I should of said "high priority" bugs or features. Improving RWG is a high priority for him.Personally I consider the current form of RWG to be bugged and I think it would be great if it was fixed before the release of 17.2. I know it isn't a top priority right now but each time you all release a new version there are new bugs to fix which basically creates a Catch 22 situation. He can't fix RWG because of the bugs, bugs get fixed release next alpha, Oh wait now we have more bugs no time to fix RWG.
I think you are doing a great job so far my only complaints are the fact that forge houses seem to be gone , level gating and the RWG issues. I look forward to what is to come in the future thanks for listening.
Bulletproof glass. Weight 10, holds 60. HP 3k.# No, no glue but sturdy block. Gate
I need a block with no (or under 10) glue value that is not pickupable and has over 1000 HP
Cant find anything sensefull
problem is that 60 is allready too much.Bulletproof glass. Weight 10, holds 60. HP 3k.
Just use the floating base trick and defeat SIproblem is that 60 is allready too much.Since the zombies cut through Steel like butter i try to make a si that will not collapse by loosing too many foundatation blocks.
The problem is that with every pillar you add you add the same time Weight that kill the si if the pillar is lost.
Hay, Sand , Gravel are not really a good idea (imagine a griefer pickup a complete layer of hay = bye bye basis)
If you make the pillars out of steel (heavier then R-concrete) , bulletproof glass will hold only 3. Closest i canproblem is that 60 is allready too much.Since the zombies cut through Steel like butter i try to make a si that will not collapse by loosing too many foundatation blocks.
The problem is that with every pillar you add you add the same time Weight that kill the si if the pillar is lost.
Hay, Sand , Gravel are not really a good idea (imagine a griefer pickup a complete layer of hay = bye bye basis)
Hehe. In A16 I got fed up with trying to make it challenging, so I made it a rule that every other horde night I couldn't leave my base for a week until the next bloodmoon. Then on off-weeks, I could only leave on the 5th day. I also never turn off any of the 6 forges inside the base. Never made anything fun -.- lolI am one of those nasty players who don't like the nights of the red moon. Whatever the version of the game, I always preferred to take refuge in high building or ride my bike while waiting for dawn. But I do it because the game allows me to do it.
Now, let's imagine something: if, at each red moon, the air became poisoned (continued loss of health) except in the range of the keystone ... we would have to stay close to the keystone and our base.
I hope no dev will read that.
Nothing would surprise me at this point.I am one of those nasty players who don't like the nights of the red moon. Whatever the version of the game, I always preferred to take refuge in high building or ride my bike while waiting for dawn. But I do it because the game allows me to do it.
Now, let's imagine something: if, at each red moon, the air became poisoned (continued loss of health) except in the range of the keystone ... we would have to stay close to the keystone and our base.
I hope no dev will read that.
Case in point: Recently bought Stellaris on sale at gog.com. Recently went looking for mods, found a bunch, but they're all in-Steam only. Non-Steam game has no modding community, or at least nothing for anything anywhere near the current version of the game.Steam may not always be with us. At least have a backup system so future retro gamers can still use mods.
How about if you sell the game somewhere other than steam? Do those players miss out on mods?
Maybe we modders should offer a non steam download in our steam downloads. Maybe other follow this exampleCase in point: Recently bought Stellaris on sale at gog.com. Recently went looking for mods, found a bunch, but they're all in-Steam only. Non-Steam game has no modding community, or at least nothing for anything anywhere near the current version of the game.
Happy to have another non-Steam game in the stable, but now I see I can't put a better saddle on it.
Thought you wanted a pillar with destroyed bottom pillar to autocollapse, to reduce themy problem is that if i dont want to build "a Brick" i allready go into the border regions the SI can support.3 more per pillar = 1 Block less i can use to escape the brick shape
If Steam has the game also than all you need to do is find the key and add it to steam and you can then use the workshop etc...Case in point: Recently bought Stellaris on sale at gog.com. Recently went looking for mods, found a bunch, but they're all in-Steam only. Non-Steam game has no modding community, or at least nothing for anything anywhere near the current version of the game.
Happy to have another non-Steam game in the stable, but now I see I can't put a better saddle on it.
I like that ideaFor this poisoned night story, I'm sure it would be a great thing and that would make sense of basic defense. Of course, players could turn off the red moon as the devs have talked about it, but at least there would be a real challenge for the others.
yeaa that look more like what i search. So at least for pillars its a sollution.Thought you wanted a pillar with destroyed bottom pillar to autocollapse, to reduce theload on the remaining stuff.
Used bulletproof glassplate. Hitting a yellow part of the pillar makes that pillar+the glassplate
crumble , leaving no excess hanging load on that pillar.
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