PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yes, but the 17.0 experimental is over.It's a very reasonable expectation that a 17.0 -> 17.1 patch does not break your savegame. ;)
Its a very reasonable expectation that a game in early access will also break your save.

 
There are some cool settings coming to 17.2

Yesterday I tried the following:

Player block damage: 200%

Zombie block damage: 50%

Blood Moon Horde block damage: 50%

Blood Moon Frequency: Daily

Day Length: 30 minutes

Loot: 200%

XP gain: 200%

Supply Drops: Daily (marked on map)

map: 4k

It had something approaching Horde Mode in feel and was a lot of fun. Definitely more on the arcade side with so much loot and leveling up so often and so fast. It would be cool if there could be different types of supply drop crates like before so I could get stacks of building blocks and just concentrate on building but the roofs of POI's were fine at least through day 3.

 
There are some cool settings coming to 17.2
Yesterday I tried the following:

Player block damage: 200%

Zombie block damage: 50%

Blood Moon Horde block damage: 50%

Blood Moon Frequency: Daily

Day Length: 30 minutes

Loot: 200%

XP gain: 200%

Supply Drops: Daily (marked on map)

map: 4k

It had something approaching Horde Mode in feel and was a lot of fun. Definitely more on the arcade side with so much loot and leveling up so often and so fast. It would be cool if there could be different types of supply drop crates like before so I could get stacks of building blocks and just concentrate on building but the roofs of POI's were fine at least through day 3.

Roland, are they thinking on something similar for zombie digging? I don't mind zombies going to bedrock, but ideally it would only happen horde night (I don't care about underground bases, I just like mining like there is no tomorrow).

 
There are some cool settings coming to 17.2
Yesterday I tried the following:

Player block damage: 200%

Zombie block damage: 50%

Blood Moon Horde block damage: 50%

Blood Moon Frequency: Daily

Day Length: 30 minutes

Loot: 200%

XP gain: 200%

Supply Drops: Daily (marked on map)

map: 4k

It had something approaching Horde Mode in feel and was a lot of fun. Definitely more on the arcade side with so much loot and leveling up so often and so fast. It would be cool if there could be different types of supply drop crates like before so I could get stacks of building blocks and just concentrate on building but the roofs of POI's were fine at least through day 3.
Please tell me you can set the blood moon horde to random, I've been dreaming of that since I started playing this game.

 
Roland, are they thinking on something similar for zombie digging? I don't mind zombies going to bedrock, but ideally it would only happen horde night (I don't care about underground bases, I just like mining like there is no tomorrow).
There's no option for digging as of now. Not sure what will happen but I know they plan for lots of options.

 
There are some cool settings coming to 17.2
Yesterday I tried the following:

Player block damage: 200%

Zombie block damage: 50%

Blood Moon Horde block damage: 50%

Blood Moon Frequency: Daily

Day Length: 30 minutes

Loot: 200%

XP gain: 200%

Supply Drops: Daily (marked on map)

map: 4k

It had something approaching Horde Mode in feel and was a lot of fun. Definitely more on the arcade side with so much loot and leveling up so often and so fast. It would be cool if there could be different types of supply drop crates like before so I could get stacks of building blocks and just concentrate on building but the roofs of POI's were fine at least through day 3.
Nice. I'm looking forward to seeing how long my base and I can last against high-spawn daily blood moons on default block damage settings/Survivalist. I've gotten over the "7 days to die" being able to be changed in the main menu, hehe. Kinda worried though, seeing as I went through 400x 7.62 ammo on my last horde night :o I got lead and brass like mad, just need to get lucky with gunpowder lol.

 
Please tell me you can set the blood moon horde to random, I've been dreaming of that since I started playing this game.
Interesting. You'll have to take that up with faatal... He did the other options.

 
Nice. I'm looking forward to seeing how long my base and I can last against high-spawn daily blood moons on default block damage settings/Survivalist. I've gotten over the "7 days to die" being able to be changed in the main menu, hehe. Kinda worried though, seeing as I went through 400x 7.62 ammo on my last horde night :o I got lead and brass like mad, just need to get lucky with gunpowder lol.
Horde Mode dropped multiple supply drops each day with weapons, building blocks, ammo, food, and materials. All you needed to concentrate on was building as fast as possible with no traveling or clearing POI's. Just opening crates and using the goodies building a base and surviving the night. I hope to see that again someday.

 
Horde Mode dropped multiple supply drops each day with weapons, building blocks, ammo, food, and materials. All you needed to concentrate on was building as fast as possible with no traveling or clearing POI's. Just opening crates and using the goodies building a base and surviving the night. I hope to see that again someday.
Oh! That's really neat, and definitely would be awesome with these new settings. I can see it being needed with daily horde nights on the harder difficulties -- especially with ammo. I've found plenty of lead mines but no nitrate/coal, so I am currently running dangerously low (and bought out traders already).

 
Request: can we please get *normal* (not SCTR) 1/4 block recipes for materials other than concrete (which exists), wood crown recipes, and ramp incline/ramp incline filler for materials other than wood?

 
Good news ;) Is it planned to have options to, for example, make zombies very dangerous (player damages) but less resistant than in the insane mode? We had these settings before, and I liked that a lot.

 
I'm just here for #typogate. But the new options Roland speaks of sound like a lot of fun. Daily blood moon would be a riot.

 
This mod i want for more than just bad luck at rng.Have a look on this here

https://steamcommunity.com/app/251570/discussions/0/1742229167218694607/

And even if fixed. i would like to have a small chance to get rarely a jackpot
Thanks for the link. It was indeed broken. 25% was giving near 0% loot. Basically all numbers except 100% were wrong.

I fixed it today and setup a unit test in Unity's Test Runner. Now it handles fractional loot and we get results like:

RandomSpawnCount 0 to 2 (average 1), abundance 0.25 = average 0.249965

#0, count 750035, 75.00%

#1, count 249965, 25.00%

#2, count 000000, 00.00%

RandomSpawnCount 2 to 5 (average 3.5), abundance 0.25 = average 0.813696

#0, count 248485, 24.85%

#1, count 689334, 68.93%

#2, count 062181, 06.22%

RandomSpawnCount 0 to 2 (average 1), abundance 0.5 = average 0.499909

#0, count 500091, 50.01%

#1, count 499909, 49.99%

#2, count 000000, 00.00%

RandomSpawnCount 2 to 5 (average 3.5), abundance 0.5 = average 1.750003

#0, count 000000, 00.00%

#1, count 374502, 37.45%

#2, count 500993, 50.10%

#3, count 124505, 12.45%

#4, count 000000, 00.00%

 
Good news ;) Is it planned to have options to, for example, make zombies very dangerous (player damages) but less resistant than in the insane mode? We had these settings before, and I liked that a lot.
How ya doin, my French friend? I agree with this, as much as I love difficulty Insane is a nope to me. Survivalist HP for zombies is right on the money... can get one-shots with shotgun/AK/sledgehammer sometimes, sometimes it takes a bit so it's nice. But insane is just insane lol. 30~ headshots with steel arrows is just too much. I think more damage and, perhaps, 90-100% chance to give an infection on hit.

I'd also like to see survival affected by Insane/Survivalist -- increase hunger/thirst needs, lower food gains, etc.

 
Please tell me you can set the blood moon horde to random, I've been dreaming of that since I started playing this game.
Then you will like this option:

Blood Moon Range - Sets a random range that blood moons will happen. 0 is off. 3 would mean a blood moon can happen up to 3 days later than normal.

 
Then you will like this option:
Blood Moon Range - Sets a random range that blood moons will happen. 0 is off. 3 would mean a blood moon can happen up to 3 days later than normal.
Oh! Nice, is that counting for +- or just +?

 
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