Not all containers have the same kind of loot list. You'd have to be more specific.
Gazz... It does not matter what the loot list is.
If I set the loot percentage to 100% the fact is that 25% will when searched have absolutely nothing in them.
Why would the loot list matter when there is nothing in the searched container to loot?
If it has 1 piece of paper or 1 or more of anything it is not in the 25% empty list it is in the 75% has loot list.
Of course these are not actual physical lists that you can find anywhere in the xml or code itself.
But there is a random chance that you can look up of a lootable container actually to be empty.
Which by my estimate when setting loot to 100% is around 25%.
and we already can see that the open is in favor over the closed which we can find in the xml files.
To off set this what I did was give a true 50/50% open/closed container spawn....
meaning there are more lootable containers to spawn in over the vanilla settings.
The ratio of 75% having loot in them when searched to 25% being empty when searched remains...(as far a loot set to be 100%)
but the over all amount than shifts since there are more closed containers.
Which than we can apply this percentage and the number of containers with loot in my modded game would be 37.5% (round up 38%)
Instead of the vanilla which is 26.25% (round up 27%)