Royal Deluxe
New member
Because the Discussion is still alive
As first the sequence, for a mod i imagine simply imagine 9 Buffs that activate the next one as soon as they run out (the last one activate the first one = slope) (The buffs are invisible)
1 Second Lootabundance 200%
3 Seconds Lootabundance 25%
2 Seconds Lootabundance 100%
1 Second Lootabundance 200%
7 Seconds Lootabundance 25%
2 Seconds Lootabundance 100%
1 Second Lootabundance 200%
1 Seconds Lootabundance 100%
9 Seconds Lootabundance 25%
For the player there is no way to know what lootabundance is currently active. He would perceive this as random
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About the Lootabundance. Please forget completly these "Openened Containers that are only Deco now" they are 100% not touched by this.
Make a testpoi with 100 Containers in it (Shotgun, Tools, ....)
Copy your savegamefolder
Load savegame and during that set other lootabundances. This works flawless during a running game.
The only question is if it is possible to alternate this value by a XML edit with a sequence like above
As first the sequence, for a mod i imagine simply imagine 9 Buffs that activate the next one as soon as they run out (the last one activate the first one = slope) (The buffs are invisible)
1 Second Lootabundance 200%
3 Seconds Lootabundance 25%
2 Seconds Lootabundance 100%
1 Second Lootabundance 200%
7 Seconds Lootabundance 25%
2 Seconds Lootabundance 100%
1 Second Lootabundance 200%
1 Seconds Lootabundance 100%
9 Seconds Lootabundance 25%
For the player there is no way to know what lootabundance is currently active. He would perceive this as random
--------------------------------------------------------------------
About the Lootabundance. Please forget completly these "Openened Containers that are only Deco now" they are 100% not touched by this.
Make a testpoi with 100 Containers in it (Shotgun, Tools, ....)
Copy your savegamefolder
Load savegame and during that set other lootabundances. This works flawless during a running game.
The only question is if it is possible to alternate this value by a XML edit with a sequence like above
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