PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Heyyyyyyy, quick question folks I get pauses in game like a big stutter like once a minute ...

Probably more so when in a POI...

Its so annoying and I wonder if I can reduce or stop this issue... ?

Its not a graphical issue, I am playing comfortably over 40 fps (60+ most times).

 
Heyyyyyyy, quick question folks I get pauses in game like a big stutter like once a minute ...
Probably more so when in a POI...

Its so annoying and I wonder if I can reduce or stop this issue... ?

Its not a graphical issue, I am playing comfortably over 40 fps (60+ most times).
Listing your computer's stats would help. We don't have a clue what hardware you're running and so we can't tell what frame-rate you should be expecting. It could even be something as simple as defragging your hard drive. Without any more data to go on we can't help you.

 
Listing your computer's stats would help. We don't have a clue what hardware you're running and so we can't tell what frame-rate you should be expecting. It could even be something as simple as defragging your hard drive. Without any more data to go on we can't help you.
I7 2600K (Multi x 45 = 4.50MHz (oc)

Gigabyte Nvidia GTX 1080 Ti AORUS 11GB Graphics Card (2025MHz) (oc)

Windows 10

RAM 8gb

Run off a SSD

Options vary and I keep changing them from High to Medium etc.

I do not think its an hardware issue, but tell me otherwise I am open to suggestions. :)

 
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how much ram ? (but i guess decent )

Maybe try to remove all you can from your autostart or stop it in Task manager.

Once per minute sounds like a background running app performing something all x time

My epson software for example cause a 9000 Pingspike all x minutes.(wlan Printer) But there are other things that can happen too

 
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The game needs a plot, backstory and its own lore before any "logical" discussion can take place with some aspects with the game.

For example: At game start, the player is very weak and almost naked. Why?

1) They escaped an experimental lab that was doing experiments on them and the zombies.

2) He was ambushed by bandits but someone showed some mercy.

Knowing even that little bit would help players understand why things are the way they are.

A good plot or a set of plots will drive development in the right direction and the confusion that is going on would be reduced. Following the main plot (or any sub-plot) should not be required though.

Right now, is like making a movie that has no script.

 
The game needs a plot, backstory and its own lore before any "logical" discussion can take place with some aspects with the game.
For example: At game start, the player is very weak and almost naked. Why?

1) They escaped an experimental lab that was doing experiments on them and the zombies.

2) He was ambushed by bandits but someone showed some mercy.

Knowing even that little bit would help players understand why things are the way they are.

A good plot or a set of plots will drive development in the right direction and the confusion that is going on would be reduced. Following the main plot (or any sub-plot) should not be required though.

Right now, is like making a movie that has no script.
I wonder if TFP developed a backstory? I think it would help knowing it and help with the direction of the game as well. also in developing quest for long term end game.

 
how much ram ? (but i guess decent )
Maybe try to remove all you can from your autostart or stop it in Task manager.

Once per minute sounds like a background running app performing something all x time

My epson software for example cause a 9000 Pingspike all x minutes.(wlan Printer) But there are other things that can happen too

Darn, forgot RAM : 8gb

My start up processes :

I:\Steam\steam.exe

C:\Program Files\Logitech Gaming Software\Lcore.exe

c:\Program Files(x86)\Creative\Volume Panel\VolPanlu.exe

My system is streamlined to the hilt for gaming.. ;)

 
Simple backstory.

Aliens want planet

* Mankind had a war (Alien pushed Mankind a bit)

* After war alliens set free a Zombie virus to clean planet and make Mankind more delicious for them, mjam zombies

* Terraforming allready started (look on the map)

* You was a Basement child that never saw daylight, thats why you have no abilitys. The morning the game starts you left your basement, and all these sun dazzled you so much you run straight against the tree and lost all your memorys

 
I wonder if TFP developed a backstory? I think it would help knowing it and help with the direction of the game as well. also in developing quest for long term end game.
I believe there are two POI's that could indicate some plot ideas and possible reasons for the blood moon.

Maybe

The large mansion on the hill in the snow biome has a "Half-Life" feel to it. Causing the blood moon with some help.

The blood moon could also be caused by

all the cell towers that are sending subliminal controlling signals to zombies. It would explain the large numbers of them.

So there is a possible start to a plot but a more complete plot would be helpful to everyone. Even if they did'nt to follow it, they know why things are happening.

Maybe the increase in BM strength is because the experiment has become out of control.

 
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I'm personally okay with the amount of sleepers, and I think the 'immersion' argument is so tremendously abstract and subjective that it's not a valid one because it could be applied to any change that one dislikes. I also think that people that say they went overboard would have said that they nerfed it too much if the game had that many sleepers before and then they got toned down in a17. It's all about what people are used to. It's a backfire effect.

I'd rather them add more options to tweak things and fix more bugs than to spend too much time trying to find that mythical beast called 'balance'.

 
Let me preface this by saying I have over 200 hours in game ---- This alpha was ugly. My game experience started with having a clunky experience. I went in my first standard house POI - and there are THIRTY - I counted... sleeping zombies inside. 4 of which were jumpscares. I am good at this game and can handle myself, but in all reality there are at MOST 8 people living in a house... and that is pushing it. Please TURN OFF sleeping zombies until you can get spawning fixed... It KILLS the immersion of the game. And I know a lot of people are going to say I am bad and get gud, but this is just bad. I can handle the rest of the game, but at least make it fun and not annoying.
I have a mod to help with that. It cuts the sleepers by about half and makes more zombies spawn outside.

https://7daystodie.com/forums/showthread.php?104644-Increased-sleeper-respawn-delay-other-stuff

 
will drive development in the right direction and the confusion that is going on would be reduced. Following the main plot (or any sub-plot) should not be required though.
Right now, is like making a movie that has no script.
"Okay, so we have a lot of explosions and Dwayne "The Rock" Johnson. Let's see if we add a story in post-production."

 
Darn, forgot RAM : 8gb
personally , i think 8gb ram is MIN on any PC ; 16gb MIN on a gaming PC.

windows is optimized like sht by default. i like a piece of software called Auglogics Boostspeed.... its crazy the amount of *stuff* that runs in the background , runs all the time, or wants to update / sync constantly...

do you ever defrag? SSD optimization / defrag is different than a spinning HD

 
Not all containers have the same kind of loot list. You'd have to be more specific.
Gazz... It does not matter what the loot list is.

If I set the loot percentage to 100% the fact is that 25% will when searched have absolutely nothing in them.

Why would the loot list matter when there is nothing in the searched container to loot?

If it has 1 piece of paper or 1 or more of anything it is not in the 25% empty list it is in the 75% has loot list.

Of course these are not actual physical lists that you can find anywhere in the xml or code itself.

But there is a random chance that you can look up of a lootable container actually to be empty.

Which by my estimate when setting loot to 100% is around 25%.

and we already can see that the open is in favor over the closed which we can find in the xml files.

To off set this what I did was give a true 50/50% open/closed container spawn....

meaning there are more lootable containers to spawn in over the vanilla settings.

The ratio of 75% having loot in them when searched to 25% being empty when searched remains...(as far a loot set to be 100%)

but the over all amount than shifts since there are more closed containers.

Which than we can apply this percentage and the number of containers with loot in my modded game would be 37.5% (round up 38%)

Instead of the vanilla which is 26.25% (round up 27%)

 
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Simple backstory.Aliens want planet

* Mankind had a war (Alien pushed Mankind a bit)

* After war alliens set free a Zombie virus to clean planet and make Mankind more delicious for them, mjam zombies

* Terraforming allready started (look on the map)

* You was a Basement child that never saw daylight, thats why you have no abilitys. The morning the game starts you left your basement, and all these sun dazzled you so much you run straight against the tree and lost all your memorys
It would be a long game with just that plot, no need to stretch things out. Because to fight the aliens you will need a large groups and somehow get advanced weapons and armor to fight them on a even footing. That's enough for a part 1 and a part 2 or 3 even! :D

 
It would be a long game with just that plot, no need to stretch things out. Because to fight the aliens you will need a large groups and somehow get advanced weapons and armor to fight them on a even footing. That's enough for a part 1 and a part 2 or 3 even! :D
or you just need to find the usb stick with the right virus and a radio tower XD

 
I wonder if TFP developed a backstory? I think it would help knowing it and help with the direction of the game as well. also in developing quest for long term end game.
"In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.

You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened." From kickstarter. They used to have something posted on Facebook a few years back as well.

 
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