Warisuponyou
New member
I'm with you on that. I've tried a dozen different seeds and all different map sizes and no matter what I get friggin radio towers and junkyards EVERYWHERE. On my current save, for about 5 city blocks all around there are only radio towers and junkyards (probably 6 of each), and we didn't even find any cool new POI's until day 3. I looked at the rwgmixer.xml but I don't understand it. Very few of the new POI locations seem to be generating as compared to the filler prefabs. Really hope they got some work done on that for 17.1, otherwise someone will have to clue me in on the mysteries of the rwgmixer file...Sweet! Can I also not believe they managed some more optimisation, or mod additions? We can already not believe Faatal hasn't done some devilment ruining the elevated horde night run.
My biggest thing I wouldn't want to believe though is rwg smoothing roads, and more evenly weighting the pois... I swear theres a radio tower poi and a used car lot on every block, but we've yet to see a working stiffs.
<prefab_rule name="industrialGroup">
<prefab rule="skyscrapers" min_count="1" max_count="2"/>
<prefab rule="industrial_Bldgs"/>
<prefab rule="industrial_JunkyardsLots" />
<prefab rule="industrial_MpWasteBldgs" max_count="4"/>
<prefab rule="industrial_RubbleBldgs" max_count="4"/>
</prefab_rule>
I notice there isn't a max_count for junkyards or industrial buildings... if i put one there would that make other things spawn or just break the whole damn thing?
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