Jedo
New member
And Pierce Brosnan...the best Bond.or you just need to find the usb stick with the right virus and a radio tower XD
*runs away*
And Pierce Brosnan...the best Bond.or you just need to find the usb stick with the right virus and a radio tower XD
Character progression through combat?"Okay, so we have a lot of explosions and Dwayne "The Rock" Johnson. Let's see if we add a story in post-production."
If it does not matter then name one such container.Gazz... It does not matter what the loot list is.If I set the loot percentage to 100% the fact is that 25% will when searched have absolutely nothing in them.Not all containers have the same kind of loot list. You'd have to be more specific.
You are welcome?Alpha 17 now uses nearly 4gb of my graphics card memory 2 more gigs than alpha 16 wow
Look hereIf it does not matter then name one such container.
Right now you are using a lot of words to provide no trackable information.
Look hereThere is apparently a setting to not drop anything on death. When set on a dedi the UI shows 4 instead any text in the connection window. Is this a hidden feature?
Your right, I dont remember seeing anyone complain. However, the look makes the world feel more lived in.Not looking to move stuff around, but if there's a door, yeh, I wanna be able to open/close it.
Right now, I can loot a poi pretty quickly, despite the "hidden" sleepers (rafters, cupboards, false floors, been there, seen it, got the t-shirt) because it's so easy to spot a loot container that might actually contain stuff.
The change was dumb. They could have left it as-is; I don't recall seeing anyone complain about it before.
Then your concerned more with a balancing issue? What would feel right to you? 25% POIs with rafter/cupboard zombies? 10%.It's not the logic I'm disagreeing with, it's the frequency. That would explain one or two but half a dozen in every POI?
Considering the nicer loot when you get to the "end" of a dungeon POI, I think the amount of zeds is needed right now.I agree that they went overboard in what seems like every poi is overloaded with zeds, but ppl also tend to congregate together during emergencies. So for me personally, It doesn't break any immersion for me, in finding some poi's being loaded up with zeds at times.. just not the majority of them. I also would rather have a lot of sleeper zeds to deal with, for the now, then none at all. Having no sleepers in poi's at all, would be more immersion breaking, then having too many imo.
Maybe half of the ambush zombies we have now.Then your concerned more with a balancing issue? What would feel right to you? 25% POIs with rafter/cupboard zombies? 10%.
I agree it may feel alittle cheesy at times but it's not as bad as what we had before (zombies that just spawned and destroyed stuff until they see you). Although not perfect, What we have now is still an improvement.
Well for me I can only tell you my own opinion on this matter.Looks like you cared enough to reply.
But seriously, I hope TFP do care to a certain degree about these ratings. I'm sure they will stick to their guns, and they should, but these grades must make them scratch behind their ears.
wuuuuuutam i the only one to just realize that there is a new garage door in the game ^^ (i triggered it by accident...) :https://youtu.be/_mxbmb20ium
Holy hell! Are you trolling us Hek??Am I the only one to just realize that there is a new garage door in the game ^^ (I triggered it by accident...) :
The lazy part is they're optimizing by making the world static, instead of actually optimizing. Sure, more blocks makes the world look better. More interactive blocks, makes the world more world like.Your right, I dont remember seeing anyone complain. However, the look makes the world feel more lived in.
Also, I'm sure the change required relatively less dev time to complete as it was probably just a graphics/modeling task.
Could it be more immersive and interactable? Sure it can but at what cost/trade off?
If I had to guess, the art guys probably had time in their schedule for the task so they decided to do it so they were not left sitting around doing nothing.
Perhaps lazy development to you. Efficient and value add time spent to me.
I remember talk of actually adding in Aliens... I ca't remember how it came about?It would be a long game with just that plot, no need to stretch things out. Because to fight the aliens you will need a large groups and somehow get advanced weapons and armor to fight them on a even footing. That's enough for a part 1 and a part 2 or 3 even!![]()