PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@TFP

Something I've always wondered about:

Does the seed use every character of the seed name or does it stop after a certain number of characters?

Also what is the difference from a very short seed name vs a very long one?

 
When I completed enough Tier I quests, the trader gave me Shamway's Secret Recipe or something like that. It looked like a magazine that give you a temporary skill buff but it was not a magazine. I read it, it made the reading noise but I have no idea what it actually did for me. Anyone have any clue?
I believe this gives you the ability to cook Sham Chowder.

 
Im planning on holding off on playing more until 17 is completely done.
Yikes. That's going to be what, a year or more? 16.0 came out in June 2017 and we just got A17.0. I can't imagine A18 is slated for 2019. It seems TFP reworked major portions of the game core and are likely to do point releases for some time, as they flesh out their vision.

"Completely done" is a complicated phrase for an Alpha game.

 
https://steamcommunity.com/sharedfiles/filedetails/?id=1611582849 https://steamcommunity.com/sharedfiles/filedetails/?id=1611570318

https://steamcommunity.com/sharedfiles/filedetails/?id=1611572819

I am going to have fun making tiny people hordes that jump and attack from across the room lmfao. That and Giant bosses. Surprisingly the hit detection works great on both small and large . Just gotta get reach and speeds figured out for turning and stuff. So damn funny. I love all the stuff that has been added into A17. I hope the Vehicles get more love as far as quality variances and being able to repair or put better quality parts(swap out). Hopefully the quality system in general gets more love.
oooh! Idea time! Tiny Vultures! Regular sized hornets!

 
That is cool, especially the giant. Is there a way to configure it with an area of effect attack by default? It would be really silly if a giant could only attack one voxel at a time. :p
This is the problem with the giants and until someone mods reach and attack they seem to be useless.I want to try and get them to attack from a long ways away(because obviously they have alot of reach) and also do unreal damage on structures. What is cool as hell is they register hits on there giant bodies from feet to hands and head from guns. I was impressed! This shrinking and giants works with all animals and zombies I have tried so I am going to make little people hordes haha. I have not tried all this on my server yet so I am crossing fingers all modded XML files send to client so nobody has to use a mod yet. The little people work perfectly! They are so cool lmao. I am sure some of the more advanced xml modders can get all this working better. I am picking it up here and there. You gotta see these little guys in houses lol!!! I made huge vultures and tiny vultures. I want toi try and make a vulture horde like flies lol. I plan on making small and larger animals for now and change the aggression. Like say a large Buck will give you lots of meat ,bones and fat but will attack if hit. I have that working pretty easy.Also different size rabbits and chickens ,etc.....UPDATE!-, Added entities does go over to client from server join :) :) :) . Now I have rabbits of all sizes and tiny ones give you a diamond,IF you can hit one lol(just for fun for now) . Now to make bigger base wrecking bears and fat cop brutes! Along with little people hordes and vulture flies that is .

 
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so i played alpha 17 now for awhile its not bad sure there is stuff what need to be fixed like if you kill vultures they lying on the ground but still flying

about the discussion that the dead zombie bodies disappear its not bad first i thought the zombies vanish directly when you kill them but as i played for awhile the bodies need a little bit time to disappear and thats not really bad

the only thing i hope that TFP implementing that you can use 16k maps for a Server at the moment 8k is the only size that work on our server

i dont know if we did something wrong by creating our server and the 16k maps working for other people but our server dont accepting the 16k map size

 
Yikes. That's going to be what, a year or more? 16.0 came out in June 2017 and we just got A17.0. I can't imagine A18 is slated for 2019. It seems TFP reworked major portions of the game core and are likely to do point releases for some time, as they flesh out their vision.
"Completely done" is a complicated phrase for an Alpha game.
When A17 is done, A17

 
Okay, so I find this rare loot of silver and gold nuggets, and what they are prices 50 and 70 duke only ? for no point in barter. But they are gold and silver... I understand you are forcing player to not use much of trader. I don't like but I am okay with it, but don't make those nuggets so cheap, they are super rare to find and if we found it is like 2-3 piece, so why they are so cheap. They should carry more duke as price at any level.

 
This is the problem with the giants and until someone mods reach and attack they seem to be useless.I want to try and get them to attack from a long ways away(because obviously they have alot of reach) and also do unreal damage on structures. What is cool as hell is they register hits on there giant bodies from feet to hands and head from guns. I was impressed! This shrinking and giants works with all animals and zombies I have tried so I am going to make little people hordes haha. I have not tried all this on my server yet so I am crossing fingers all modded XML files send to client so nobody has to use a mod yet. The little people work perfectly! They are so cool lmao. I am sure some of the more advanced xml modders can get all this working better. I am picking it up here and there. You gotta see these little guys in houses lol!!! I made huge vultures and tiny vultures. I want toi try and make a vulture horde like flies lol. I plan on making small and larger animals for now and change the aggression. Like say a large Buck will give you lots of meat ,bones and fat but will attack if hit. I have that working pretty easy.Also different size rabbits and chickens ,etc.....UPDATE!-, Added entities does go over to client from server join :) :) :) . Now I have rabbits of all sizes and tiny ones give you a diamond,IF you can hit one lol(just for fun for now) . Now to make bigger base wrecking bears and fat cop brutes! Along with little people hordes and vulture flies that is .
Could you make a giant stripper zombie? Oh wait nm....lol

 
This is the problem with the giants and until someone mods reach and attack they seem to be useless.I want to try and get them to attack from a long ways away(because obviously they have alot of reach) and also do unreal damage on structures. What is cool as hell is they register hits on there giant bodies from feet to hands and head from guns. I was impressed! This shrinking and giants works with all animals and zombies I have tried so I am going to make little people hordes haha. I have not tried all this on my server yet so I am crossing fingers all modded XML files send to client so nobody has to use a mod yet. The little people work perfectly! They are so cool lmao. I am sure some of the more advanced xml modders can get all this working better. I am picking it up here and there. You gotta see these little guys in houses lol!!! I made huge vultures and tiny vultures. I want toi try and make a vulture horde like flies lol. I plan on making small and larger animals for now and change the aggression. Like say a large Buck will give you lots of meat ,bones and fat but will attack if hit. I have that working pretty easy.Also different size rabbits and chickens ,etc.....UPDATE!-, Added entities does go over to client from server join :) :) :) . Now I have rabbits of all sizes and tiny ones give you a diamond,IF you can hit one lol(just for fun for now) . Now to make bigger base wrecking bears and fat cop brutes! Along with little people hordes and vulture flies that is .
Isn't there actually a field to modify the reach of zombie attacks in the xml? I'm pretty sure one of the devs referred to it during a17 experimental to show that zombies do indeed have overall less reach than players with any weapon.

 
Okay, so I find this rare loot of silver and gold nuggets, and what they are prices 50 and 70 duke only ? for no point in barter. But they are gold and silver... I understand you are forcing player to not use much of trader. I don't like but I am okay with it, but don't make those nuggets so cheap, they are super rare to find and if we found it is like 2-3 piece, so why they are so cheap. They should carry more duke as price at any level.
i specialise in intelligence

got materchef 5

made grandpas whatever recipe that gives bonus to to trading

got 6 yes 6 levels from selling 2 treasure chests of diamond silver gold (40ish to 40ish plus 6)

had the other grandpa learning buff as well at the same time and that may have helped.

convinced maxing int is the way to go

 
i specialise in intelligencegot materchef 5

made grandpas whatever recipe that gives bonus to to trading

got 6 yes 6 levels from selling 2 treasure chests of diamond silver gold (40ish to 40ish plus 6)

had the other grandpa learning buff as well at the same time and that may have helped.

convinced maxing int is the way to go
You are talking about Specializing and then selling higher level stuff. But that is for higher level, as some streamer shows, there are iron tools which sell more than this nuggets. I understand that they got cheap, but then they should be found more, in wall safe instead of finding those crappy guns, it is better to put those silver and gold, a crappy pistol gives somewhere 20-25 duke and silver give 50.

 
Isn't there actually a field to modify the reach of zombie attacks in the xml? I'm pretty sure one of the devs referred to it during a17 experimental to show that zombies do indeed have overall less reach than players with any weapon.
The reach yes but the problem is getting them to attack from like probably 10-20 blocks away.Its a big question mark but I only messed with it today so as I said I don't know xml like some. Maybe the reach adjustment can fix this. I do know exactly what you are saying and I will try it.Check out this mutant I made by accident lol . XML files are so fun to mess with. I made this guy destroy buildings in no time with massive spreading exploding fire attacks https://steamcommunity.com/sharedfiles/filedetails/?id=1612709418

https://steamcommunity.com/sharedfiles/filedetails/?id=1612709349

https://steamcommunity.com/sharedfiles/filedetails/?id=1612709260

All I can say is if you care about your home or base RUN!!!! :) . These guys are insane awesome!

https://steamcommunity.com/sharedfiles/filedetails/?id=1612732355

Notice he is 3 blocks high. They pound there way in and they puke excessively with super damage done to everything.

https://steamcommunity.com/sharedfiles/filedetails/?id=1612761512

Not sure if they vomit attack the vehicle yet. May have to try stuff. When they explode they take out massive areas of blocks

 
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Okay, so I find this rare loot of silver and gold nuggets, and what they are prices 50 and 70 duke only ? for no point in barter. But they are gold and silver... I understand you are forcing player to not use much of trader. I don't like but I am okay with it, but don't make those nuggets so cheap, they are super rare to find and if we found it is like 2-3 piece, so why they are so cheap. They should carry more duke as price at any level.
Don't sell them til later when you have higher barter skill.

 
Isn't there actually a field to modify the reach of zombie attacks in the xml? I'm pretty sure one of the devs referred to it during a17 experimental to show that zombies do indeed have overall less reach than players with any weapon.
I tried this and sure enough it works :) . Thanks. I am going to make some giants haha. I didn't think they would actually attack from 20 blocks away but they do so I am going to toy with it.

Gianst and little people. I am so glad the Fun Pimps allow us to modify XML and A17 is the best of it yet IMO. So far everything in xml I have tried has pushed from dedicated server to client no problem. Draw distance for zombie giants is the big question mark

 
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When I completed enough Tier I quests, the trader gave me Shamway's Secret Recipe or something like that. It looked like a magazine that give you a temporary skill buff but it was not a magazine. I read it, it made the reading noise but I have no idea what it actually did for me. Anyone have any clue?
You can now make Sham cans in the campfire out of rotten flesh and some other mats.

Yeah, was kinda underwhelming for me too :p

 
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