost silent really), ovens, drills, the occasional call for a fork truck or personel and the occasional beep of said fork truck.

So yeah music may seem like a small trivial thing. I love this game and music, for me, would take to the next level enjoyment wise.

 
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now that https://prnt.sc/mcj7uo hold very well for first wave, too well, so i logged of and on to get new horde. new horde came from opposite side and started grinding through house. i managed to hold them off. i had few holes in second floor, covered with frames, so i shot them don. but i had no roof there and dead birds caused some bleeding. i used up all my good ammo and finished with stonearrows.

 
Really lookin forward to the options and RWG improvements in 17.2. Are optimizations still trying to make it in or is that 17.3 and later?

 
We already get thunder and lightning at 6 p.m. That's good enough.
Which continues until 6am even though the bloodmoon ends at 4am...........

- - - Updated - - -

Lets see
"Hot dog"

"Dare Devil"

"Dances with Wolves"

"Danny the Dog"

"Swordfish"

"Wag the Dog"

"House of Cards"

"The Handmaids Tale"
FTFY ;)

 
Just need some advice, I have one forge, one fire... I am in a POI with a few torches around.
I am getting at least two screamers a day coming to my POI.....................

Is there something else I am doing causing this ?, with what I have the heat issue should not be that much.
i have yet to see a screamer in a17

normally i take over the poi that has a balcony all the way around and a gunsafe on the bottom floor. just seems the right size for me...

then dig down on an incline to bedrock and open a small room up. forge goes there once i get one.

upstairs on top floor are fire workstation chemstation and cement mixer. no torches as miner helmet is absolute priority 1. cant hit them if you cant see them.

 
Spitballing here. But when bandits are introduced, wouldn't it make sense to give the bandits the AI the zombies currently have in A17 and give back the zombies the old pathinding from A16?

 
Spitballing here. But when bandits are introduced, wouldn't it make sense to give the bandits the AI the zombies currently have in A17 and give back the zombies the old pathinding from A16?
That would be a pretty bad idea for several reasons, the first of which is that the old pathfinding utterly sucked. :-)

Bandit AI should be an extension of zombie AI. The pathfinding should use the same system to prevent duplication of code.

Don't mistake pathfinding for how the entity actually gets there, the latter is largely a matter of the character controller.

Don't mistake pathfinding for behaviour. The current zombie behaviour is mostly wait-patrol-attack without any weapons. I'd expect a bandit to do that as a last resort. More intelligent behaviour is still planned with behaviour trees as far as I know, I've yet to be corrected. Behaviour trees provide a far better system for logic, reasoning, and teamwork but that's largely unnecessary for zombie.

 
Reading between the lines re; Blood Moon Horde 'Warning'. Guessing some would like -no- warning that 'tonight' it's a Blood Moon?

That might be an easier option to add; change when sky goes red and thunder starts to X hours before Blood Moon.

"Blood Moon Warning Option, hours prior to Start= 0, 0.5, 1, 2, 3, 4, 5, 6, 7, 8"

 
I have a small issue/complaint on the New Game UI. (It can also apply to the world editor in Editing Tools)

Everytime I make a new RWG world, and I had a bunch from the first a17e to current stable, the selector for Nav and RWG adds a "blahblah county/mountain/valley/etc" name to the list. After a bit the list got super long and I didn't know one from another, that generic name isn't very memorable or unique. Also if you want to trim a large list there is no way to delete them except going into the game folder (\7dtd\data\worlds\).

It would be nice if it told you more details; like the seed used, the date / version is was created on and had a delete button.

 
Given all these options, it would be great if there could be some pre-defined sets of these and others, such as "Classic Mode", "Horde Mode", "Builder's Paradise", "Arcade Frenzy", "Romero Walkers", and so on that we could select.
+1 for this, I totally agree that this would be better from a player perspective. Sometimes a lot of options is just overwhelming.

On a related note - would it be possible for modders to determine these values, or disable them entirely? Some mod overhauls might only "work" with some settings (example: non-fixed horde night intervals). By "work" I mean "this mod is designed to be most enjoyable this way, others will be OP/borked."

 
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