PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Errr... I commited suicide twice ruining my K/D... This does not work... Any other suggestions anyone?
Did you have any buffs going when you died? From the Known Issues:

  • Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality


Edit to add: what I'm suggesting is that...maybe?...if you don't wait until all buffs expire before ruining your K/D maybe the bug is just continued. I'm just spitballing...

 
Did you have any buffs going when you died? From the Known Issues:

  • Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality


Edit to add: what I'm suggesting is that...maybe?...if you don't wait until all buffs expire before ruining your K/D maybe the bug is just continued. I'm just spitballing...
You mean I should try dying without a buff? Does a debuff count? :D

EDIT: Just found out, that when I eat soup the drinking buff appears... thats really weird..

 
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You mean I should try dying without a buff? Does a debuff count? :D EDIT: Just found out, that when I eat soup the drinking buff appears... thats really weird..
I think "buff" as TFP tends to use it includes what we'd call "debuffs" also. Some food items like soup and meat stew include a hydration component. Should be listed in the item stats.

Dying without any active food or water buffs/debuffs might not fix the bug for you, but were I in your situation it's what I would try. The patch notes say "replenishing buff" so that to me means the fully-fed/fully-hydrated positive buffs, but who knows* maybe food poisoning also could cause it. (*madmole probably knows)

My plan for upgrading my server to 17.1 was to make sure players first logged out with no active food/water buffs (or debuffs). Then upgrade the server and clients, hoping the un-fillable stamina/food bar bug wouldn't hit us. If the bug does hit one of us, I'll just kill myself like madmole told us to. (sarcasm)

 
I lost hope on this aspect of the game. The majority of the people that play this game just want a casual minecraft game with zombies. They want to be gods with every single skill/perk and as early as possible. They want to be zombie slaying superheroes that do nothing but build massive structures as quickly as possible without worry of dying or having the structure destroyed.
Its just how it is. I agree when people say there is no wrong playstyle. Fun is subjective. Unfortunately for us, more people enjoy the game as an easy god simulator minecraft game rather than managing stamina and dealing with threats.

TFP tried to make it a challenging game. The playerbase revolted, and each and every public experimental for A17 made the game easier including this latest one. I dont blame TFP. They are a business and want to make money. The money is a minecraft game where you feel like a zombie slaying superhero. The money is NOT in a struggle to survive game.
My goodness. Now that's some overreaction. Calm down, please.

It isn't that huge of an issue, and it definitely doesn't remove the survival aspect. Many people will have a better playing experience (I wasn't too annoyed with stamina), and you will still be able to up the settings to increase the difficulty of the game. It's super elitist that you're talking like you're the Chosen One who knows how this game must work.

 
My goodness. Now that's some overreaction. Calm down, please.
It isn't that huge of an issue, and it definitely doesn't remove the survival aspect. Many people will have a better playing experience (I wasn't too annoyed with stamina), and you will still be able to up the settings to increase the difficulty of the game. It's super elitist that you're talking like you're the Chosen One who knows how this game must work.
How did you get that? There was nothing in that post that even suggested that. He went out of his way to state that he agrees that there is no wrong play style and unfortunately the majority of player don't seem to enjoy his favorite. Was it the Mindcraft references? Because those weren't over the top and are only negative if you think Minecraft is childish or something. He never said that. Reading posts on here he is pretty close in my opinion. Every attempt to make the game harder is immediately met by post after post complaining about "how hard it is now" or "It takes too long to get to the point of building." It's a survival game and if people can't make their own forge within an hour they yell about the game being broken.

 
Turns out that I agree with serious SnowDog as well. Who knew?
I kinda agree as well....Playing for quite some time now and feel a "Game Style" option should be included on game creation. I know we already have difficulty settings, but something more straight forward. And these options would be way different experiences then each other.

 
You have to suicide to fix that, sorry.
Ahh gotcha. Thank you for letting me know, just happy it's not game-breaking and I can keep my save. Having fun playing A17! I've enjoyed that it's become more challenging. I might put together a post of our groups thoughts if that would be helpful. I'd try to be as constructive as possible.

I am sure he means your avatar !!!!!!!
I hope so! haha

 
Hey, so I just logged into our game and my characters water won't go up? I drank 9 bottles and the water % won't improve but it does go down and I got dehydrated but drinking doesn't shift it. I basically can't play because it kills me and I can't drink. Is that a known bug? any way of fixing it? I saw there was a mini-patch maybe something was changed?
There's a small thread under General Discussion about this as well. I had it but it did correct itself over time without dying. I posted a video of it over there https://7daystodie.com/forums/showthread.php?105141-Problem-with-stamina-alpha-17-1

 
Ok I still stand by my claim that the game is whacked. I just did some base testing and I would say you need to be about level 100 before you can even attempt to build this with any chance of survival in game. With the handcuffs the game places on a player the only chance of survival is to team up with other players just to gather and maintain the resources for the build. I tried to build the base as small as possible in order to make it as realistic as a build that could handle horde night at upper levels....20 or 30 radiated coming out you..WITHOUT a single regular zombie.

It has 3 levels of defense...metal spikes, electric and 4 blade traps..BTW electric is screwed up as you can only attach 3 poles in succession..a 4 breaks the previous wire. So now you cannot enclose the perimeter in electric fencing..only 3 sides, without having a second set of poles.

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As far as single players..The game forces you to team up just to harvest and maintain your base.....

This base has no living quarters above yet...but this is the only thing that could withstand a higher level horde...i am level 87 and my friend is level 151 and he was down ready to repair the blade traps through arrow slits if necessary..i spawned 25 radiated big mommas and let them go at it with us in the base.

Regular nights ...i dont even see zombies at all..it used to be challenging to go out at night...now..only on the 7th day Hordes give zombies.

Ouch

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Most of the complaints from players around here have had little to do with difficulty.

Many have complained about balancing and skill progression being abstracted from your characters actions but I can't remember many people saying "It's too hard to survive!".

 
Most of the complaints from players around here have had little to do with difficulty.
Many have complained about balancing and skill progression being abstracted from your characters actions but I can't remember many people saying "It's too hard to survive!".
... he said, directly under a post saying "it's too hard to survive!" :smile-new:

 
Ok I still stand by my claim that the game is whacked. I just did some base testing and I would say you need to be about level 100 before you can even attempt to build this with any chance of survival in game. With the handcuffs the game places on a player the only chance of survival is to team up with other players just to gather and maintain the resources for the build.
As far as single players..The game forces you to team up just to harvest and maintain your base.....
And yet, somehow, contrary to your perspective, people do it. What a marvel.

 
... he said, directly under a post saying "it's too hard to survive!" :smile-new:
Which is why I started my reply with the caveat "most" :-)

The zombie damage vs blocks could be toned down a bit but that would be balancing instead of a completely borked system.

 
Ok I still stand by my claim that the game is whacked. [...] 20 or 30 radiated coming out you.. [...]
I just beat day 91 horde (level 120 something) in a 5x5 concrete bunker with some barbed wire and metal spikes around it and one ground level window so I could blast them with my shotgun as they come for the entrance.

Normal difficulty, zombie count 12, mind you... and that's above the default settings :D

 
I just beat day 91 horde (level 120 something) in a 5x5 concrete bunker with some barbed wire and metal spikes around it and one ground level window so I could blast them with my shotgun as they come for the entrance. Normal difficulty, zombie count 12, mind you... and that's above the default settings :D
Yeah it’s actually fine as is. I don’t know why people complain about their bases being destroyed.

Make better defenses. Spikes are easy to make.

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When you have options and choose not to use them that’s definitely on YOU.

 
I mean I understand why people want to be able to defend their base against huge hordes, it's much cooler, I'd like that too.

But I guess for performance reasons the devs balanced the game for lower zombie numbers and if you play with 4-8 times the default numbers than understandably it gets pretty difficult.

At least I assume that is what's happening when people say it's impossible to defend a base anymore.

 
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