PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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You, yes, you ̶t̶h̶r̶e̶e̶ four.

You're bad people and you should feel bad.

I hope TFP put that in, even if only for a single iteration, just to see everyone screaming about the release notes being a lie and how people who have claimed to do it are just trolls.

That tense moment when you try it for yourself would be worth it alone.

 
You can set the table saw crafting a bunch of stuff and then come back later. Just plan ahead a little and know what shapes you need before you go. If you're playing MP then go harvest some resources while you wait.
It's not the time needed for crafting I'm talking about, because that was always there (and not the problem).

Problem is, when i'm up high somewhere, thinking about what to build there, I want to be able to make the shape that I think I need on the spot. Not craft 10 shapes and trow away 9 because I only needed one... and not craft 10 shapes but I really needed the other one and now I have to go all the way back to the tablesaw.

Look, I don't know what most of you build. But when I was done with building a 7th day base... I started making alot of other buildings in the aera, towers, houses etc... Had a blast doing that. But with this new tablesaw mechanic... I only see the negatives, in that TFP are making it alot harder to be creative for me (and no, I don't want to use the creative menu, same as that I collect all the resources needed).

 
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I like it. There are some shapes I would have let you create without the saw (such as ramp corners) but the mechanic itself is fine.

I do a lot of base building. I generally think I've failed if I am forced to kill a zombie on horde night to survive instead of just for fun. Part of that is planning ahead to ensure I know how many I need of a particular block.

 
In vehicles xml you can easily increase vehicle speeds( and other suspension adjustments,etc) as well as Traders xml people can easily increase minimum and maximum store items so you can buy beakers,tool and die sets etc. All the xml files I have adjusted have also worked on my dedicated server as far as going to client so no files needed to download . I would not even play 7dtd at this point if The Fun Pimps didn't give us xml to play with. I am very thankful and I recommend people learn it so everyone can easily fix things they don't like(or is broken) while they wait for the game to go through alphas and inch closer to the finish line. EDIT,Sorry petruherro ,I noticed you asked for vehicle rolling or coasting that would be cool.
Head over to mods forum. Most of these already exist. Just drop modlets in and go. Very simple now.

VROOOOOOOOM!

ZoomyCarsMod

 
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Head over to mods forum. Most of these already exist. Just drop modlets in and go. Very simple now.
VROOOOOOOOM!

https://github.com/stasis78/7dtd-mods/tree/master/ZoomyCarsMod
Yeah I gotta get into the xmod stuff. I usually just restart 7dtd with every update and play the game and mod as I go when I find something that doesn't seem right to me... I always play the game as the devs make new changes and progress. I will probably take the mods section more seriously when game is finished or when/if I can't figure something out. I have gone in the mod forum from time to time.

 
Yeah I gotta get into the xmod stuff. I usually just restart 7dtd with every update and play the game and mod as I go when I find something that doesn't seem right to me... I always play the game as the devs make new changes and progress. I will probably take the mods section more seriously when game is finished or when/if I can't figure something out. I have gone in the mod forum from time to time.
Starting with a17 I moved to xpath modlets, now I never have to edit xml again or remember what I changed. I have over a dozen modlets already and seem to make more every day now :D

 
I've said it before, and I'll say it again...

Roland wouldn't troll us! Roland would never troll anyone:angel:

No, really... Is the wrench thing for real? My friend's blowing up all the time, she'd love that change to be true.

 
We don't want the speed increased though.. we want gravity to affect the downhill speed more, and I don't think I saw any setting for that at all... I think that might be hard coded. Increasing the bike and motorcycle's bank and turn radius makes them feel more realistic to me. (And I love more "hop" to the bike.)
Uphill theres a huge slowdown, but downhill the is a very slight speed up from coasting, and it should gradually increase more to possibly even pass max speed if the slope is long and steep enough.
Holding down the sprint key (not in game, sadly, or I'd check their term for it) lets the vehicle coast much more smoothly. 0 Stamina cost for sprint-coasting. Always sprint-coast.

 
I don't understand... I haven't had a chance to hop on my server in a few days, but did a17 STOP working when tfp said that 17.1 is coming soon?

Is it a special keystroke combo that deactivates games through steam, or maybe the sheer force from the air movement after MM bangs his keyboard and creates a blast field that shuts down existing games worldwide?

What IS it that makes 17 unplayable until 17.1 comes out?

 
Ghostrider here

All works fine so far

AE42B5F954815A14397DB6A145A3C0968757C70F


 
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I get this but I have plenty of other things to do so I don't tend to complain about it.

Something about the inevitable destruction of the universe takes the fun out of it. There's also the anticipation of new mechanic changes, you feel the bad parts of the mechanics more because you know they will change for the better... mostly :-)

It'll be mitigated somewhat when RWG is stable and we don't have to restart every few weeks.

 
I have noticed something weird. Dropping down from 5 blocks high, the falling damage is so small that it actually heals me. I'm not kidding, I healed myself back to full health by dropping down a few times from that exact height. xD Is this normal, or is it only happening to me?

 
A17.1 Changelog
Changed: Mines can now be picked up by using a wrench.
yeah...you go first and I will sit in my chair and watch you blow up.

Do we get XP if in party and someone blows themselves up on a mine? that would be cool

 
I've said it before, and I'll say it again...Roland wouldn't troll us! Roland would never troll anyone:angel:

No, really... Is the wrench thing for real? My friend's blowing up all the time, she'd love that change to be true.
I just set mines in Blocks.xml to canPickup "true" :) . I've always done this to spikes and mines and even sometimes the sandbags. Around 40 mines from every military base unless I blow myself up trying .

 
I just set mines in Blocks.xml to canPickup "true" :) . I've always done this to spikes and mines and even sometimes the sandbags. Around 40 mines from every military base unless I blow myself up trying .
Thank you! I'll try that on the very slim chance that was Trolland that posted that. :smile-new:

 
Something about the inevitable destruction of the universe takes the fun out of it.
This never meant a thing to me. Maybe its just because I restart a lot but nothing would really keep me from playing either. The game for me is just as fun on day one as it is on day 50.

 
We keep playing, but I want to see what new mods they've cooked up for gear, new pois, and what adjustments they are making. They've hd several weeks to read feedback, and think about what changes they want to make.

 
I've said it before, and I'll say it again...Roland wouldn't troll us! Roland would never troll anyone:angel:

No, really... Is the wrench thing for real? My friend's blowing up all the time, she'd love that change to be true.
May I never do another fake countdown using emojis again if I'm lying!

 
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