PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Sweet! Can I also not believe they managed some more optimisation, or mod additions? We can already not believe Faatal hasn't done some devilment ruining the elevated horde night run.
My biggest thing I wouldn't want to believe though is rwg smoothing roads, and more evenly weighting the pois... I swear theres a radio tower poi and a used car lot on every block, but we've yet to see a working stiffs.
I'm with you on that. I've tried a dozen different seeds and all different map sizes and no matter what I get friggin radio towers and junkyards EVERYWHERE. On my current save, for about 5 city blocks all around there are only radio towers and junkyards (probably 6 of each), and we didn't even find any cool new POI's until day 3. I looked at the rwgmixer.xml but I don't understand it. Very few of the new POI locations seem to be generating as compared to the filler prefabs. Really hope they got some work done on that for 17.1, otherwise someone will have to clue me in on the mysteries of the rwgmixer file...

<prefab_rule name="industrialGroup">

<prefab rule="skyscrapers" min_count="1" max_count="2"/>

<prefab rule="industrial_Bldgs"/>

<prefab rule="industrial_JunkyardsLots" />

<prefab rule="industrial_MpWasteBldgs" max_count="4"/>

<prefab rule="industrial_RubbleBldgs" max_count="4"/>

</prefab_rule>

I notice there isn't a max_count for junkyards or industrial buildings... if i put one there would that make other things spawn or just break the whole damn thing?

 
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It's not the time needed for crafting I'm talking about, because that was always there (and not the problem).
Problem is, when i'm up high somewhere, thinking about what to build there, I want to be able to make the shape that I think I need on the spot. Not craft 10 shapes and trow away 9 because I only needed one... and not craft 10 shapes but I really needed the other one and now I have to go all the way back to the tablesaw.

Look, I don't know what most of you build. But when I was done with building a 7th day base... I started making alot of other buildings in the aera, towers, houses etc... Had a blast doing that. But with this new tablesaw mechanic... I only see the negatives, in that TFP are making it alot harder to be creative for me (and no, I don't want to use the creative menu, same as that I collect all the resources needed).
Just use the creative menu as a shortcut. Make sure you have the appropriate resources, then pull the blocks from the creative menu and ditch the resources that should have been used. Bonus: only do this when you have the tablesaw.

Honestly, that's not much different than just modding the game to change things about TFP's design that you don't like.

 
This version using RWG is virtually unplayable on larger sizes and houses a very substantial memory leak on dedicated servers - can someone give us an ETA when the RWG is properly fixed and updated? When will world_size="16384" be usable. It either crashes or fails 9 times I have tried and each time I have something big happen including completely flooded worlds and floating structures. I miss this game - please fix it. Please hire modders or something to help fix the engine or people who have reverse engineered it.

 
@Faatal Can you make it so that vehicles gain speed when going downhill? or even just let them roll down? thanks.
They should speed up some or at least not stop. Could be wheel friction. I'll add to my todo list to take a look at.

 
We keep playing, but I want to see what new mods they've cooked up for gear, new pois, and what adjustments they are making. They've hd several weeks to read feedback, and think about what changes they want to make.
Don't get too excited. There have only been 4 work days since we got back from our holiday break and I think a lot of that has been balance and bug fixes.

 
Can I assume that means RWG didn't get any fixes?
That is a good assumption. I asked a question about all the duplicate junkyards and radio tower utility buildings today and he said he is aware but that he's had a heaping plate of team assigned high priority bugs he's had to work through but is about ready to bring RWG back up to the front burner again. So maybe 17.2/17.3 we'll see some noticeable improvements to RWG.

 
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Don't get too excited. There have only been 4 work days since we got back from our holiday break and I think a lot of that has been balance and bug fixes.
They can get a little excited. I've noticed a substantial improvement to things like stamina use for the more mundane tasks of chopping, mining, and digging as well as a nice increase in xp from doing non-killing activities. Those changes right there should make for some happier players. :)

 
I have never had or seen a report of that error. Has it happened more than once?

Guessing you haven't seen the 3 or 4 posts dating back to the first Experimental release of this issue that has yet to be recognized or fixed?

 
Guessing you haven't seen the 3 or 4 posts dating back to the first Experimental release of this issue that has yet to be recognized or fixed?
Hoping at least one of these was a bug report in the bug report thread and you remember well enough to link to it and that these 3-4 posts aren't just vague remembrances.

 
Guessing you haven't seen the 3 or 4 posts dating back to the first Experimental release of this issue that has yet to be recognized or fixed?
I remember seeing a few of those reports, they were all people that didnt wipe old saves or were using old saves. Which is why its probably not recognized. Havent seen any problems like that myself either playing fresh saves.

 
I remember seeing a few of those reports, they were all people that didnt wipe old saves or were using old saves. Which is why its probably not recognized. Havent seen any problems like that myself either playing fresh saves.
+1

there have been quite a lot of 'reports' from players who did not start fresh

 
They can get a little excited. I've noticed a substantial improvement to things like stamina use for the more mundane tasks of chopping, mining, and digging as well as a nice increase in xp from doing non-killing activities. Those changes right there should make for some happier players. :)
My game is already fixed up. Modlets and a little elbow grease will do wonders. :) Enjoying it immensely now. Sad to hear about RWG. Handful of people I know have looked deep into it and it's a disaster.

Excited for patch notes but since I took everyone's advice and modded it to my liking not excited about a patch with no new content although I totally understand this one is a necessary one to try and get everyone back on board.

 
My game is already fixed up. Modlets and a little elbow grease will do wonders. :) Enjoying it immensely now. Sad to hear about RWG. Handful of people I know have looked deep into it and it's a disaster.
Excited for patch notes but since I took everyone's advice and modded it to my liking not excited about a patch with no new content although I totally understand this one is a necessary one to try and get everyone back on board.
Yeah I've been doing the same, things madmole has hinted at for 17.1 I've just been modding in, plus anything that seems out of balance as I'm playing, like my latest modlet for giving the tool and die set a chance to spawn in the secret stash for perks 4 and 5 etc just to try and limit RNG being a pain.

 
Ok, so I haven't been basebuilding yet... but I have a question about the tablesaw (since I did find a few)...
How does this work?... do I HAVE to be at the tablesaw to make certain shapes?...

if so... that's so... f***ing annoying and user UNfriendly... and totally takes away the FUN of basebuilding for me... so each time you run out of the shape u r using or when u just want to try a whole range of shapes, u need to go back at the tablesaw?

I don't mind you need to have it or something... but to actually be next to it to make the shapes... TFP almost doesn't want us to make our own stuff except for the simple stuff...
not to add to yer bad day, but. Since it's a 'workstation' the whole land claim block bit is likely to come into play too.

I'm certainly not detailing out the major core of a new base enough to leave the concrete mixer a klick away. It needs to be on the job site. And it'll need to be moved at least once; likely more than once. And as soon as you need to use a LCB at the site, well, I hope you didn't build your 1st base in a POI. If so you may want to move your stuff out before placing that new LCB down and deactivating your current one.

LCBs were mentioned by The Fun Pimp, so this may change in some way in the future.

<snip>We are gathering data on a case by case basis, balancing and addressing the true problem areas most of which so far center around optimizations, stamina, balancing XP for all play styles, land claims, increasing zombie loot drop chance, zombie block damage, skill/perk balance and gating and random world gen improvements.
Cheers Richard
 
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A17.1 Changelog
Changed: Mines can now be picked up by using a wrench.
Roland, i have noticed that you can also dismantle trashbags with a wrench, is this going to be fixed? Cuz, trashbags dismantling with a wrench is kinda stupid feature to me, seeing trashbag are mostly made from plastic and not metal... :S

 
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